Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFP for a Mage: The Ascension oWoD

I am not the ST (DM) for this game. The game is a potential spawn from another posting, here is the ST's list of requirements for a person interested in playing: Ok, everyone that is still interested needs to speak up now. Here is what I need to know at the moment: 1. Are you willing to seriously commit yourself to roleplaying, meaning that you won't behave in a disruptive manner (otherwise I'll kick you out so fast you'll think I was the Flash) and will make an effort to pay attention when creating your character, and roleplaying him/her to the best of your abilities? If you can't manage this, maybe this isn't the game for you. You only get out of roleplaying what you put into it, and even one player's lack of motivation can certainly hurt the entire group by breaking immersion. 2. Which setting would you prefer? Your options are Dark Ages Mage and Mage: The Sorcerer's Crusade. 3. Which of these campaign elements interest you the most? Action, exploration, intrigue, mystery, history, horror, high fantasy, something else? There are no right or wrong answers here, it's merely for me to get a feel for what kind of a game you'd personally enjoy participating in the most. 4. Which session times would suit you best? To make matters less complicated, express your preferred time in Coordinated Universal Time (UTC). Here is a handy converter for your convenience:&nbsp; <a href="http://www.worldtimebuddy.com/" rel="nofollow">http://www.worldtimebuddy.com/</a> I need at least 3 dedicated players (ones that can actually show up to sessions and won't quit mid-session because they got a bit hungry or because their girlfriend needs them for whatever reason...) and I'm willing to run a game for up to 5 or MAYBE 6 at most if you convince me you're serious (mages are rare, and the more players there are the less time each character will be spending in the spotlight). Unexpected departures are understandable, but if you are habitually unreliable, the game will quickly fall apart. Unlike many GMs, I take pains to involve every player in the storyline and make the story about YOU (this is why I don't write up much ahead of time except in the broadest sense and why the Storyteller system suits me), as I feel that this makes for the most fulfilling roleplaying experience. I've played too many games in which the GM couldn't even be bothered to learn the player character's names, let alone their personalities and goals, leading to miserable sessions. I will not treat you as a collection of attributes blundering his/her way through my preconceived narrative whilst being essentially faceless and superfluous as long as there's enough warm bodies to keep the game going, but rather as a hero of the story, or at least a protagonist. However, this is a double edged sword, as it requires the players playing these pivotal characters actually be present for those sessions which strongly feature their characters - if you're not there, the story gets all kinds of messed up (imagine what would've happened if Luke Skywalker just wasn't there for the climactic scenes in Empire Strikes Back and Return of the Jedi, and you'll see what I mean). Bear in mind that choosing to play is a commitment to your fellow players, who will lose a lot more than your sword hand or healing abilities if you up and quit mid game, and my efforts to incorporate you into the game will have been wasted... also, I may get angry. You don't want me angry. Just a heads up!
It sounds like the kind of GM I would love to be playing with, but I have never heard or played the system/ruleset mentioned. I would love if, not you Dustin H., but the GM would PM me, if he needs more players and don't see it as an obstacle, that I am new to the ruleset. I have experience playing/GM'ing: DnD 2nd ed. and very little DnD D20/3.5. Call of Cthulhu 3&nbsp;different Nordic european specific rulesets &nbsp;&nbsp;&nbsp; (roughly translated to english: 1) Dragons and demons, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 2) Viking &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 3) VP (Via Prudensia) ...there might be more, but these are the ones I remember clearly, atm of writing this.
I would be intersteed to play if there are positions left. As for the questions: 1. For the past decade (maybe a bit more) i've only played the DM/ST in games. I understand how disruptive behaviour from a player can aggravate a ST, especially in a more serious setting like WoD. 2. Definetly sorcerer's crusades. I find the rulings on dark ages to be somewhat meh compared to more standarized MtA rules 3.i suck at history so i usually don't like running such campaigngs (or i usually make up my own history to cover up my inability to remember trivial things like when WW1 started ^^). I prefer non-political games as well. I think the reason i like mage more than vampire is because i like mystery, exploration, search/uncover, more than political maneuvering and backstabbing (not that there isn't such thing in mage, but i believe that for the most part you can live with just the bare minumum in those fields) 4.monday or saturday, 15-21 UTC could work for me. several needed notes:&nbsp; a)for the past years i have ST a long winded nWoD mage campaign, that means that i will have to dust the old ascension rules to remember it (i also may accidentally mix up the two rulesets^^) b)i have never used roll20 before, actually the reason i created it was to be able to play as a player and not as an ST for a change, since my group is adamant on me continuing our campaigns on pf and mage atm, i needed a new party for said activity. So, please bear with me until i aclimate myself with this program