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Looking for a pathfinder group, late night (9:45 pm and later) mountain time group.

As title says. Basically the problem with my schedule is that I could work literally any day of the week/weekend from any time 9 am to 9:30 pm. If I could manage to find a group that starts at 9:45 or 10 pm mountain time, it would be just awesome. Any group is fine, but I'm really wanting to play a magus.
I'm nowhere near that timezone, but that time in my local time is generally good for me. What kind of magus? A few of my houserules might affect how a magus build works out (I'm more worried about one of them making a particular build way too powerful. Also, I should warn you that I have way too many houserules, most of which just help weak classes).
Basically I just want to play a magus. I'm totally willing to work with you and nerf my own character if your house rules make him too powerful. It's just that my absolute favorite class archetype is a magic wielding swordsman, and not too many games do it well!
ok. The ones that could have a major impact on how your character's build works are: - Dex-to-damage is replaced by a feat which increases your critical threat range with weapons finessable with the normal weapon finesse feat (+1 at 15 dex, +2 at 17, doesn't grow any more than that, stacks with but it not doubled by it). Gives about the same dpr as dex-to-damage, if you're willing to be a little MAD, but I think it's more unique and thematically fitting. - if a magus gets medium armour proficiency as a feat before he gets the magus class feature, when he gets the class feature he instead gets heavy armour proficiency. I'm not really worried about you being too powerful, being good at combat can only get you so far.
Hmm. The only one I can see that might affect the build is the armor proficiency thing. Do you have a campaign that you're recruiting for, or do you want to set one up?
Setting one up, I know I guy in real life who is game, so we only need 1-2 more players. I run a homebrew setting, so is there anything you need/want to know about it for your character's backstory? In the setting, there's effectively three human "Common" languages (Imperial, Savage/old-tongue and Easterling[to be renamed when a better name is thought up]), Imperial is the most 'common' in the area I was planning on running the game, so I recommend you replace "Common" with that.
Hmm... I have to figure out what type of character I want to build first... How do you plan on running the campaign? Skype involved, maybe?
Probably mostly theatre-of-mind in roll20 voice chat, but we can use skype if roll20 is a pain.
Are there any race/equipment/spell etc restrictions on your homebrew setting? Anything I should keep in mind if, for example, I made an elf?
I can't think of any spells or equipment that is restricted (not at the intended level anyway, I dislike a lot of high level spells but I haven't restricted any), for races it's pretty much 'If it exists, you can play it if the backstory makes sense' (some 'races' might require level adjustment, like if someone wanted to play an awakened animal). An elf should fit in fine, there aren't any major prejudices against them in the setting.