From someone who knows just how many dozens of applications a GM has to sift through for most publicly posted games... formatting and presentation can also be a factor. A huge text-wall in one solid paragraph is not something I usually look forward to reading... For example, below is my own application to a game that's starting up shortly. I lay it out in section so if someone's looking for particular characteristics, they can skip over the rest and just focus on what's important to them. ♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦ BIO I'm in my 30's, have reliable internet, headset, and cam if needed. Skype, Google Handouts, Vent, etc are all fine.
I've been playing various flavors of RPG's since I
was a kid; though primarily Computer Based( TSR GoldBox, ToEE, IWD,
NWN ,etc). Reading the AD&D Handbook at the library before even
knowing D&D was a thing was a common enough diversion. Waaaay too
many M. Weiss/T. Hickman, Modesitt Jr, and Salvatore novels... you get
the idea. I'm a generally helpful person in-game and out, and professionally lead the Help Desk team for my company. You'll usually see my name popping up frequently in the Specific Use forums and the Pathfinder Reddit sub. I've also had some teaching experience, working adjunct at a college, so showing folks how a system or tool works is no problem. I live in my own apartment, so familial / environmental distractions during a game are non-existent.
EXPERIENCE The last few years have been mostly focused on
Pathfinder with a little D&D 5e on the side. I've DM'd both along
with a few 4e games as well. On occasion I sit down with folks to run
through a Roll20 tutorial Module to show them how to get the most out
of the VTT, or just some PF basics in general. I have 1200+
hours under my belt in Roll20 and have just finished a year and a half
long Carrion Crown campaign. I'm currently playing Reign of Winter ,
Shattered Star , and a pair of homebrews . I've played a ton of one-shots
and a good chunk of Runelords , but was never able to finish it due to
other player attrition. PLAYSTYLE
I'm a tactically minded combatant, but I make a
point of being useful out of combat too (I love playing Skill/Knowledge/Utility
classes like Rogue , Ranger , and Wizards ). When I play casters, I'm
generally more of a disabler than a blaster... I prefer to make life
easier for the melee's to do their thing instead of just snuffing out enemies; it's a lot more fun for everyone that way. I generally avoid
min-max'ing (you won't ever see a stat below 10), but I do
always try to be effective to the group; either contributing directly or
supporting a teammate's awesomeness. I'm more of a
climb-through-the-window type than kick-in-the-door type, unless the
character is intentionally that straight-forward. I do however often
struggle with interrogation encounters...not always knowing what
questions to ask or what to DO with someone after you've caught them(bit
like a dog chasing cars, actually, now that I think about it...) FLAVOR
Personality-wise, I'm always toying
around with voices and quirks for my characters. Some groups and
characters draw me out more than others, of course...For example a Dwarvish
Scottish Brogue is hard to maintain, but a stiff backed (bad, but in a
good way) Brit accent or Ricardo Montalban wannabe I can keep up all day
and really get into. I rarely play ' silly ' characters, but keep a
sense of humor about them. I always try to come up with some particular quirk or behavioral trait for uniqueness...a verbal tick, an obsession over a certain ale, habits warding away bad luck, etc. I try to describe actions in flavorful
detail when I find the right kind of group that reciprocates(Sometimes a
given group just doesn't try too hard to be descriptive, but others
flourish). I find it makes
for a much more memorable individual and much more interesting for the group than, " Attack 22 vs AC for 20 dmg " vs. " I arc my blade slicing at my
opponent leaving a 20 HP gash .". When combat is dragging on though,
I'm very quick to just get my rolls out and add them up for everyone's
convenience. TECHNICAL EXPERIENCE
I've use Roll20 very heavily, and have gotten pretty decent with macros, templates, and abilities( <a href="https://wiki.roll20.net/Macros_-_Pathfinder_Examples" rel="nofollow">https://wiki.roll20.net/Macros_-_Pathfinder_Examples</a>
). I enjoy helping folks out, so I'm open to questions or suggestions
if anyone needs a hand with their setup. If you read the Specific Use
forums , you've definitely seen me contributing my two cents here and there. I
have a very good head for game mechanics and chime in now and then to
ask if someone remembered to add a bonus from this or that, or similar
tidbits. Any contradictions or questions I might have of the GM, I
usually use a private whisper instead of interrupting game-play, unless
it's majorly game-changing. Most, if not all, GM's I've played with
have mentioned at one point or another how helpful I tend to be with
their games. I'm usually the first person to ask
the GM for a Quest Notes and Party Loot handout so I can keep track of
the group's trinkets, selling off to merchants, major quest points, etc. MISC and AVAILABILITY I'm available to play this particular game Sunday, Monday , or Wednesdays any time after 8PM EST (-5GMT) for about 4-5 hour sessions. It's
extremely rare for me to miss a session; I'm VERY consistent . However
I DO run a Helpdesk team and sometimes folks just don't have issues on a
predictable schedule and need help outside of Office Hours. On those
rare occasions, I'm usually only away for a short time while directing
my engineers what to do. On the very rare occasions that I know I'm running a little late or won't be able to make it, I ALWAYS post to the campaign forum so everyone is aware. CHARACTER CONCEPTS : (I'm flexible on party roles, I can adapt backstories and character design to fit a particular need) Gellius Jeggare Level 1 CG Sylph Wizard of the Void Elementalist School ( Using Primal Magic alternate rules for that tasty randomness ) Born
of Chelaxian parents, he and his younger sister grew up in quiet study,
sequestered away from 'normal' society. How they came to be just
...wasn't talked about in their household. They seemed to exist only to
remind their traditionalist Father of the family's tainted lineage. Out
of shear boredom and annoyance with his sister, he dared her to climb
over the estate wall into the city-proper. However she ran afoul of some
rather bad people who abducted her to fetch a few gold at the slave
markets for such an educated and exotic girl. Blaming himself, he's
been traveling to major cities Listening to the Wind with his little
plump Thrush familiar, hoping to hear rumors of her whereabouts. Several
years later, he's most recently come to Korvosa. Still something of a
young and naive idealist at the age of 17, he has rather strong
feelings about slavery and free will; trying to make it right for anyone
in similar straits. EVERYone should be a free as the wind to do what
they will... Character
Combat Concept: Utility and 'make life suck' for opponents. Not much
of a blaster, but there will be a little mixed in as needed. Depending
on the campaign; he might pick up some light crafting. Depending how
Primal Magic optional rules pan out, he might inadvertently do more harm
than good in a fight if he looses control of his magic.(Occasionally
his childhood stuttering problem sneaks back in at inopportune
times....) Perry Wardroxan LINK (I should note that the 'build' doesn't sound terribly unique,
but his personality, mannerisms, and solid backstory make the
character) Level 1 NG Half-Elf Spirit Ranger Half-elf, bastard of Perishial Spirit Ranger , aspiring but failing to join the Sable Company Half-elf,
bastard of Perishial and Chelaxian traditionalist mother. Raised primary by magical servants and foisted off to tutors by his
emotionally distant mother.
His 'father', wouldn't claim him, but did help support his entry into
the Ranger Corps when he came of age. A Spirit Ranger , aspiring but
failing to join the Sable Company due to
his lack of connection to the beasts. More in touch with the Spirits of
the
world, his is a mediocre existence where he strives to find his place
and do what good he can protect the citizens of Korvosa. Drug
Addict Trait: Mother died of overdose in his late teens, Perishial
wouldn't claim him directly but helped him apply to the Rangers to keep Perry off the streets Character
Combat Concept: Spending more time in city streets than surrounding
forests, he prefers formation fighting with polearms from behind the
front line.
He'll pull out a Bow when necessary. The Ranger Corps uniform consists
of Light/Medium armor in
order to take a hit as needed.