
So for games like D&D 3.5 where critical damage is calculated by re-rolling your weapon damage multiple times dependant on your crit multiplier, the current system is a bit clunky... as it stands we basically have to have 2 entirely different calculations for normal and critical damage... however... I have a idea for a solution to this.
This would add a new feature to Roll Groups rather than to the rolls themselves... it's actually pretty simple too...
[[{3d6+10}x2]]
would result in
[[3d6+10+3d6+10]]
the multiplier should be calculable to give greater functionality, as well as make this useful in systems where crit multipliers are determined by an extra roll.
This would add a new feature to Roll Groups rather than to the rolls themselves... it's actually pretty simple too...
[[{3d6+10}x2]]
would result in
[[3d6+10+3d6+10]]
the multiplier should be calculable to give greater functionality, as well as make this useful in systems where crit multipliers are determined by an extra roll.