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Dynamic lighting issue

I'm having an issue with dynamic lighting where the tokens can see through the DL wall after a certain distance. You can see that in the first image, the lighting(emitted by the token), is blocked entirely when I'm not specifically looking through the eyes of the token. I assume this because the area behind the wall is shaded, but where the token can see is shown lighter. In the second image, I am looking through the eyes of the token and I am able to see through walls that were previously shown as shaded. This happens all throughout the map. I appreciate any help or advice on how to fix this. Thank you !
1432024935

Edited 1432025196
Ziechael
Forum Champion
Sheet Author
API Scripter
There were issues relating to distance that created this affect, although I think Steve fixed it (see this thread) , however this looks to be that same problem (see how the 'hidden' areas seem to operate in the same way for a similar amount of distance. Am i right in thinking that this is a BIG map? It may also relate to the distance that each of your grid areas are set to?
1432025308

Edited 1432025329
Ziechael
Forum Champion
Sheet Author
API Scripter
However since ^that^ doesn't ' help' I would highly recommend following the below information for a speedier resolution to occur: I'm sorry you're having trouble with the site. Can you please follow Steps 1-3 of our Solving Technical Issues wiki page, taking special care to temporarily disable all browser add-ons and extensions, temporarily pause your anti-virus, and try switching browsers (for Chrome/Firefox specific issues) to see if one of those components is causing the problem. If all of that fails, please follow Step 4 , including providing all of the necessary information, so that we can further assist you.
I did all the steps. My information is below windows 8.1 64 bit Google chrome, fully updated Javascript is active and up to date I do not have an anti-virus No browser add-ons/extensions I couldn't figure out how to get the console log.
And you are correct, it is a large map.
I decided to delete the DL layer and do it over and the problem resolved. Thank you again for the assistance.