Hello. My first post here.
I'm currently working on my 2nd Roll20 campaign. I'm putting together the encounter maps for TSR 9108 Blade of Vengeance (from 1984). This is a One-on-One module designed for one player and one GM. I am using Dark Dungeons rules (BECMI D&D).
The set up: after years of adventuring in distant lands, the PC (Erystelle of Dorneryll, a pre-rolled level 7 elf) has decided to return home. But the homecoming is far from pleasant; most of Dorneryll’s inhabitants lie dead, slain by the red dragon Khordarg, while Dorneryll itself is in flames. This vicious attack cannot go unavenged ...
The issue: the first sequence of encounters take place around a large oak tree that is at the heart of the PC's home. This tree has been set ablaze by dragon breath and visibility effects the storyline. I have prepared my map assets in PhotoShop and exported to .png - I have a background layer with ground cover and trees and a 'smoke' layer (made with the Cloud filter) that has transparency (see attached). The background is on the Map & Background layer and the smoke is currently on the token layer.
The solution(?): it dawned on me that this will get complicated when it comes time to use this set up. Selecting and moving tokens will inevitably end up dragging smoke around. Ideally the 'smoke' layer would sit on top of the other layers and not be selected. Tokens would move around 'under' the smoke. I was thinking of how to overcome this when a simple answer occurred to me. Tokens are 'controlled by' someone (the GM or a PC). Would it be possible to assign tokens to a 'non-playing' entity? An NPC layer, if you like? Or a 'dummy' GM. I can imagine this would be simpler to implement than creating another category of layer and dealing with excess data. However, it might need explicit 'editing' and 'playing' states ...
Anyway, its just a thought. If needs be we can use our imaginations - we're playing 'old-school', after all.
BTW - My first campaign was TSR 9050 The Gem and the Staff (a competition module from 1983) with 16 individual map pages. The campaign is split into two adventures. The PC (Eric the Bold, a pre-rolled level 8 thief) must steal a valuable item from the dwellings of 2 powerful, rival magic-users. The essential challenges in each adventure are to overcome the defenses of the magic-user's home, avoid tangling with the mage himself, obtain the desired item, and escape safely.
We played using Roll20 over 2 evenings (in the same room - no video or voice) with the player's screen connected to an HDTV. Everything went off without a hitch except right at the end of the first session when we were both dumped out of the server for several minutes. Play was not disrupted and no assets were lost.
Thanks for Roll20.