Okay, we'll do a 1 shot of D&D 3.5, since that's what I'm most familiar with. Lucio, the 3.5 SRD (System Reference Document) is here <a href="http://www.d20srd.org/" rel="nofollow">http://www.d20srd.org/</a> You'll need to choose a race, class, feats and skills. A good place to fill out an online character sheet is here: <a href="http://www.myth-weavers.com/sheetindex.php" rel="nofollow">http://www.myth-weavers.com/sheetindex.php</a> (you'll need to create an account) or I prefer using a Google Doc (but I'm a huge Google fan, so that probably explains it. If you are too, just google search for a D&D 3.5 character sheet template.) If you have any questions about anything, don't hesitate to post here. I'd recommend sticking to one of the core classes, which are: Barbarian: Big, brawly fighter. Hits things, and hits them hard. Can also take damage well. Bard: plays music, inspiring the rest of the party. More of a support character, but has some spellcasting too. Cleric: Divine Spellcaster. Usually can take damage, deal damage, and cast powerful spells, including healing magic. Widely regarded as one of the strongest classes in the game. Very Anti-undead. Druid: Also a Divine Spellcaster, also one of the strongest classes. Nature-based spellcaster, gains the ability to wild shape into other animals at later levels (although this one-shot will only be at level 1, so you won't get there.) still gets an animal companion, so you can adventure with your pet wolf, or some other animal. Fighter: See barbarian. Differences are that the fighter is more focused around feats, and relies on them for the majority of his damage, while the Barbarian takes more and deals more base damage. Monk: Exactly what you might think. Unarmed, unarmored warrior (well, he can use nunchaku and other monk weapons, but commonly is unarmed). Paladin: Divine spellcaster, although more focused on hitting things than the cleric. Also gets a mount at later levels, but again, that's not relevant to this one-shot. Very anti-evil. Ranger: A more nature-based fighter. Selects favored enemies, which he hunts better than others. Has the ability to track through the woods. Rogue: sneaky individual, capable of disarming traps and using sneak attacks to the best of his abilities. Sorcerer/Wizard. Almost identical classes, the difference being that a Wizard knows more spells, but has to choose at the beginning of each day which spells he will be casting that day. Sorcerers know fewer spells, but do not have to "prepare" a certain spell list each day; they can cast whichever of their spells known they want. Example: A wizard might know 8 spells, but must choose only 4 of them to use each day. A sorcerer might know only 6 spells, but he can use all of them, every day. (Although he is still limited by how many total spells he can cast in a day.) Both get a familiar, which is not as useful in combat as the druid's animal companion (think frog or crow instead of wolf or bear), but can be used as a scout and to deliver spells. If you choose which of these classes sounds most interesting to you, I can help you with the rest. Travis, since you've played D&D before, you're welcome to help me get Lucio started; I'm sure we'd both appreciate any help we can get. :) Just chime in if you have anything to say that I've forgotten.