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Sounds

Is there a plan to implement sound objects? It will be great to assign a sound to a trap for example.
Maybe you could do this with some sort of Stealth check failure against the trap's perception (or a DC value). If you could make it work, it would be a very neat feature!
yea, I was thinking the same thing for patrolling guards, having them make a ! sound or something if the patrolling npc/monster etc succeded its perception check vs a target within ranges stealth.