So we came up with the start. We have an overall situation in one part of the world as well as introduction to the story for players. It's a world of many Gods some are bigger, some smaller but all of them seek power. There are two ways for a diety to obtain this power. First is through it's followers, the more people and the harder the faith of those people is, the bigger influence the god have. The second way is through metals and precious stones. Each diety has it's own metal/gem. Obviously you cannot have all the gems in the world just for yourself, what results in wars over mines or especially big and beautiful jewels [or any aother kind of magical items] . With their powers gods can change their most devoted followers into champions, powerfull beings endowered with celestial powers [for GM to decide]. These creatures are called Angels. Angels aren't immortal they have special powers and it is hard to kill them but they can be killed. Party starts on an island size of the England, in the capital city, main temple. Each of the characters somehow (it's for players to figure out how - maybe a letter or a bounty board message) got to know that one of the Angels seeks adventurers to send on a mission. So our characters meet in a giant temple [GM has to decide of wich diety and how does it look]. It is important to mention that they are not the only ones that answered the call [place for the GM to get some encounters with other parties]. In front of them stands an Archeangel [Again for GM to decide how he wants to describe him/her] and gives them the mission. They, by all means, are to obtain The Tear [or any other for big and really expensive gem]. The specific location of said gem is unknown [investigation], but the Archeangel tells adventurers that it is situated on a different island and as of now other diety has power over it. [It can be either our own big quest, or a mission that leads to another, maybe an open war... or some intrigue].