Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Im looking for one of these groups [Marvel, Star Wars , Hunter, Mage , Vampire , Werewolf , DnD 3.5/ Dnd 4]

Pretty much everything is in the titles
I have played atleast once of each
I've been wanting to run Sorcerer's Crusade (Mage set in the Renaissance) or Dark Ages Mage for a long time now, but I could never find enough players that are interested and sufficiently familiar with the material...
I have never played mage, but I have other WoD, and I have to books so I can learn...
It seems that we are three to make a Mage game ? If Mirko want to make DM I'm waaaaay over interested in playing .But in one of the game I play in , there's this one guy that ruin everybody mood ... I really want a relaxed party this time :D
i'd also be interested in a owod dark ages/renaissance mage game though ive never played it before
Id be interested also Ive played mage before but its been a long time
Well, I didn't expect that there'd be so many interested people here! Usually it's hard finding just one player for a game like that. Ok, I won't lie to you, I'm currently GM-ing a Kingmaker (Pathfinder) game in real life, but Mage has always been a passion of mine. If I run this, I'm going to expect everyone to be at least somewhat familiar with the setting and the premise of Mage, and whichever fellowship/tradition/convention you decide you want to belong to. That means being familiar with your broad magical practices and paradigm. Don't let me catch anyone's renaissance-era Verbena witch trying to create a pool of hydrochloric acid or a block of C4, or something like that. Some knowledge of history would also be appreciated. I've been working on a Sorcerer's Crusade game set in the late 15th/early 16th century Constantinople, shortly after it was conquered by the Ottoman Turks. However, I could be persuaded to run a Dark Ages game instead, if you'd all prefer that setting and system. Voice your opinions now. Another issue I have is that my internet connection is tragically unstable these days. I'm making provisions for switching ISPs, since my current ISP just plain told me they realize the infrastructure is shot here, but they have no plans on doing anything about it in the near future. Usually the connection is relatively stable, but depending on the temperature/humidity/phase of the Moon/whatever there are days when I simply can't stay connected for any length of time, so keep that in mind.
Well like I said I have never played mage, but I have to books so I can learn up on it... as for the history thing I am fairly sure I have that down (even better if I had a time frame to brush up on).
Ok then.... So if any of you are still interested, kindly speak out now and tell me which game would you rather have me running, Dark Ages Mage or Sorcerer's Crusade. The systems and the setting are quite different in these two games so I have to start getting ready immediately. Dark Ages Mage is set around the year 1230, before the formation of the Council of Nine or the Order of Reason (the predecessors of the Technocracy that you may have faced in Mage the Ascension), so the game will be about the interactions between the various insular magical Fellowships and facing the Dark Medieval, an age of extreme superstition and considerable xenophobia, when every movement in the shadows is believed to be the work of the Devil or evil spirits, and monsters stalk the countryside preying on the unwary. Magic does tend to be stronger in this period, as most people believe in some form of sorcery or another (whether it be miracles, the summoning of ancestors or high ritual magic), but also more limited as the Fellowships (precursors to the Traditions) rarely swap ideas between each other, and tend to cleave to their very specific ways of doing magic. Also, the Theory of Magic (i.e. that reality is paradigmatic in nature and can be altered via belief) has not yet been developed, so your beliefs are likely to be extremely set in stone and rather inflexible. Sorcerer's Crusade, on the other hand, is set during the Renaissance, in the late 1400s to early 1500s, and is about the conflicts - not necessarily violent but frequently so - between the newly formed Order of Reason (unlike core Mage the Ascension, you can play members of the Order of Reason as well here) and the Council of Nine, as well as the Marauders and the Nephandi. It's an age of exploration, when the global paradigm is up for grabs, the Theory of Magic has just been developed, but many still cling to their ancient ways of thinking. High ritual, faith and science all vie for supremacy in this period, and anything can happen, as the Traditions and the Order of Reason are on a much more equal footing. This is the period when the fate of reality is being decided. The system is much more similar to Mage the Ascension as well, as the Spheres have been developed by this point.
hmm both are tempting,though im leaning towards the sorcerers crusade,side question:would this be a voice game or text?
Hello, This sounds really interesting. I would also be interested in joining a mage game if you starting something up. I would be interested in knowing what game time we are planning to have, I live in Europe so wouldn't be able to play too late if you all live in america. (The maybe I would have to pass.)
I'm also European, but we'll have to wait and see which regions the others are from, and then we'll figure out which time frame would be best. Simon, Mage is pretty light on rules and heavy on story and character interaction, so it would really be best if we did it via voice or you might lose a lot from the experience. Everyone, when we settle on the particular setting, make sure you pick a Fellowship/Tradition that you feel like you can competently roleplay, i.e. don't play an Ahl-i-Batin if you know nothing or next to nothing about Islam and Arabic mysticism. I'll give you more information when everyone chimes in with their preference for the setting.
If you still have room I'm interested.  I'm currently job hunting though so I might have to bail if my job conflicts with the play time.
Ok, everyone that is still interested needs to speak up now. Here is what I need to know at the moment: 1. Are you willing to seriously commit yourself to roleplaying, meaning that you won't behave in a disruptive manner (otherwise I'll kick you out so fast you'll think I was the Flash) and will make an effort to pay attention when creating your character, and roleplaying him/her to the best of your abilities? If you can't manage this, maybe this isn't the game for you. You only get out of roleplaying what you put into it, and even one player's lack of motivation can certainly hurt the entire group by breaking immersion. 2. Which setting would you prefer? Your options are Dark Ages Mage and Mage: The Sorcerer's Crusade. 3. Which of these campaign elements interest you the most? Action, exploration, intrigue, mystery, history, horror, high fantasy, something else? There are no right or wrong answers here, it's merely for me to get a feel for what kind of a game you'd personally enjoy participating in the most. 4. Which session times would suit you best? To make matters less complicated, express your preferred time in Coordinated Universal Time (UTC). Here is a handy converter for your convenience: <a href="http://www.worldtimebuddy.com/" rel="nofollow">http://www.worldtimebuddy.com/</a> I need at least 3 dedicated players (ones that can actually show up to sessions and won't quit mid-session because they got a bit hungry or because their girlfriend needs them for whatever reason...) and I'm willing to run a game for up to 5 or MAYBE 6 at most if you convince me you're serious (mages are rare, and the more players there are the less time each character will be spending in the spotlight). Unexpected departures are understandable, but if you are habitually unreliable, the game will quickly fall apart. Unlike many GMs, I take pains to involve every player in the storyline and make the story about YOU (this is why I don't write up much ahead of time except in the broadest sense and why the Storyteller system suits me), as I feel that this makes for the most fulfilling roleplaying experience. I've played too many games in which the GM couldn't even be bothered to learn the player character's names, let alone their personalities and goals, leading to miserable sessions. I will not treat you as a collection of attributes blundering his/her way through my preconceived narrative whilst being essentially faceless and superfluous as long as there's enough warm bodies to keep the game going, but rather as a hero of the story, or at least a protagonist. However, this is a double edged sword, as it requires the players playing these pivotal characters actually be present for those sessions which strongly feature their characters - if you're not there, the story gets all kinds of messed up (imagine what would've happened if Luke Skywalker just wasn't there for the climactic scenes in Empire Strikes Back and Return of the Jedi, and you'll see what I mean). Bear in mind that choosing to play is a commitment to your fellow players, who will lose a lot more than your sword hand or healing abilities if you up and quit mid game, and my efforts to incorporate you into the game will have been wasted... also, I may get angry. You don't want me angry. Just a heads up!
i have never [played mage but am always interested in learning a new game i would like ot play if i can
Jayme R. said: i have never [played mage but am always interested in learning a new game i would like ot play if i can Well, in that case you might want to re-read that block of text I posted up there and start by answering the questions I posed.
anything around this time would work for me and yes i will commit myself to the game but i will not be here next week until thursday&nbsp; i might be able to be on sometime next week no guarentee though
1- Yes. 2- Sorcerer 3- Exploration&amp; mystery 4- Not really seeing how the global clock helps but ATM I'm free any time that isn't Friday night (which is your sat morning I think) or Sunday morning (your sun night). &nbsp;Like I said in my first post, I'm job hunting right now and I would definitely try to schedule it around the play time but if I couldn't do that I would have to quit the game. &nbsp;I should be able to tell whether or not I could participate within 2 weeks. &nbsp;It would be a totally clean break not an off and on struggle to keep in contact. I've been reading a bit of the Sorcerer's Crusade and it seems a lot like... well... sorcery. &nbsp;Are you going to play it more like modern true magick or is it going to be mostly ritualized like Regular Joe mortal sorcery?
The "global clock" lets us understand which time frames we are really referring to at a glance without using such ambiguous terms as "your Sunday night" or worse yet, "Friday night". It's easier than making me inquire everyone about their particular time zone and then trying to deduce what exactly you mean by "Friday night" (Like, evening? Or actual night?). Just give me some numbers I can work with. As for the "sorcery" in Sorcerer's Crusade, if you've played Mage before, you'll know that paradigms aren't set in stone, but rather depend on the prevailing beliefs of the people projecting their expectations, fears, dreams and desires upon the fabric of reality. Consequently Sorcerer's Crusade does have a more "fantastical" feel to it (it's the last gasp of the Mythic age, after all), even the Paradox mechanics (known as Scourging in SC) aren't quite the same, since the prevailing belief of the age is that the Scourge is divine punishment, and instead of theory-based and more "scientific" Resonance effects, you have a system based on personal virtues and vices, as both mages and commoners tend to believe that God (or the gods) take active notice of one's actions and may reward or punish you based on them. However, you are definitely playing a Magus, not a static (hedge) magician, just as in Mage: The Ascension. You can perform dynamic magic just as you can in M:tA, but what you can and can not do is determined by your Paradigm, which in turn tends to be determined by the Tradition/Order that you belong to - however, this was true in M:tA as well, and if your GM let you do whatever without regard for the limitations and scope of your magical practice, then he/she completely missed the point, and worse yet, so did you. If you don't have a firm grasp on your Paradigm, you have nothing. Mage is all about belief, and this is true regardless of the setting. Or, to be more clear, saying "I use Forces 3/Prime 2 to blast that guy with fire" isn't going to cut it with me. On the other hand, if you say "I pray to the smith-god Svarog to smite my enemy with the sacred fire from his forge"... then you have something that makes sense within the context of your Paradigm (even greater detail is, of course, encouraged... this is why you need to have a developed character concept and not just an assemblage of dots on a character sheet).
this sounds like it is a very fun game like i said though the problem is i do not have any of the books and i have never actually heard of this game before tonight and any time around 22:00 is fine with me that would us a time which im sure you know is 10 pm for me lol and what ever time it is for you
Thanks for answering me. &nbsp;I just now figured out what you meant on the time coordinator. &nbsp;Had 3 seemingly random times so I just dismissed it without really exploring it. &nbsp;I am absolutely not available after midnight on Saturdays UTC or before Sunday 8 PM UTC. &nbsp;Depending on my work hours other ties will probably become unavailable. &nbsp;I usually have my weekends free. &nbsp;If I had to wager my weekdays from 11-5 AM UTC would probably be free. &nbsp; Also, I assume you wouldn't want to start for at least a couple weeks, right? &nbsp;So we have time to craft and get into convincing characters?
1.Yes, if possible (real life has a nasty habit here), however I am learning the system... 2. I can learn either, but to be honest I would know more history for the dark age's (real history, not mage). 3. playing the character. 4. I work most week days 2100-0600 GMT, and on weekends until 2200-2300 GMT.so if it is a work day it has to be after that.
Kenneth E. said: Also, I assume you wouldn't want to start for at least a couple weeks, right? &nbsp;So we have time to craft and get into convincing characters? Indeed, and the sooner everyone reports back with their preferences and available times, the sooner I can start working on the campaign, because, as I said, I will be crafting it with your specific characters in mind. First we'll settle on the setting, then I'll give you the rough region and time frame in which the campaign will be taking place, and then you can decide on your characters. Ideally you should also work with each other with regards to the characters, to figure out why your eclectic group might be traveling and working together. One more thing... if you're all new to this, then Dark Ages might be a better starting point, as your Paradigm is already largely defined by your Foundation and Pillars (you do have room to customize the specifics, of course). On the other hand, if you've played M:tA before, Sorcerer's Crusade will be easier to pick up on, as the system is very similar... but you will have to design your own Paradigm more or less from scratch. Keep that in mind.
well it sounds to me like sorcerer's crusade is better for customization (if I understand paradigm's correct) as it is more or less personalized... my skype is dwncoyote if anyone wants to contact me.
I am sorry this week is my exam week I don't even have time to fully read this post , but I have played mage lots of time ,and tonigt I will fully read this post and work on my character . Count me in and I will send you my info .&nbsp;