Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

interest Check: X-Com Themed campaign

Just checking to see if there is interest in using the 40KRPG ruleset to build a technologically advancing campaign. Players would need to fight against a superior enemy and likely roll multiple quick and dirty characters. I expect a good chunk of them will be maimed or killed in the early parts of the campaign. Over time the group would be able to collect materials and alien weapons technology to research higher tiers of equipment. At the start the humans would start with basic low level gear autoguns, auto pistols, lether armors, medkits and some sort of sub orbital V-TOL craft As they fight enemies they will collect resources and be able to use them to develop new technologies and craft higher tier weapons, ammunition, armors and accessories. Eventually unlocking psyker powers, sorcery, cybernetics, power armor and plasma weapons at the highest tier. Then constructing an inter-solar vessel to confront the leaders of the alien races. Unlike X-com the game the campaign would not simply be going from tactical fight to tactical fight. While occasionally mission in which attacks occur and the agents would be dispatched the core focus will be a more x-files like investigation to find the aliens first, Basically it would flow: rumors of alien activity > investigation > evaluation > (combat if required) > collection of artifacts/materials/tech > debriefing > research/construction from materials > repeat Occasionally events would occur which would force the team to choose between abandoning the current objective to defend the population or take penalties to funding and political pressures. Too much focus on advancement while sacrificing the human race will result in the government shutting down and funding stopping gradually dismantling your organization. However too much focus on the protection of civilians and your likely to fall behind on tech and get defeated by stronger and stronger enemy combatants. Depending on how the campaign goes I may add in defections from either side, corrupt government organizations stealing funding or materials, infiltration, fatigue and psycological disorders.
What day & time do you have in mind?
Oh, this sounds like my System/settings basis I made. Though yeah, if you're committed to it, would have my interest.
This sounds great, I would be up for playing and/or helping build the system. But I have the same question as CrossJustX, about the day and time.
I doubt I'll run it there just isn't enough interest.
i would be interested. but not with it using the 40k rpg system. I can chat up about your flow rumors of alien activity > investigation > evaluation > (combat if required) > collection of artifacts/materials/tech > debriefing > research/construction from materials > repeat what sort of activities would the players do on each stage?