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DARPG Stunt Mechanic and Roll20

For those of you unfamiliar with the system, the Dragon AGE rpg possess their unique Dragon Die mechanic. Of the three d6's you use in the game two are the same color (ie white) and one is a different color (ie Red). When you roll doubles on the same colored die you receive a number of stunt points equal to the result of the off-colored, or Dragon, die. These points can then be spent to perform special stunts. My group has played two sessions of an Urban Fantasy hack I created for the Dragon AGE system and I've ruled that when we use "/r 3d6" that the first two dice are the same colored dice and the last result is the Dragon die. The problem is however, that we've gone two full sessions and only generated stunt points one time. Am I missing something? Are doubles on the first two dice really that uncommon or is their some programming quirk that I'm unaware of. Is there some way for me to force the dice to be certain colors (two numbers black and one green) or something like that. Any thoughts and suggestions would be greatly appreciated!
The problem is that you are associating an order to random numbers. The chances that two numbers repeat in successive order are far far far lower than they are to appear in the whole of possible successions. This means that your rule may seem clever, but you're maiming the chances of your players to get a double in the same coloured dice. My advice is to throw the same coloured dice first, and then the dragon dice; either that or any time a double appears you assume you get the third roll's stunt points. That last option can destabilize your game a bit, but it sure will account for loads of fun, given the crazy stunts in that game. I hope I was of help.
1370808904
Gauss
Forum Champion
Pablo the way Tommy describes it there should be no difference in the odds of coming up both 6's on the first two dice regardless of the number of dice rolled.&nbsp; The following all have the same odds of doubles. /roll 2d6+1d6 and taking the first 2d6 as white will have the same odds of doubles /roll 3d6 and taking the first 2d6 as white which will have the same odds of doubles (this is the way Tommy is doing it) /roll 2d6 /roll 1d6 and taking the first roll as white The odds of any two paired dice being doubles is 1 in 6.&nbsp; Tommy &nbsp;each time you roll 2d6 there is a 1 in 6 chance of it coming up doubles. The dice roller has no memory even if people do so while it may seem like doubles is not happening at the expected rate it is probably your perception rather than the statistical odds. Here is a link to the RNG testing post:&nbsp; <a href="https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing#post-63487" rel="nofollow">https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing#post-63487</a> - Gauss
In the campaigns I play in, we get stunt points a lot, especially the GMs. Are you only counting doubles if it's the white dice? That would explain why stunts are so rare for you. Doubles count with any of the dice and the dragon die dictates the points generated.
In Dragon Age any doubles on the 3d6 generate stunt points but for rolling our group does use /r 2d6 + 1d6 + modifier with the seperate d6 counting as the dragon die.