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(LFP) Swords and Sorcery in SPACE!!!

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Edited 1434916397
True20 Science Fantasy Campaign I am a fairly green GM looking to run science fantasy campaign using the True20 system. I will only be initially I will only be using assets found in the core book. Only using relatively original races (Don’t be expecting anything too radical at first). Here’s a quick Q&A for interested parties. What do you mean by Science Fantasy? Well their Science Fantasy is a pretty broad term so I figure its best for me to explain what I mean. I mean a fantasy world with space travel. All your traditional fantasy concepts next to all your delicious Sci-Fi Goodness, As of righting this paragraph I haven’t fully worked out everything but I will be attacking a word document with a brief rundown soon. Just know it’s basically going to be traditional Swords and Sorcery in SPACE!!! Knights, Wizards, Space Cowboys, ect. You know your average Tuesday. What system is this? This campaighn will make use of teh True20 role-playing system if you've played M&M before its vary similar. If not basically the system only requires 1D20 and makes use of an injury system as opposed to a health point system. Otherwise its alot like DnD. In my experiance the system is vary simple and easy to pick up. When will you run the game? Every other Saterday at around 6:00 PM CST I’m in Arkansas if that helps, starting this Saturday June 27 th . Will be rotating between this and a supers Game and would love to see in that as well however that is not mandatory. How many players are you looking for? I already have a few interested players and am mainly making this post to fill out the group a bit. So one or two- three tops. What will the focus of the game be? I want to run something along the lines of a crew of Outlaws with hearts of Gold doing what it takes to maintain their lifestyle while looking to accomplish their Personal goals yes I know cliché, but I will actually be looking at your characters pasts to start carving out a sort of plot while you play through a fairly episodic campaign. That being said… What will be required of you? I would like any interested players to come up with a compelling an interesting character with a basic backstory and personality profile. While it doesn’t have to be anything ground breaking I’d like to see more than “I’m a chaotic Evil Rogue who likes to get drunk and try to pick up alien chicks”. Here’s an example. “I am a Drathan Priest disowned by my family do to my religious views, I am looking to avenge the monastery where I received my training against the political officials who eliminated it and its priesthood. I am introverted, thoughtful, and while compassionate I can be closed minded and stubborn.” If after reading all that you’re still interested please post below and I’ll get in contact.
Races &Backgrounds I will be using homebrewed rules for this, players will have two backgrounds one a racial background and two a occupational background. I have tried to balance out all the racial backgrounds so they will add up to 0 point wise so pick wisely, You may pick almost any occupational background in the book, just run it by me first, furthermore if your occupational background lacks skill bonuses such as those found in the sci-fi chapter or somehow overlaps with your racial please tell me so that I can make the necessary adjustments. Travelers “Well that’s just great! Know I have to shoot you in the face.” – Joseph Smith Anderson Captain of the Exodus Overview: Calling themselves “Hoo-mons” Travelers are a race of “fleshy” brown skinned primates from a world destroyed by the life cycle of its star. Seeking refuge amongst the stars the Travelers journeyed in stasis aboard three ships the Genesis, the Exodus, and the Revelation. In hopes to Terraform and colonize a new world only to find it already inhabited by another species. After an Awkward exchange the Travelers decided it would be best not to make enemies out of the technologically advanced inhabitants of the planet, and with little hope left found themselves forced to acclimate to the rules of their new reality. Now a race of space fairing nomads on a quest for a new home, the Travelers use their now significantly more impressive fleet of ships to search for a new home world. Customs: Travelers where overly reliant on technology long before the death of their home world,a strange trait for a species so fearful of synthetic life, furthermore despite having brought with them a varied number of religions from their home world, they as a culture seem baffled by the very existence of magic. Ability Modifiers: -1 Con. Bonus Feats: Adaptation (Low Gravity), Iron Will. Favored Feats: Improvised Tools, Jack of All trades Kit “Love thy neighbor with a side of beans” –Kit Humor. Overview: The Feline Kit hail from a warm mostly tropical and arid world, and possess a thin coat of fur, Catlike eyes and noses, as well as, Lynx like ears, and long tails. The Kit are a deeply spiritual people who feel a closeness to nature, so much so that Kit believethrough communion with nature they can connect with their Deity Asisse, the all spirit. Furthermore Kit are a fiercely independent and traditional culture, going as far as to found the Coalition of Independent Worlds in an effort to maintain their independence from foreign authority. Customs: Kit traditionally make use of living ships, are Matriarchal, Polygamist (One man and three wives, despite a culture primarily run by women), and practice cannibalistic burial rituals, not made better by their tendency to have dark senses of humor that inevitably lead to them making jokes about said cannibalistic burial rites. Ability Modifiers: +1 Dex. , -1 Int. Skill Bonus: Search. Other Traits: Dark Vision 60ft. Unique Backgrounds: Asikira (Allseer), Shadao (Dark Watcher), Besetr (Ship Master). Dratha Overview: Dratha are an amphibious race of aquatic mammals, hailing from the same world as the Kit. With smooth blue grey skin, pitch black eyes, and a mouth full of sharp teeth, Dratha come off as a grim natured and malicious species. However that is not always the case, just most of the time. Dratha believe that one must dominate nature in order to survive and have little reverence for the natural world, furthermore prominent Drathan culture believes one must devote oneself to the greatness of their society as a whole and reject independence and the concept of gods. It is to that end that the Dratha have formed the Federation of “Democratic” Planets so that they might spread their superior customs to the rest of the galaxy for its own good. Customs: The Majority of Dratha live in service to the federation whether they like it or not, indoctrinated and trained to take on a role of their nations choosing, Dratha live their lives for the Honor and glory of the federation in hopes that their children may someday surpass them. In addition most Dratha are taught to despise the Kit whom exiled them from their original home world. Issites: Issites are a Drathan counter culture that continues to worship the Deity Iss despite its illegality. The Issite belief system is not dissimilar from that of the Kit, if noticeably less cannibalistic, and Monogamist, Its worthy of note that Issite Monasteries are allowed on the Kit/Dratha Home world. Ability Modifiers: +1 Int, -1 Wis, -1 Chr. Other Traits: Dark Vision 60ft., Amphibious, +8 to Swim (Can take 10)*, Hold Breath (Allows the creature to hold its breath for a number of rounds equal to 20 plus 4x its Constitution.) Unique Backgrounds: Void Watcher (Issite Monk), Rouge Enforcer, Federation Spy. Ullgoth “Blood of the Ancestors!” –Popular Ullgothi Expletive Overview: A reptilian warrior race Hailing from a nearly uninhabitable wasteland planet, Ullgothi tower over smaller sapient species their chiseled hairless bodies covered in gleaming green or orange scales,, looking down with ferocious reptilian eyes as they smile sinisterly their sharp tusks jutting out from the sides of their mouth. Even Ullgothi religion reflects their savagery most Ullgothi follow a vicious form of Ancestor worship, believing that the spirit of their ancestors lives on in their blood. The Ullgothi where unwittingly unleashed upon the galaxy by the machinations of the Federation who hoped to use the savage race as a foot soldiers, and while that effort did achieve some small measure of success most Ullgothi chose to make use of stolen Federation technology to take their bloody conquest to the stars! Customs: Most Ullgothi spend their time pilfering the vessels of anyone unfortunate enough to cross their path, However there are those who have set their sights to more civilized enterprise as gangsters. Even Ullgothi Blood Shamans are known to live amongst Ullgothi raiders raiding and pillaging alongside their savage brothers. Still not all Ullgothi are bloodthirsty savages or vicious gangster, after all every litter has its runt! Federation Ullgothi: Still the federation was not without success and there are many Ullgothi living happily as the blunt instruments of the Federation. Ability Modifiers: +1Str, -1 Int, -1 Chr. Favored Feat: Rage, Diehard. Other Traits: +1 Natural Armor Bonus, + 2 Natural Attacks, -2 Cold Resist, +2 Heat Resist. Unique Backgrounds: Berserker, Blood Shaman, Any Drathan. Ifzir “You take my eye, I take your EYES, and your fingers, and your toes, and your left nipple for good measure” –Tani Udanu Ifziri Ambassador. Overview: Hailing from a world without a moon the Ifzir were forced to evolve the expansive underground of their world. A small species in possession of vestigial horns pointed ears, thin fleshy tails with a small tufts of hair at their tips, orangeish skin and a healthy respect for mischief. Ifzir Posses an uncanny sense of awareness that seems to border on clairvoyance as well as a unique empathic nature, that seems to carry over to Ifziran religion, which seems to revolve around what they call the six prime emotions Anger, Joy, Sorrow, Fear, Resolve, and Desire. A Passionate, prank loving people with a strong sense of tradition the Ifzir enjoy life to the fullest and normally associate with the Coalition or Ullgothi Cartels. Customs: Ifzir love lies, they revel in trickery, and savor deception. Well to a point, so long as it’s all in good fun the Ifzir will put up with anything, laughing at a good prank even if they were its victim, though loath to let it slide, after all one good turn deserves another does it not? Though as empath’s Ifzir will be the first to say when a jokes gone too far, and are known for being very sympathetic to those in need. While many find the race to be a nuisance anyone who has earned ones favor will not find a more stalwart or reliable comrade, as whether it be in vengeance or Friendship Ifzir will return it in kind tenfold. Ability Modifiers: +1 Chr, -1 Str, -1 Con. Bonus Feats: Uncanny Dodge, Second Chance. Favored Power: Heart Reading. Other Traits: Dark Vision 60ft., Small (get a +1 to their Combat bonus due to their size (they’re small targets, while normal-sized targets seem big to them), and a +4 bonus on Stealth checks. They suffers a –1 penalty on Toughness saves, however. A Small character’s carrying capacity is three-quarters of that of a normal (medium-sized) character and a Small character generally moves about two-thirds as fast as a medium character.) Unique Backgrounds: Nim Keel (Soul Healer), Asta Vii (Yarn Spinner), Oda Danara (Fortune Teller) Judic Lore: A telepathic race of fleshy grey skinned primates much like Travelers, with pointed ears, relatively slender figures and elegant faces that Travelers are known to find attractive. Judic are on the whole are obsessed with balance and upholding the structure of society, Worshipping three gods Uld God of Balance, Vrill Goddess of Creation, and Nill Goddess of destruction. Judic are also known for their use of Ull Va Dill simple geometric tattoos created from glowing ink that are present on most all parts of the body. Despite all of this the Judic are a cool minded people with a logical outlook on life, and a somewhat disturbing nearly mechanical personality to reflect it. Known as a shrewd and fair people the Judic are both the founders of and the most prominent species found in the Interstellar Republic. Ability Modifiers: +1 Wis, -1 Str, -1 Chr. Favored Powers: Mind Touch, Psychic Shield. Unique Backgrounds: Lawkeeper (Paladin basically), Reaper (Devotees of the goddess of death), Sower (Devotees of the goddess of life). Android-Synthetic Lore: While rare due to the arguable immorality of creating sentient machines for the express purpose of enslaving them to your will, Androids do exist. They are often looked on with discomfort and mistrust especially by Travelers who seem to have had less than pleasant dealings with sapient androids in the past. Info:Currently I do not have the materials required to allow synthetic player characters. However if someone is willing to do the work and find the materials necessary to allow for such characters I will allow for such a character.