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Optional Pay Dungeon Masters

1430588833

Edited 1430588951
PrincessFairy
Marketplace Creator
With the lack of many dungeon masters to player ratio, I wonder if roll20 would consider allow DM to charge for a campaign setting. Not for a module but a pay directly to the DM. Of course roll20 could take a portion of it as there margin. Anyway I guess the real question is with the mass number of players out there how many of you would actually pay a DM to run a session. Of course I am sure there are like oh if I don't like the DM or maybe I am unhappy with my character situations. However, there could be pay at your own risk or after the first session if you like the campaign or the DM then you pay for ongoing sessions. Anyways this could inspire more people to be a DM, in return creating larger network of campaigns being ran and more marketplace purchases. The DM makes money from the players, the DM purchases new stuff from the Marketplace, and pays for the monthly subscription. I see a all around win. It could be something as simple as $2.99 a session, per player, or even 3.99 per player. The reason I say pay per session is because you never know if a player is going to leave, and this gives players the option to not stay with the DM if they don't like how the game is going. Of course this is not much per game but if you think about a DM who puts full time into running campaigns, and say runs 40 hours a week in campaigns at 5 hours per campaign. Then he would be in charge of 8 different campaigns. If it was at 2.99 per player and had 8 players to each campaign session. thats $191.36 a week. If you run more then 40 hours thats on you. Of course thats a huge work load. This is merely a suggestion and I would love to see what other people think about it, including some thoughts from roll20 department. I would also like to know more about players point of view on this subject?
I have seen this come up in the forums a couple of times, and it seems like there are people who kinda like the idea and people who HATE WITH THE PASSION OF A MILLION BURNING SUNS!!!! the idea. I don't think Roll20 has any policy prohibiting people from doing this, but you might pm one of the mods, or even the community manager to double check.
$2.99 a session? Really? I'm in the No Wagon, but even if I was to entertain the very idea of paying for my sessions - providing they were worth paying for - that seems a little steep. If, which is a big if, this was to go through - I seriously hope the tags attached make sure any game that charges is noticable and comes with multiple warning tags before joining. With a fixed charge per week, so a GM can't just change the gametimes for 10minutes later and rake in on unsuspecting people. The system has big big issues with potential abuse.
$2.99 is steep? Think of how much work a GM puts I to making a campaign outside of the four to six hour session. Three bucks per person... So $15 for five people in a four hour session is simply not worth it imo.
1431042525
PrincessFairy
Marketplace Creator
$2.99 is very steep, I was only using it as an example. Personally it could be as cheep as .25 cents per session. Honestly, I was making a suggestion that a cost could be a great way to promote everything across the site. But So many people are looking for DM that I figure that paying them might encourage more DM to take up the reins.
Maybe re-work it where players contribute a few cents or a buck towards the GM's roll20 account instead of it being a direct payout to them as a person. This way you know what you're doing is directly contributing to them as a GM, anything over what pays for their subscription could be used towards the marketplace further enhancing the games you play with them.
1519779172

Edited 1519779183
Gen Kitty
Forum Champion
<a href="https://app.roll20.net/forum/post/2086083/read-first-posting-to-lfg-and-paid-gming" rel="nofollow">https://app.roll20.net/forum/post/2086083/read-first-posting-to-lfg-and-paid-gming</a> -- As this is an existing option, I will close the thread to refund the votes.