Races
&Backgrounds
I
will be using homebrewed rules for this, players will have two backgrounds one
a racial background and two a occupational background. I have tried to balance
out all the racial backgrounds so they will add up to 0 point wise so pick
wisely, You may pick almost any occupational background in the book, just run
it by me first, furthermore if your occupational background lacks skill bonuses
such as those found in the sci-fi chapter or somehow overlaps with your racial please
tell me so that I can make the necessary adjustments.
Travelers
“Well that’s just great! Know I have to shoot you in
the face.” – Joseph Smith Anderson Captain of the Exodus
Overview: Calling themselves “Hoo-mons” Travelers
are a race of “fleshy” brown skinned primates from a world destroyed by the
life cycle of its star. Seeking refuge amongst the stars the Travelers
journeyed in stasis aboard three ships the Genesis, the Exodus, and the
Revelation. In hopes to Terraform and colonize a new world only to find it
already inhabited by another species. After an Awkward exchange the Travelers
decided it would be best not to make enemies out of the technologically
advanced inhabitants of the planet, and with little hope left found themselves
forced to acclimate to the rules of their new reality. Now a race of space
fairing nomads on a quest for a new home, the Travelers use their now
significantly more impressive fleet of ships to search for a new home world.
Customs: Travelers where overly reliant on
technology long before the death of their home world,a strange trait for a species so fearful of
synthetic life, furthermore despite having brought with them a varied number of
religions from their home world, they as a culture seem baffled by the very existence
of magic.
Ability Modifiers: -1 Con.
Bonus Feats: Adaptation (Low Gravity), Iron Will.
Favored Feats: Improvised Tools, Jack of All trades
Kit
“Love thy neighbor with a side of beans” –Kit Humor.
Overview: The Feline Kit hail from a warm mostly
tropical and arid world, and possess a thin coat of fur, Catlike eyes and
noses, as well as, Lynx like ears, and long tails. The Kit are a deeply
spiritual people who feel a closeness to nature, so much so that Kit
believethrough communion with nature
they can connect with their Deity Asisse, the all spirit. Furthermore Kit are a
fiercely independent and traditional culture, going as far as to found the
Coalition of Independent Worlds in an effort to maintain their independence
from foreign authority.
Customs: Kit traditionally make
use of living ships, are Matriarchal, Polygamist (One man and three wives,
despite a culture primarily run by women), and practice cannibalistic burial
rituals, not made better by their tendency to have dark senses of humor that
inevitably lead to them making jokes about said cannibalistic burial rites.
Ability Modifiers: +1 Dex. , -1 Int.
Skill Bonus: Search.
Other Traits: Dark Vision 60ft.
Unique Backgrounds: Asikira (Allseer), Shadao (Dark
Watcher), Besetr (Ship Master).
Dratha
Overview: Dratha are an amphibious race of aquatic
mammals, hailing from the same world as the Kit. With smooth blue grey skin,
pitch black eyes, and a mouth full of sharp teeth, Dratha come off as a grim
natured and malicious species. However that is not always the case, just most
of the time. Dratha believe that one must dominate nature in order to survive
and have little reverence for the natural world, furthermore prominent Drathan
culture believes one must devote oneself to the greatness of their society as a
whole and reject independence and the concept of gods. It is to that end that
the Dratha have formed the Federation of “Democratic” Planets so that they
might spread their superior customs to the rest of the galaxy for its own good.
Customs: The Majority of Dratha live in service to
the federation whether they like it or not, indoctrinated and trained to take
on a role of their nations choosing, Dratha live their lives for the Honor and
glory of the federation in hopes that their children may someday surpass them.
In addition most Dratha are taught to despise the Kit whom exiled them from
their original home world.
Issites: Issites are a Drathan counter culture that
continues to worship the Deity Iss despite its illegality. The Issite belief
system is not dissimilar from that of the Kit, if noticeably less
cannibalistic, and Monogamist, Its worthy of note that Issite Monasteries are
allowed on the Kit/Dratha Home world.
Ability Modifiers: +1 Int, -1 Wis, -1 Chr.
Other Traits: Dark Vision 60ft., Amphibious, +8 to
Swim (Can take 10)*, Hold Breath (Allows the creature to hold its breath for a
number of rounds equal to 20 plus 4x its Constitution.)
Unique Backgrounds: Void Watcher (Issite Monk),
Rouge Enforcer, Federation Spy.
Ullgoth
“Blood of the Ancestors!” –Popular Ullgothi Expletive
Overview: A reptilian warrior race Hailing from a
nearly uninhabitable wasteland planet, Ullgothi tower over smaller sapient
species their chiseled hairless bodies covered in gleaming green or orange
scales,, looking down with ferocious reptilian eyes as they smile sinisterly
their sharp tusks jutting out from the sides of their mouth. Even Ullgothi
religion reflects their savagery most Ullgothi follow a vicious form of
Ancestor worship, believing that the spirit of their ancestors lives on in
their blood. The Ullgothi where unwittingly unleashed upon the galaxy by the
machinations of the Federation who hoped to use the savage race as a foot
soldiers, and while that effort did achieve some small measure of success most
Ullgothi chose to make use of stolen Federation technology to take their bloody
conquest to the stars!
Customs: Most Ullgothi spend their time pilfering
the vessels of anyone unfortunate enough to cross their path, However there are
those who have set their sights to more civilized enterprise as gangsters. Even
Ullgothi Blood Shamans are known to live amongst Ullgothi raiders raiding and
pillaging alongside their savage brothers. Still not all Ullgothi are
bloodthirsty savages or vicious gangster, after all every litter has its runt!
Federation Ullgothi: Still the federation was not
without success and there are many Ullgothi living happily as the blunt
instruments of the Federation.
Ability Modifiers: +1Str, -1 Int, -1 Chr.
Favored Feat: Rage, Diehard.
Other Traits: +1 Natural Armor Bonus, + 2 Natural Attacks,
-2 Cold Resist, +2 Heat Resist.
Unique Backgrounds: Berserker, Blood Shaman, Any
Drathan.
Ifzir
“You take my eye, I take your EYES, and your
fingers, and your toes, and your left nipple for good measure” –Tani Udanu
Ifziri Ambassador.
Overview: Hailing from a world without a moon the
Ifzir were forced to evolve the expansive underground of their world. A small
species in possession of vestigial horns pointed ears, thin fleshy tails with a
small tufts of hair at their tips, orangeish skin and a healthy respect for
mischief. Ifzir Posses an uncanny sense of awareness that seems to border on
clairvoyance as well as a unique empathic nature, that seems to carry over to
Ifziran religion, which seems to revolve around what they call the six prime emotions
Anger, Joy, Sorrow, Fear, Resolve, and Desire. A Passionate, prank loving
people with a strong sense of tradition the Ifzir enjoy life to the fullest and
normally associate with the Coalition or Ullgothi Cartels.
Customs: Ifzir love lies, they revel in trickery,
and savor deception. Well to a point, so long as it’s all in good fun the Ifzir
will put up with anything, laughing at a good prank even if they were its
victim, though loath to let it slide, after all one good turn deserves another
does it not? Though as empath’s Ifzir will be the first to say when a jokes
gone too far, and are known for being very sympathetic to those in need. While
many find the race to be a nuisance anyone who has earned ones favor will not
find a more stalwart or reliable comrade, as whether it be in vengeance or
Friendship Ifzir will return it in kind tenfold.
Ability Modifiers: +1 Chr, -1 Str, -1 Con.
Bonus Feats: Uncanny Dodge, Second Chance.
Favored Power: Heart Reading.
Other Traits: Dark Vision 60ft., Small
(get a +1 to their Combat bonus due to their size (they’re small targets, while
normal-sized targets seem big to them), and a +4 bonus on Stealth checks. They
suffers a –1 penalty on Toughness saves, however. A Small character’s carrying
capacity is three-quarters of that of a normal (medium-sized) character and a
Small character generally moves about two-thirds as fast as a medium character.)
Unique Backgrounds: Nim Keel (Soul Healer), Asta Vii
(Yarn Spinner), Oda Danara (Fortune Teller)
Judic
Lore: A telepathic race of fleshy grey skinned
primates much like Travelers, with pointed ears, relatively slender figures and
elegant faces that Travelers are known to find attractive. Judic are on the whole
are obsessed with balance and upholding the structure of society, Worshipping three
gods Uld God of Balance, Vrill Goddess of Creation, and Nill Goddess of
destruction. Judic are also known for their use of Ull Va Dill simple geometric
tattoos created from glowing ink that are present on most all parts of the
body. Despite all of this the Judic are a cool minded people with a logical
outlook on life, and a somewhat disturbing nearly mechanical personality to
reflect it. Known as a shrewd and fair people the Judic are both the founders
of and the most prominent species found in the Interstellar Republic.
Ability Modifiers: +1 Wis, -1 Str, -1 Chr.
Favored Powers: Mind Touch, Psychic
Shield. Unique Backgrounds: Lawkeeper (Paladin basically), Reaper (Devotees of the goddess of death), Sower (Devotees of the goddess of life).
Android-Synthetic
Lore: While rare due to the arguable immorality of
creating sentient machines for the express purpose of enslaving them to your
will, Androids do exist. They are often looked on with discomfort and mistrust
especially by Travelers who seem to have had less than pleasant dealings with
sapient androids in the past.
Info:Currently I do not have the materials required to allow synthetic player
characters. However if someone is willing to do the work and find the materials
necessary to allow for such characters I will allow for such a character.