
These are just some quick observations I've put together from working through Roll20 (though not running any games yet on it), in regards to one of the game systems I've been playing frequently - Ironclaw.
Most of what I see in the system seems to work well enough, though there are two considerations I can point out:
1. Measurements while moving tokens
Ironclaw doesn't use a grid for movement, so being able to turn off the grid is a welcome option. However, measuring out distances is crucial for token movement, and I was curious if there was a way to have a ruler measurement come up when moving tokens around (double props if the baseline of measurement can be changed).
2. Streamlining a mixed pooled dice system
Ironclaw uses dice pools containing dice from d4 through d12, and either have results in the form of number of successes (usually 4s or better, but sometimes that changes), or comparing scores (the highest result) between two characters or player/GM.
If a person just needs to roll several versions of the same die (ie 3d6>4), this is easy enough, but if one has a mixture of dice, the roll syntax becomes messy. For example, if my character was granted 2d12, a d8, 3d6, and a d4 for a roll, the simplest syntax at the moment would be the following (if I'm not mistaken), assuming a success on 4s or better:
( /roll 2d12>4+1d8>4+3d6>4+1d4>4 )
Could there be a way to sort of globally set a single success marker that applies to all dice included in a roll, so it would be something like:
( /roll 2d12+1d8+3d6+1d4 >> 4 )
Or something to that effect?
Aside from those two points, I think that there is already a lot of good here, but I'll mess around with it some more in relation to the 4e and Pathfinder games I'm involved with.