
<a href="https://marketplace.roll20.net/browse/set/563/scen" rel="nofollow">https://marketplace.roll20.net/browse/set/563/scen</a>... Hello everyone! I'm a new creator here so I thought I'd introduce myself and my released set! This set contains eight encounter maps with a focus on hand-painted elements and tactical terrain fully integrated into the map. The impetus for this set was going through the D&D Ranger's class and looking at the list of favored terrain. I wanted to bring a kind of "globe-trotting" adventure theme to my first set as a good introduction and to bring to the horizon a glimmer of hope for "coastal"-specialized rangers. Towards the future, I'd like to continue to produce 'hero' maps that would be difficult to pull off using normal modular or tileable methods, with stronger themes, integrated map features, and with all the fixens to inspire both DM and player. Some specific notes and Q&A: Q- "Why is <this feature> on your map? I don't need it." A - I strongly disagree that less is more here. Particularly when it comes to combat maps, its too easy for a player to assume everything placed on the map is important (since the GM put it there under constraint of time and energy). I feel its healthier when the GM gets to decide what is important, less important, and set decoration. I encourage GM's to insert treasure that the encounter would have in little pieces of the map instead of simply on the bodies of the creatures: Have a pile of gems appear in the faerie circle as the fae reward the characters for getting rid of the trolls in the forest. Have a forgotten chest hidden away in a tree follow. Maybe that cave is shallow and an armored skeleton is found, riddled with arrows but clinging to a softly glowing sword. OR have the features be active during the encounter, maybe the faerie circle alternatively blesses/curses creatures who enter it. Maybe the tree bites at the nearest creature. Maybe the cave is wear the stream of goblins come from. The featurettess should give plot, interaction, or flavor. Q - "Why are your map files .png?" A - While 24-PNGs are massive monsters that will wreck everything, my files are actually 8-PNGs, a gentler kinder monster on internet connections. Because of the way roll20 processes images, I've elected to reduce image dimensions saved at the better compression-type of PNGs. My images are sharper at normal-play viewing distances, with the loss of some ability to hold up when being zoomed in on (who does that anyway?). A JPG would do a decent job at both, but must be twice the size and at 1.5x larger file size. Q - "Whats with your price?" A - I felt like I wanted to take this risk to drive more robustness in the marketplace. There is a large range of quality in the marketplace and as more and more sets are added, certain contributors will likely start being crowded out when everyone is pricing at the minimum. There is literally no way to be the cheaper option as the marketplace starts to attract stronger talent. I hope buyers will contribute to the health of the market by agreeing there should be a better pricing paradigm than the 50¢ over the minimum price a seller currently feels pressured to price at. Thanks for being a great community and hope to hear your comments and suggestions!