My character is Lawfull Good, and plans to animate the dead. Is that evil if he's planning on using said undead to defend a city of innocents? Alinement is all about perspective. Lawfull Good just means "Doing the greater good for everyone, while fallowing the law." Palidens have a code of conduit, yes, but it doesn't mean you need to be all goody-goody all the time. (Though, if you DO want to play the "Knock-em out" type, there are archtypes available that support that idea of charater: ( <a href="http://www.d20pfsrd.com/races/core-races/half-orc/redeemer-paladin-half-orc" rel="nofollow">http://www.d20pfsrd.com/races/core-races/half-orc/redeemer-paladin-half-orc</a> ) " Code of Conduct A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act. Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents. Associates : While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good." Course, everything I'm saying is from my own experence. If a GM wants to invent a religion that forbids killing, or modify the paliden code, He/she can do whatver they want.