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Can't Move Thin Dynamic Lighting Lines

Sorry if this question is already floating around the forums, I'm actually confused by the forum layout and was hoping for a quick response. Anyway, I use a specific method of lighting walls in my games, which in retrospect there may be an easier way, but I make my walls with the polygon line tool in one color, and any doorways I have that I intend to be opened in a different color. Today I was making maps and noticed that some of my doors can be hard to see if I don't place them just right and had the great idea to make thinner lines for my dynamic lighting to show off more of the door graphic. I did it once and it worked fine, then I moved onto another map and used the same process for the entire map, only this time when I tried to move the door lines they wouldn't move. I can move the wall lines just fine though and with a game coming up soon I was hoping to get some help as soon as possible. Thanks in advance, tl;dr I don't know how to light things.
A couple of troubleshooting things: 1. If you can't move them at all, are you sure they're on the right layer? Maybe you actually accidentally placed them on the GM or Map layer instead of the Dynamic Lighting layer? (Probably not, but just thought I'd ask) 2. Try to click and drag over the area where the door line should be, perhaps that will help select it. Sometimes if the line is thin, it's hard to get your mouse exactly on it to select it. 3. This won't help you for this map, but in the future, try to extend your door lines into a wall, for example, or put a little angle on the end of them that could be used as a sort of handle for when you need to move them. That's what I do for secret doors. Something like this: That way when you need to grab it, you can easily grab it without touching the walls which don't need to be moved. 4. I would also recommend in the future (since you're a Mentor) Stephen S.'s Dungeon Draw script. Even if you don't use the tiles, you can add the doors to a map you've already drawn, and then you've got doors which automatically toggle open and closed! No moving of lines during play! Hope this helps, and if not, hopefully someone with more knowledge will come along and help.
As an aside, the thickness of the lines doesn't affect their function for dynamic lighting, only for what you see on the lighting layer. So you can make your lines thick enough that they're easy to grab, and they'll block light exactly the same as if you had a single-pixel line running up the center.
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Thanks for the replies. The handle thing is a good idea for maps that I put more effort into making nice walls and stuff. I'll also check out that dungeon draw thing. I don't know much about scripting and whatnot yet so I've been avoiding it until I'm more comfortable with Roll20. I'm pretty much brand new to roll20 and kinda stumbling through learning as I go. I appreciate all the help. Manveti, I wasn't aware changing the line size didn't matter. I thought making a smaller line would show off more of the wall. Now that I know I won't kill myself over the lines. :P That being said, I still haven't figured out a reason that the lines won't work. I tried the click and drag selecting and it was no good, and I didn't even know you could move dynamic lighting lines to other layers, but sadly this was not the case. I don't want to say that it's a bug in the system, but I genuinely can not think of a reason I can't move the door lines (light blue line). It's in 2 separate areas as well which is all the more puzzling since I could understand accidentally moving it to a different layer and being unable to change one. I've included a screenshot that I hope won't come out too big for the the forum, but the green lines in the wall are my wall lines, and the light blue one is the door line. I was able to move the green wall lines from the door with no problem so it's exclusively a problem with the door lines that I can't figure out. Once again I really appreciate your input and I'll certainly take your advice for future map making. [img] <a href="http://i.imgur.com/sFkUraH.png[/img]" rel="nofollow">http://i.imgur.com/sFkUraH.png[/img]</a> Oh, if you had any other little tips about making maps you wanted to share I'm all ears. :P EDIT: So I don't know how to add images to my post, and I'm afraid of going too off topic here, but do I need to make a new campaign to use the dungeon draw script? EDIT2: Just a heads up that I was able to erase the lines by going to the lighting layer and clicking erase all drawings. Still not sure why I wasn't able to select them, but at least I was able to redraw them and they work fine now.
Also, sometimes when you zoom out it's hard to grab the lines; make sure you're zoomed in when you need to do it and you should have an easier time.
You don't have to make a new campaign for Dungeon Draw. You just copy the script and paste it into the scripts for the campaign. There are actually I think 3 scripts for it. <a href="https://app.roll20.net/forum/post/1885123/script-d" rel="nofollow">https://app.roll20.net/forum/post/1885123/script-d</a>... in general, though, I have a testing campaign that I always install and test new scripts on first, just in case. Others may not be so cautious. But if you want to be able to use the script to draw maps, you need to have it installed in the campaign.