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WebRTC based video chat?

Any chance of dropping Flash for the HTML5 based WebRTC? It's all open source and being made for all browsers except Safari. Best part is there is no plugin for it so no dealing with Flash crashing. <a href="https://developers.google.com/events/io/sessions/gooio2012/217/" rel="nofollow">https://developers.google.com/events/io/sessions/gooio2012/217/</a> Chrome already supports it, and FF17 is planned to. Also I just found this: <a href="http://gigaom.com/video/tokbox-opentok-webrtc/" rel="nofollow">http://gigaom.com/video/tokbox-opentok-webrtc/</a>
Yep, we are absolutely planning on doing this as soon as WebRTC is launched in stable releases of Chrome and Firefox. Right now both require you to go through some additional steps (e.g. enabling flags in Chrome) that make it too hard for an "average user", so we can' use it just yet. But hopefully within the next few months if the browser vendors continue to innovate at a fast pace!
So, how is it progressing? Using Tokbox is not really possible here in Brazil, so WebRTC's p2p capabilities look quite promissing!
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Pat S.
Forum Champion
Sheet Author
We don't use tokbox at all. My group had to many issues with it and we are forced to use skype. I would love to try out the webrtc but about half of my group are not techie inclined towards computers so I'm just waiting for the announcement of it being able to use.
Chiming in now that I actually have a proper game going. Tokbox works for us 50/50% of the time. Tonight in particular, the glitching and lag really dampened the game. Switching to RTC, sometimes the enable flash banner pops up and lets it start, other times it does not. Moreover, I was able to establish voice chat via RTC with my players, but wasn't able to push video. After the session, I took the plunge and started the campaign up through Google+. Works smooth like butter, though we lose about 1/4ish of screen real estate to the frame and hard locked video chat window. For the moment, since I'm Google+ friends with the members of this game, we'll probably go there for the time being. I'd love to keep pressing on video and voice stability organic to Roll20 in the future though for pugs and the like.