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Zone system for Maps (FATE)

Hi, total Roll20 newbie here! I would like to know if there is some support in Roll20 for a map System akin to the FATE zone system.
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Gen Kitty
Forum Champion
Could you provide more of a description of this zone system? FATE newbie here, myself :>
It's a system of narrative zones for maps and movement. Instead of using a movement grid an area map is divided in specific zones (a district can be divided in streets and homes, an house can be divided in its rooms, a stadium can be divided in "parking lots", "box offices", "play area" and four different "seats" zones...) Movement is allowed between logically adjacent zones.
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Gen Kitty
Forum Champion
A 'map' is really just a defined space that can be assigned drawings and tokens and tiles. You can turn off the grid and do abstract, not-to-scale stuff. You can have multiple map pages, or you can have one huge map (though performance will take a hit) with scenes scattered across it. If you can draw it, you can have it.
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PaulOoshun
Marketplace Creator
Just reiterating what GenKitty said but yeah, FATE zones can work happily by either dividing up the map as you see fit and turning off the grid/hex overlay, or by keeping the grid and allowing your players a set or sensible amount of movement. I put a FATE module on the Marketplace and since it's potentially a little more fantasy hack and slash I left the grid on and suggested a rough movement rate for walking or running players, to keep the tactical battle element. May or may not be to your liking but it worked for me :) And welcome to Roll20!
Thank you a lot, I'll try and fiddle with the options a little more