ツ said: This means if you don't have 2 roots, the value gets divided by 2 twice, which is unintended as far as i understood the BWG book. It works fine when you select 2 roots. Actually the math is right, since the 2nd root is equal to the first root if you don't change it. The error was I mistakenly had the default checked value on both the blank and will, which made it default to always using will as the 2nd root. It should be fixed now. James D. said: How does one open end sixes after a skill roll? You roll it manually. Unless you want to use the API, rolls can't factor in previously and independently completed rolls. James D. said: 1) The physical point pool in the character burning page for mannish stock is shortchanging all our characters by 1 point; Current work-around is to add this point through a Lifepath. 2) After closing the sheet, the age selection on the burner page defaults to orc age 61-80 for mental, and orc age 41-50 for physical. It does not affect the stats and skills page though so it isn't a huge problem. I'm looking at the table from p197 of the Gold Edition and the table there reflects what's on the sheet. As for the label becoming incorrect after re-opening I added some wonkiness to the values to makes sure they're distinct and thus will be remembered correctly, even if the final result is the same. John said: Did character generation last night and one observation was made... Physical tolerance page. The drop-down list (Su, Li, Mi, Se, Tr, MW) on the Physical Tolerance page should include a blank (-) option in the list. Without such a blank the line is confusing as all lines show Superficial as a minimum. John Everything to the left of the listed physical tolerance falls into the same category. So if you had Su at B6 then B1-5 are also Superficial wounds. The reason I have them all listed instead of just a "-" is so that the sheet can intelligently auto calculate wound penalties. John said: ...also, probably being very picky, but the dice roll / Ob / Difficulty graphics are missing when the chat window is not embedded. When returned to the embedded state, the graphics return, for all rolls prior to being embedded. The pop-out chat isn't a finished feature. No roll templates are currently being loaded into the pop-out chat, not just from the Burning Wheel sheet.