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Generic Token Descriptions

1430761092

Edited 1430761249
I can add GM-only and player-viewable descriptive text for rooms, which is great. How do I do the same for items, such as swords, containers, pouches? I am trying to allow a Character to add an item to their inventory so that later, the token's owner can bring it up again and get detail about it, as if EXAMINING it.
1430762536
The Aaron
Pro
API Scripter
Probably creating a handout for it would be the best way. You can give them access to the handout later when they examine it.
That would make a handout for every item in the dungeon then, like scads of post-it notes? Am I right about how that would play? Even so, how would they get that into an inventory. I see no place for inventory items at all, whether typed text, or tokens.
1431341253

Edited 1431341327
Gold
Forum Champion
Hi Falsoon. You can create a Character (under Journals) and link it to a Token, so the player can pull up the Character Bio. Under Edit Bio tab of the character, you can write out the inventory in typed text (this is one way to do it). Or, create a Handout called "Inventory"... this could be "Group Inventory" (assign viewing and editing permissions to All Players). Or you can give each Player their own inventory handout, for example create "Falsoon's Inventory", "Aaron's Inventory", and so on. Items that require a picture and longer text description, you can make a handout for each. It wouldn't normally need to be every item in the dungeon, since "a rusty dagger" can fit on the inventory with just the 3 words. Magic Items that need the longer description, make a handout. Name the handout, example "Awesome Dagger With Many Powers". Now you can "Link" to the Handout in the Character Bio. The code to make the link is simply brackets around the handout name! So in your Falsoon's Inventory, type this: [Awesome Dagger With Many Powers] and it will automatically make a link to the Awesome Dagger handout that contains a picture and longer description when needed. Documentation: <a href="https://wiki.roll20.net/Journal#Link_Between_Journ" rel="nofollow">https://wiki.roll20.net/Journal#Link_Between_Journ</a>... <a href="https://wiki.roll20.net/Journal#Handouts" rel="nofollow">https://wiki.roll20.net/Journal#Handouts</a>
Gold, Thanks. I did the second suggestion: I have an Inventory handout that all players can access. They must copy the item into their own inventory sheet (I have a customized character sheet that contains an inventory section). I can rebuild special items, like +1 Mace etc as a handout, and let them link to it under their own handout section, viewable by that single player. I will still need to be around to transfer an item like that to another player if it was given or sold, but that is not a large inconvenience. -Falsoon
If you wanted, you could also create a deck of items and have each card hold a description of the item.
I have a handout editable by all characters for the "group inventory". One player populates it as they get gear, I told them I am not going to keep track what they have gotten through out the adventure, they have to otherwise they left it behind. Works pretty well, they remove or [put character in brackets] if someone has it.
Epsilon R... Great idea! I might do that. James K suggest a group inventory, also a good idea, but each of our characters keep their own inventory because of weight and cost limitations, and they handle on their own how they want to manage the group inventory during play. It is distributed to the party when they get back to town. -Falsoon
Until I get my Chronos Character Sheet competed in JavaScript, the Party members are using a spreadsheet on the side. With roll20 being online, we can access these better than with paper as before. The spreadsheet handles all the housekeeping arithmetic and adjustments during play. We have just enough info in the D&D 1e character sheet to allow the macros to work. For inventory items, I placed an inventory list in the Journal, cut-n-pasted from Word. Their spreadsheet handles details of special items. -Falsoon