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Horizontal/Vertical Tile Flipping

It bothers me that creators need to create two images, the left version and the right version for their packs, and if the image isn't from this site, I can't find a flipped version because it doesn't exist. If it weren't for the relative lack of tools/content for creating dungeons, I'd probably have finished quite a few modules. I just don't have the tools right now.
1344774418
Helm's Fables
Marketplace Creator
I would love this. There is nothing that bothers me more than having my characters facing the wrong direction when fighting enemies.
I don't really understand what you are speaking about? Why is there a need for a flipped version? Are you speaking about tiles or tokens (Scott speaks about characters facing the wrong way)? How does it reduce the capacity to create a dungeon? It is possibly my poor understanding of english, but I am lost.
Without flipping, depending on how a tile is designed (and especially if you are using shadows or beveling) you may need two versions in order for the tiles to seamlessly fit together. Now, if you're careful about designing them, it's not always necessary. Basically, if you make sure that they're uniformly seamless in every possible direction - e.g., the bevels are the same color - and their bounding box is square, they'll be fine - but, it can be limiting in what you can design. Plus, if everything has to be square, it gets harder to select and move tiles without accidentally grabbing the wrong one, since so much transparent space overlaps. Having horizontal and vertical flipping is just a very handy tool for the toolbox. Edit: also, as far as tokens, if you're not using top-down tokens, you might have an image in profile. It just sometimes looks odd for the token not to be facing its opponent.
Ok, thanks for the explanation.
This is actually included in the update that just went out a few minutes ago. Enjoy!