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The "New" Class Action section 5E

I am trying to figure out how to use the class action section of the 5E character sheet.
1427063125
Actoba
Pro
Sheet Author
Here is an example of the breath weapon setup from one of my players - The output options allow something you add in the class action section to automatically be added to another macro's output. So for example, if you were a rogue and wanted the sneak attack damage to be included on all weapon attacks then you create a row with the details for sneak attack, and then in the output options oyu make sure you check the melee and ranged weapon attack options. Now when you use the weapon macros on the sheet they will have an extra row on them that outputs the sneak attack entry you added here (or you can continue to use it sepretely by using the macro on the class action row itself).
Speaking of the class action section, when I set a class action's output options to add to weapon attacks, using the weapon attack produces an error: SyntaxError: Expected "(", ".", "[", "abs(", "ceil(", "d", "floor(", "round(", "t", "{", [ |\t], [+|\-] or [0-9] but "]" found. The output is pretty simple: Add [[d8]] extra damage. It works fine for saves, skills, initiative, hit dice, and death, but not for melee or ranged weapons. Any suggestions?
@Scott - the most common reason for this to occur is when the critical damage dice are not filled in.
That was it exactly! Thanks Kevin!
1430847433
Actoba
Pro
Sheet Author
@Anthony M - Can you cut and paste exactly what you entered so we can verify the syntax?
Actoba, thanks for the quick reply... I figured out my mistake. I was using () instead of {}
1430849544
Actoba
Pro
Sheet Author
No probs
how do you apply one of these class action macros to just one weapon (say melee weapon one). I want to be able to add in 1d6 radiant damage for a mace. (and show the damage as a separate bonus) I only want it for weapon one though, not all the characters weapons.
David D. said: how do you apply one of these class action macros to just one weapon (say melee weapon one). I want to be able to add in 1d6 radiant damage for a mace. (and show the damage as a separate bonus) I only want it for weapon one though, not all the characters weapons. It looks like that might be possible if you use the buttons above the weapons list (I am using the shaped sheet and there are 3 buttons for melee, ranged, thrown) these have some sub menus that let you add an emote and secondary damage type, sounds like what you're looking for.
Is there a way in the Class Action Output section to apply bonuses or negatives to weapon to-hit and damage bonus values during a roll? I want to use the Feat Sharpshooter and it has a -5 to hit and a +10 to damage. Right now I just have the feat description in the output field but would love if it actually adjusted those values when rolling.
Stu, I have run in to something similar with the Great Weapon Master Feat. What I did was to make another weapon entry, named the weapon GWM Greataxe, then I give the weapon a -5 magical bonus and add +15 to the weapon damage. Now every time the player wants to use that feat they select that weapon to use and it all adds up. It works pretty well, unless you already have 6 weapons slotted, which is unlikely.
1431972104
Kryx
Pro
Sheet Author
API Scripter
These bonuses are integrated into the new weapons for shaped. Still in tested, but will be released soon.
@Ed S. - that's what I figured, but didn't know how. Thanks for the help. @ Mark - Can't wait.
Here is a macro I did for Sharp shooter. I just subtracted 5 from the to hit line and +10 to the damage line. I also added the 10 to the crit damage line. &{template:5eDefault} {{weapon=1}} {{title=Sharp Shooter Ranged Attack vs @{target|token_name}}} {{subheader=@{selected|character_name}}} {{subheaderright=@{selected|rangedweaponname1}}} {{attack=[[1d20cs>@{selected|rangedweaponcritrange1} + @{selected|rangedtohit1} + (@{selected|global_ranged_attack_bonus} -5) ]]}} {{attackadv=[[1d20cs>@{selected|rangedweaponcritrange1} + @{selected|rangedtohit1} + (@{selected|global_ranged_attack_bonus} -5) ]] to hit [[@{target|bar2}d1]]}} {{damage=[[@{selected|rangeddmg1} + @{selected|rangeddmgbonus1} + (@{selected|global_ranged_damage_bonus}) +10+ 0d0]] @{selected|rangeddmgtype1}}} {{critdamage=Additional [[@{selected|rangedcritdmg1} +10]] damage}} @{selected|classactionrangedweapon}} {{emote=@{selected|token_name} aims his @{selected|rangedweaponname1} at @{target|token_name}}}
Wow! Thanks for making this michael s. Looks great!
1432005929

Edited 1432009479
NP buddy.