Hi folks. I'm generally new to Roll20 and the Nemesis system but I'm in the process of creating a Lovecraftian adventure that will use the Nemesis system. For those who don't know Nemesis, it's an ORE (One Roll Engine) system where all your checks are made using a dice pool of D10s. Success is determined by getting doubles, or triples... so if you rolled 4D10 and got 2, 2, 3, 7 you would pair the 2 and 2 and that would be a success. The degree of success, or difficulty, is determined by the HEIGHT of the number, so two 2s is a success but two 5s is a better success. How can I arrange my dice macros to account for this? At the very least, is there a way for the dice to just be rolled without it calculating the total value OR checking against a certain number for success? So it would just display the raw dice results and nothing more?