I'm having an issue with dynamic lighting where the tokens can see through the DL wall after a certain distance. You can see that in the first image, the lighting(emitted by the token), is blocked entirely when I'm not specifically looking through the eyes of the token. I assume this because the area behind the wall is shaded, but where the token can see is shown lighter. In the second image, I am looking through the eyes of the token and I am able to see through walls that were previously shown as shaded. This happens all throughout the map. I appreciate any help or advice on how to fix this. Thank you !