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Mainly I am curious as to how well this works here. A big example for why is Dungeon Crawl Classics, where a bunch of level 0 peasants are funneled into a few level 1 adventurers.
There's no problem controlling multiple characters. If you want to speak as the appropriate character in the chat, you need to remember to switch the "speaking as" box, as there's no means to automate that, but that's the only thing I can think of that might be bothersome.
Another thing that might be bothersome under certain circumstances (although probably not in a DCC funnel) is cards go to the player not the character. So in my game using cards as inspiration tokens - if someone is playing someone else's character; they have their inspiration token but when they take over the other player's character, they won't automatically get their inspiration token if the character has it.
Perry T. said: Another thing that might be bothersome under certain circumstances (although probably not in a DCC funnel) is cards go to the player not the character. Not necessarily - you can also deal to Turn Order Items ( see section under "Using Cards for Initiative Order" ), and all you have to do is click on the relevant token and add them to the turn order - multiple times for the same token if desired, or just multiple tokens all controlled by the same player.