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Rapidly add/remove tokens from the turn tracker dialogue.

Currently, if I have a dungeon with multiple rooms, every creature on that page is added to the turn tracker, unless I individually go into each one's menu and check/uncheck the "takes a turn" box. It would be nice if there was a way to only add certain ones. The best way I imagine it would be to highlight a group, and then with them all highlighted, click the button. Then, perhaps have mechanism to add (In case the ruckus draws the attention of the guys in the next room) Maybe by clicking a + button and highlighting a new group.
Maybe add a checkbox to the Art Library tab "[ ] Add as prop" that sets the "takes a turn to false" for all tokens added while it is checked?
if you place a token by default its marked as "take a turn". If you like to use tiles for dungeon delving, than unfortunately all the tokens show up in the Turn box unless you place one, change the settings on it to not "take a turn". Than use Ctrl-Copy and paste that same token. It remembers all the settings on it when it gets pasted.
1336062855
Davemania
KS Backer
Sheet Author
API Scripter
What if there was a way to mark areas of the map by encounter? Similar to the fog of war tools, only persistent. Then only tokens in the currently active encounter would be shown in the turn tracker.
Or possibly when you first launch the turn tracker, it's empty, and you just drag and drop the tokens onto the window. That way you could highlight a block, dump them in, and easily add more if you have multiple waves or nearby ones joining in.
I think this was mentioned somewhere else, but if there was an easier way (right-click menu would be my choice) to send tokens between layers you could setup your "off-screen" encounters on the GM layer and they wouldn't be included in the turn tracker. Once you were ready for them, select em, right-click -> Move to Token Layer, and they get added to turn tracker automagically and are now visible to the players.
A couple more thoughts about turn tracker functionality: Tokens in the GM layer should not show up in the turn tracker for players, but if they're checked they should appear when you move them to the token layer. Another thing that could simplify things would be to either add a keyboard shortcut, or a context menu option to add them eg: highlight a band of ogres, and hit Ctrl+shift+u (tUrn) and if will toggle their turn state. This would allow a quick and easy way to add or remove tokens from the tracker. Also, there should be a way for the GM to launch it and edit it while it's still invisible to players, so you an ensure that there's nothing in the list that shouldn't be.
I really like the idea of being able to drag and drop tokens onto the turn tracker for quickly adding them. That would save a lot of time for large encounters (assuming you can drop a highlighted group of course)
Tokens in the GM layer should not show up in the turn tracker for players, but if they're checked they should appear when you move them to the token layer. Definitely this. Another thing that could simplify things would be to either add a keyboard shortcut, or a context menu option to add them eg: highlight a band of ogres, and hit Ctrl+shift+u (tUrn) and if will toggle their turn state. And this one would rock too. You could then have the band of thugs on the token layer but they aren't actively participants in the encounter until Grogg throws a guy into the middle of their party. Select the group, Ctrl+Shift+U (or whatever) and BAM! more trouble :)