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Burning Wheel Character Sheet

I'm just wondering if the BW character sheet that Adam Koebel uses and that is available for use will be corrected. It seems that skill point distribution is not working properly.
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Stephen Koontz
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This will be fixed next time the sheets are updated.
I would like to add a specific bug onto this: attr_skill_finalexponent1 (final exponent field for all skills, this is the name for the first) This has data-formula="floor((@{skill_root1}+@{skill_second_root1})/2)+(@{skill_advances1}+0)" This is fine, but the root-selector attr_skill_root1 has value="floor(@{agility}/2)" for all stats (this one is the error). This means if you don't have 2 roots, the value gets divided by 2 twice, which is unintended as far as i understood the BWG book. It works fine when you select 2 roots.
How does one open end sixes after a skill roll?
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Oh, when the sheet is updated, will I loose the info I've typed in for my character? If so...that is scary as I'm using it to track advancement... Bug reports: 1) The physical point pool in the character burning page for mannish stock is shortchanging all our characters by 1 point; Current work-around is to add this point through a Lifepath. 2) After closing the sheet, the age selection on the burner page defaults to orc age 61-80 for mental, and orc age 41-50 for physical. It does not affect the stats and skills page though so it isn't a huge problem.
Did character generation last night and one observation was made... Physical tolerance page. The drop-down list (Su, Li, Mi, Se, Tr, MW) on the Physical Tolerance page should include a blank (-) option in the list. Without such a blank the line is confusing as all lines show Superficial as a minimum. John
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...also, probably being very picky, but the dice roll / Ob / Difficulty graphics are missing when the chat window is not embedded. When returned to the embedded state, the graphics return, for all rolls prior to being embedded. Larger picture here . John
1435955674
Stephen Koontz
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ツ said: This means if you don't have 2 roots, the value gets divided by 2 twice, which is unintended as far as i understood the BWG book. It works fine when you select 2 roots. Actually the math is right, since the 2nd root is equal to the first root if you don't change it. The error was I mistakenly had the default checked value on both the blank and will, which made it default to always using will as the 2nd root. It should be fixed now. James D. said: How does one open end sixes after a skill roll? You roll it manually. Unless you want to use the API, rolls can't factor in previously and independently completed rolls. James D. said: 1) The physical point pool in the character burning page for mannish stock is shortchanging all our characters by 1 point; Current work-around is to add this point through a Lifepath. 2) After closing the sheet, the age selection on the burner page defaults to orc age 61-80 for mental, and orc age 41-50 for physical. It does not affect the stats and skills page though so it isn't a huge problem. I'm looking at the table from p197 of the Gold Edition and the table there reflects what's on the sheet. As for the label becoming incorrect after re-opening I added some wonkiness to the values to makes sure they're distinct and thus will be remembered correctly, even if the final result is the same. John said: Did character generation last night and one observation was made... Physical tolerance page. The drop-down list (Su, Li, Mi, Se, Tr, MW) on the Physical Tolerance page should include a blank (-) option in the list. Without such a blank the line is confusing as all lines show Superficial as a minimum. John Everything to the left of the listed physical tolerance falls into the same category. So if you had Su at B6 then B1-5 are also Superficial wounds. The reason I have them all listed instead of just a "-" is so that the sheet can intelligently auto calculate wound penalties. John said: ...also, probably being very picky, but the dice roll / Ob / Difficulty graphics are missing when the chat window is not embedded. When returned to the embedded state, the graphics return, for all rolls prior to being embedded. The pop-out chat isn't a finished feature. No roll templates are currently being loaded into the pop-out chat, not just from the Burning Wheel sheet.
Steve K. said: This will be fixed next time the sheets are updated. Hey Steve, thanks for all the feedback. I'm looking forward to using the sheets in play. Have they been updated yet with all the corrections you've made? Thanks again.
Many thanks for the responses Steve. John
Steve K. said: ツ said: This means if you don't have 2 roots, the value gets divided by 2 twice, which is unintended as far as i understood the BWG book. It works fine when you select 2 roots. Actually the math is right, since the 2nd root is equal to the first root if you don't change it. The error was I mistakenly had the default checked value on both the blank and will, which made it default to always using will as the 2nd root. It should be fixed now. Cool! Yeah that makes sense then. I guess i never changed the will stat enough to notice it was the default. I would report now that 17-25 age physical stat pool for human only gives 15 points, instead of 16.
John said: Did character generation last night and one observation was made... Physical tolerance page. The drop-down list (Su, Li, Mi, Se, Tr, MW) on the Physical Tolerance page should include a blank (-) option in the list. Without such a blank the line is confusing as all lines show Superficial as a minimum. John Everything to the left of the listed physical tolerance falls into the same category. So if you had Su at B6 then B1-5 are also Superficial wounds. The reason I have them all listed instead of just a "-" is so that the sheet can intelligently auto calculate wound penalties. Actually everything to the left of Su is not Superficial - it's blank and should be ignored. (this is from pg 487 of the BW:Gold book - 3rd section down) Everything between Su and Li is superficial though, so i think it's okay to have those listed. (and of course stuff after MW is also mortal).
Sythmaster said: Actually everything to the left of Su is not Superficial - it's blank and should be ignored. (this is from pg 487 of the BW:Gold book - 3rd section down) Everything between Su and Li is superficial though, so i think it's okay to have those listed. (and of course stuff after MW is also mortal). I thought this was the case, but hadn't checked my book. To make things a bit clearer on this line, could you perhaps use different background colours as well as the text for each tolerance? P.s. Love the sheet, and please take these as ideas and suggestions rather than as knocking your work (which it certainly isn't). :) John
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It is a nice job! But there's two 'oversights' to report. First, the sheet doesn't take into account gray math (p545 in Heroic and Supernatural). I think that the only place this is actually a problem is in calculating Reflexes and Mortal Wounds, which can't be manually input. At least allow a manual override for these stats, in case there are other, houseruled modifiers. Also, thanks for adding in the roll on Learned skills! But I think the test level is calculated on the difficulty without doubling. Also disadvantages ( obs modifiers ) aren't doubled, so it's possible to have a odd difficulty. I'm not sure if disadvantage counts towards determining the difficulty of the roll or not, though! I wish it were possible to have one dialog where we could fill in all the numbers for a roll, but roll20 probably can't handle that yet :( Thanks!