Dual wielding is called two weapon fighting, it is referenced here: <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Two-Weapon-Fighting" rel="nofollow">http://www.d20pfsrd.com/gamemastering/combat#TOC-Two-Weapon-Fighting</a> Normally if you use two light weapons the penalties are small. If you attempt to use a one-hand weapon in one or both you take bigger penalties. Ability Scores are stats, they are the numerical representation of your mind and body and affect your characters other statistics and set some limitations on what your character can do or take feats in. For each race there is a range of acceptable values for height and weight. The amount of skill ranks you have to allocate is based on class and intelligence, with race some times playing a role (humans for instance get an extra rank to allocate each level.) If you go fighter you can start to build a human for two weapon fighting at 1st level. For ranger you can get the required feat for free at 2nd level. For all others it is generally 3rd level. I have taken the liberty of creating a 1st level ranger and the 2nd level ranger to show you building two weapon fighting and the differences between the two levels. Neither have had traits selected. Human Ranger 1 CG Medium Humanoid (human) Init +4; Senses Perception +4 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 12 (1d10+2) Fort +4, Ref +6, Will +0 -------------------- Offense -------------------- Speed 30 ft. Melee Shortsword +6 (1d6/19-20/x2) Ranger Spells Prepared (CL 0): -------------------- Statistics -------------------- Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 12 Base Atk +1; CMB +1; CMD 15 Feats Weapon Finesse, Weapon Focus (Shortsword) Skills Acrobatics +3, Climb +3, Escape Artist +3, Fly +3, Intimidate +5, Knowledge (nature) +5, Perception +4, Profession (soldier) +4, Ride +7, Stealth +7, Survival +4 (+5 to track), Swim +3 Languages Common, Giant SQ track, wild empathy Other Gear Studded leather armor, Shortsword, 115 GP -------------------- Special Abilities -------------------- Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy. Human Ranger 2 CG Medium Humanoid (human) Init +4; Senses Perception +5 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 20 (2d10+4) Fort +5, Ref +7, Will +0 -------------------- Offense -------------------- Speed 30 ft. Melee Shortsword +5 (1d6/19-20/x2) and Shortsword +5 (1d6/19-20/x2) Special Attacks favored enemy (undead +2) Ranger Spells Prepared (CL 0): -------------------- Statistics -------------------- Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 12 Base Atk +2; CMB +2; CMD 16 Feats Two-weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword) Skills Acrobatics +4, Bluff +2 (+4 vs. undead), Climb +4, Escape Artist +3, Fly +3, Intimidate +6, Knowledge (nature) +6 (+8 vs. undead), Perception +5 (+7 vs. undead), Profession (soldier) +4, Ride +7, Sense Motive +0 (+2 vs. undead), Stealth +8, Survival +5 (+7 vs. undead, +6 to track), Swim +4 Languages Common, Giant SQ combat styles (two-weapon combat), track, wild empathy Other Gear Studded leather armor, Shortsword, Shortsword, 105 GP -------------------- Special Abilities -------------------- Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead). Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.