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Critical ranges & Nat 20/1 - a little different...

1432765486

Edited 1432765734
I get the feeling that I already know the answer to this (and that's a not possible at this time) but I figure I may as well ask anyway incase someone might have a possible solution to this... Ok so this wasn't an issue in my DnD group originally due to the DM not allowing Nat20 to be an auto-success on an attack but rather exploding dice on Nat20s to hit... but recently he's changed that decision and Nat20s are auto-success on attacks now... I figured that since there is only 1 dice being rolled that I could do somthing like... 1d20cf=1cf>@{critmin}cf<20cs>@{critmin} but this doesn't seem to work... Since I guess you can't define midranges, such as between 12 & 19... I would like to highlight normal crits in blue and nat20s in green if at all possible while leaving non-crits unhighlighted and continuing to highlight nat1s in red... so my question: does anyone know of any way to get this to work? We need to be able to easily at a glance distinguish between 4 types of roll results: Nat1 = Fumble, attack fails and immediately ends attack sequence and turn Non-crit = nothing special Crit = bonus damage Nat20 = Crit damage and auto-success.
1432767328
Diana P
Pro
Sheet Author
How about nat1 is red, crit is green and nat 20 is blue? That can be done with: [[1d20cf=1cf=20cs>@{critmin}]] basically, I highlighted both natural 1 and natural 20 with critical failure and everything above critmin with critical success so the natural 20 gets blue due to being both a critical failure *and* a critical success..... Hope that helps.
I suppose that could work... it does solve the problem, and keeps all 4 results identifiable... thanks ^-^