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Looking for help.

Hey I am basically a helpless puppy with no background within D&D. I recently aplied at a Pathfinder campaign. But I have no clue how to make a character what so ever. I do understand the stats a bit. But there is so much more. I would like if someone could aid me for an hour maybe. Mick
1371210187
Pat S.
Forum Champion
Sheet Author
Pathfinder SRD  is the site you might want to visit. That site can help you learn how to create a character. Go read and come back to find the Pathfinder society group. They regularly hosts games so you should find a good game through them.
Thanks a lot. Reading the "Getting Started" section. But I am still a bit confused by the set rules by the Master GM
1371212170
Pat S.
Forum Champion
Sheet Author
I'm not a pathfinder user but I have been gaming since 83ish. I would recommend you not worry about anything that refers to GM at the moment. Can you give a link or a copy / paste of what confuses you? This will allow me to look over what is confusing you.
Wow, you must be the person I should ask things to then. 30 years if my math is correct. Well basically Traits and Proffessions and such. I do kinda understand the stats now, the campaign I applied to uses a 20 buy system + class and race modifiers from what I remember. That's pretty straigh forwards I supose, like most videogame rpgs, I can do that.
I assume I could send you this:&nbsp; <a href="http://freepdfhosting.com/a8c1e062d5.pdf" rel="nofollow">http://freepdfhosting.com/a8c1e062d5.pdf</a> Btw really appreciate your time
1371227742
Pat S.
Forum Champion
Sheet Author
ok. just got back from a family outing and will be looking at the pdf. give me a bit of time to look it over.
Thank you. Been looking at all sorts of things. Classes, races, certain feats and such.. Take your time, not too much changes in there I assume.
1371229265
Pat S.
Forum Champion
Sheet Author
I just skimmed the pdf and the first 4 pages, as you can tell, is background info. This is just flavor text so that you can play in the setting properly. This just sets you up with why you are there and what you are suppose to do. The next part (page 5, 6 , and first part of 7) is about the people that your character works for. This is considered more background info so that you will know how your character views the organization and how the character will advance in the company. The character generation is close to normal. They have some specific design rulings that is for their setting only but it looks good. Campaign traits are just a path your character chose to follow and that path gives your character bonuses. example :&nbsp; Gnoll Hunter: You came from a small town constantly at war with local gnoll tribes, requiring you to become adept at defending the population from nearly continual raids. You gain a +1 trait bonus on attack &nbsp; and damage rolls when fighting gnolls .If you are a &nbsp;barbarian and you’re fighting gnolls, your rage lasts 1 round longer than normal. If you’re a ranger and you &nbsp;select humanoid ( gnoll ) as a favored enemy , your &nbsp;bonus on attack rolls and weapon damage rolls &nbsp;against gnolls increases to +2 . If you’re a spellcaster , &nbsp;you gain a +1 bonus to spell save DCs for damaging &nbsp;spells against gnolls. This path is part of your characters background and your character gains those bonus only to your rolls against gnolls and then only for specific classes your character will be. Mick v. said: &nbsp;But I am still a bit confused by the set rules by the Master GM Now what specifically is confusing you about the set rules. Can you clarify what you mean?&nbsp; Set rules could mean a lot of different things. These could be rules that the GM states that is considered house rules aka rules he created that applies for his game or they could be rules that are official but only apply to that particular setting like the the Dark tides pdf. Those rules in that pdf apply to that setting ak dark tides vs the setting of Forgotten Realms vs Greyhawk vs Dark Suns, etc... Each of those settings (worlds) might have different rules to be used in it that is only for that setting. Kenders (specific type of a halfling) is found officially in Dragonlance while Drows (a dark elf that is generally evil) in officially found in another setting (Forgotten Realms, I think).
I strongly recommend a character generator like&nbsp; <a href="http://www.trovetokens.com/pathfinder.html" rel="nofollow">http://www.trovetokens.com/pathfinder.html</a> &nbsp;to get the basic character set up. It will take you through the character creation fairly quickly and smoothly. Once you've got the basic character, stop by&nbsp; <a href="http://www.d20pfsrd.com/" rel="nofollow">http://www.d20pfsrd.com/</a> &nbsp;to fill in equipment, and if you want to use an archetype , then get the info &nbsp;there to make the proper substitutions on your character sheet. Last step, fill all the info into a better looking character sheet. You can use the text output generated by the character generator, but it will look much nicer and be easier to edit on a nice +google spreadsheet like this one:&nbsp; <a href="https://drive.google.com/previewtemplate?id=0AjfaolOnvs6gdEZNenNDdVBTSDBPME04S1JranRSSEE&amp;mode=public#" rel="nofollow">https://drive.google.com/previewtemplate?id=0AjfaolOnvs6gdEZNenNDdVBTSDBPME04S1JranRSSEE&amp;mode=public#</a> If you need more help, I have some free time today.
Pathfinder RPG rules are like Poker, it sets up the standard mechanics and expectations that you carry from game to game. GM's and campaigns may have different options or rules they use, like the difference between draw poker and stud poker. Both are still poker games but play is somewhat different. Traits make up some of your background and give you some slight game benefits. Think of them as mini-feats that you must select at character creation. Profession normally is a skill. You pick a Profession, say Butcher, and you can effectively make checks when it comes to Butchering. In some campaigns you can use this to make money. In others it is usually just a rank or two for flavor. Some professions generally come up as useful (sailor and engineer come to mind), others not so much (farmer and gardener). More often than not you can call yourself an ex-soldier or merchant without actually taking ranks in a profession. Character creation for almost all RPGs comes down to coming up with a character concept and using the rules to make that concept come to life on paper. While you can use skills to flesh out the background of your character concept, more often than not you can just say your this or that. This is just my opinion, I'm sure others can chime in with their experience considering the sheer amount of RPG experience on Roll20. Happy hunting!
Edit: @Metroknight ----- Well I was planning on a human but I have to consult the master GM about a view requests, maybe a goliath or Half-Goliath. Mostly to make him taller, sorry I am a sucker for back story. Second of that I am planning to make my character mute, burn damaged skin from head to toe (maybe remove the ability to feel pain, warmth, cold (Does not mean I do not take damage ofcourse, that would be rediculous but fmore from a roleplaying perspective) and only a slight ability to feel touch. and as a cherry on the top, remove the ability to smell.) I do have one question about this description What I am confused about is still a bit about traits, feats and proffessions within D&amp;D itself and in particular OTC. Also aside from that, thomb robber sounds like something I could use outside Dark Tides.&nbsp; Oh, one question. I've seen that Humans or Fighters get +2 on skills I believe, does that mean that instead of the 20 buy system they use, I get to use 22 (aside from lowering certain things) Off topic, I am very thankfull for your time.&nbsp;
Skills are not the same as ability scores. You use the 20 point buy system to pick out your ability scores, add racial bonus, and that's it for ability scores. Then depending on your class and intelligence score, you will have a pool of skill points to be invested in skills . After skills are allotted, you will have a set number of feats and bonus feats to choose from. These will depend on what class and race you chose. Traits are kind of like mini-feats that are chosen only at character creation. Your GM will tell you how many of these you may choose. Default is two.
1) The first part as far as creating this character you will have to work with the gamemaster directly to decide if he does or doesn't allow it. 2) Feats tend to be training or abilities your character has. They tend to directly affect the game in a specific manner like making you better with a weapon or skill, providing you with a different combat tactic and such. Feats generally have pre-req's and some feats are not useful to some classes. Figure out what your character concept and class is and then go through the feats looking for things that make you better at what you do. 3) I went over traits and professions above. 4) Humans get 1 extra skill point each level and a +2 to any ability score at character creation.
Blaeringr said: I strongly recommend a character generator like&nbsp; <a href="http://www.trovetokens.com/pathfinder.html" rel="nofollow">http://www.trovetokens.com/pathfinder.html</a> &nbsp;to get the basic character set up. It will take you through the character creation fairly quickly and smoothly. Once you've got the basic character, stop by&nbsp; <a href="http://www.d20pfsrd.com/" rel="nofollow">http://www.d20pfsrd.com/</a> &nbsp;to fill in equipment, and if you want to use an archetype , then get the info &nbsp;there to make the proper substitutions on your character sheet. Last step, fill all the info into a better looking character sheet. You can use the text output generated by the character generator, but it will look much nicer and be easier to edit on a nice +google spreadsheet like this one:&nbsp; <a href="https://drive.google.com/previewtemplate?id=0AjfaolOnvs6gdEZNenNDdVBTSDBPME04S1JranRSSEE&amp;mode=public#" rel="nofollow">https://drive.google.com/previewtemplate?id=0AjfaolOnvs6gdEZNenNDdVBTSDBPME04S1JranRSSEE&amp;mode=public#</a> If you need more help, I have some free time today. I have this great image in my head of a dark robed figure with dual wielding blades but not moving as quick as a rogue but more in an intimidating way, big strong steps. I only found descriptions of dual wielders to be quick, but I'd rather have to opposite. But if that's nearly impossible I might go for a greatdoubleaxe or a two handed sword.
If your going two-weapon fighting (duel wielding) then you might want to look at the ranger or fighter class. Speed in the game denotes amount of movement.
Dual wielding requires higher dexterity score to do well. You need feats to reduce the penalty for wielding an off-hand weapon, and those feats require minimal investment in dexterity to qualify for. If you want more of a combat focused character more so than a sly shadow dwelling rogue, then it sounds like you either want a two weapon fighting ranger , or perhaps a strength focused half-orc skulking slayer . Or if you want a character with a personaliy focused more on self-discipline, then a monk perhaps?
And in terms of dualwielding, are there any rules to it, can I carry large weapons the more strength my character has, or..&nbsp; ----- So Ability Scores are basically stats (for a numb gamers brain) Correct? How do I decide how tall he is, is that personal pick or is that controlled by a dice throw? How many skills can one pick? I have no clue what so ever.
1371231028
Pat S.
Forum Champion
Sheet Author
@ Mick.&nbsp; Glad I could help you with the basics but the more experienced pathfinders are here to start tossing confusing stats and descriptions at you now. The only thing that I can add to all the information overload you will be receiving is that if you don't understand it then ask them to explain it in more simple terms. There are alot of people that play pathfinder but I'm not one of them. I'm one that is called an oldschooler and prefer simpler rule systems like&nbsp; Basic Fantasy Role-Playing System .
Height and weight are up to you. Again, I linked a web-based character creator. Use that as far as you can; it will answer a lot of your questions. If you have more, I can chat with you over +Google. My ID is Blaeringr.
Well Metro, I really appreciate the time you put into this, to make a helpless puppy understand. Thank you. @ Blaeringr: I am sorry but I have no clue what I can do with google, apart from looking up stuff and watch vids with youtube. I'll try and figure it out.
Dual wielding is called two weapon fighting, it is referenced here: <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Two-Weapon-Fighting" rel="nofollow">http://www.d20pfsrd.com/gamemastering/combat#TOC-Two-Weapon-Fighting</a> Normally if you use two light weapons the penalties are small. If you attempt to use a one-hand weapon in one or both you take bigger penalties. Ability Scores are stats, they are the numerical representation of your mind and body and affect your characters other statistics and set some limitations on what your character can do or take feats in. For each race there is a range of acceptable values for height and weight. The amount of skill ranks you have to allocate is based on class and intelligence, with race some times playing a role (humans for instance get an extra rank to allocate each level.) If you go fighter you can start to build a human for two weapon fighting at 1st level. For ranger you can get the required feat for free at 2nd level. For all others it is generally 3rd level. I have taken the liberty of creating a 1st level ranger and the 2nd level ranger to show you building two weapon fighting and the differences between the two levels. Neither have had traits selected. Human Ranger 1 CG Medium Humanoid (human) Init +4; Senses Perception +4 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 12 (1d10+2) Fort +4, Ref +6, Will +0 -------------------- Offense -------------------- Speed 30 ft. Melee Shortsword +6 (1d6/19-20/x2) Ranger Spells Prepared (CL 0): -------------------- Statistics -------------------- Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 12 Base Atk +1; CMB +1; CMD 15 Feats Weapon Finesse, Weapon Focus (Shortsword) Skills Acrobatics +3, Climb +3, Escape Artist +3, Fly +3, Intimidate +5, Knowledge (nature) +5, Perception +4, Profession (soldier) +4, Ride +7, Stealth +7, Survival +4 (+5 to track), Swim +3 Languages Common, Giant SQ track, wild empathy Other Gear Studded leather armor, Shortsword, 115 GP -------------------- Special Abilities -------------------- Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy. Human Ranger 2 CG Medium Humanoid (human) Init +4; Senses Perception +5 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 20 (2d10+4) Fort +5, Ref +7, Will +0 -------------------- Offense -------------------- Speed 30 ft. Melee Shortsword +5 (1d6/19-20/x2) and &nbsp; Shortsword +5 (1d6/19-20/x2) Special Attacks favored enemy (undead +2) Ranger Spells Prepared (CL 0): -------------------- Statistics -------------------- Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 12 Base Atk +2; CMB +2; CMD 16 Feats Two-weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword) Skills Acrobatics +4, Bluff +2 (+4 vs. undead), Climb +4, Escape Artist +3, Fly +3, Intimidate +6, Knowledge (nature) +6 (+8 vs. undead), Perception +5 (+7 vs. undead), Profession (soldier) +4, Ride +7, Sense Motive +0 (+2 vs. undead), Stealth +8, Survival +5 (+7 vs. undead, +6 to track), Swim +4 Languages Common, Giant SQ combat styles (two-weapon combat), track, wild empathy Other Gear Studded leather armor, Shortsword, Shortsword, 105 GP -------------------- Special Abilities -------------------- Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead). Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Mick v. said: Well Metro, I really appreciate the time you put into this, to make a helpless puppy understand. Thank you. @ Blaeringr: I am sorry but I have no clue what I can do with google, apart from looking up stuff and watch vids with youtube. I'll try and figure it out. Alternatively I could create a chat room here on Roll20 to voice chat with you.
Thanks Micheal, I like the Giant language in there. But hold on, I've been watching this twitch stream of a 60hr+ D&amp;D adventure and they say that their half ogre can understand the giant, that the hillgiant was speaking in ogre. That would be nice Blaeringr, or some sort of chat or call. That would be great. I am very excited and having all these amazing ivsions but I do not have the ability yet to actually making it true.
private message with link sent
Blaeringr thank you a lot for helping me, holding my hand and handling a big obstacle called mute.
When we made the character on&nbsp; <a href="http://www.trovetokens.com/pathfinder.html" rel="nofollow">http://www.trovetokens.com/pathfinder.html</a> &nbsp;I got all this info, but when I use myth-weavers I get all these odd mod bonuses, I have no clue what that means or do I need to edit that.