Marco G. said: So the first puzzle is a lever puzzle. One movement
puzzle consisting of 7 levers, required to get to the next room. Each lever
will interact with a light on the archway, and once all the lights are on, the
archway will activate a magical portal. The lever in the middle will flip all
the other levers to their opposites. Each lever on the top and bottom rows will
flip the ones to the left and right of it. The levers on the left and right of
the middle row allow one light to be changed, but also flip the opposite lever.
The middle lever will only turn on whenever it’s flipped manually. The lights
that are on are 1, 4, and 6. I think you should accompany this with a visual. A diagram with levers in the position that you want and a make the levers tokesn that you can add a status effect to when the light is on or off. Marco G. said: One logic
puzzle:
Theyra, Jopolus, Menna, and Wexyr have just
started learning the art of war. Each one has achieved prodigal proficiency in
one aspect of combat, but their equipment is unorthodox for their styles.
Figure out the class, combat aspect, and equipment of each person. The classes are fighter, barbarian, wizard, and bard. The weapons are glass eye, bottle, wet cloth, and a stone hand. Clues
1. Wexyr beats his foes through sheer
terror when he removes his artificial eye to fight them.
2. The bard can’t stand when things
break
3. Theyra is not a bard
4. The wizard focuses her spells through her weapon like a
magnifying glass
5. The fighter utilizes damp cloth like
a whip.
6. Menna hates glass.
7. Jopolus prefers to use his magic to
fight.
8. The bard always gives a round of
applause.
9. The barbarian wins through
intimidation more than power.
10. Menna is a fighter. This one is cool, but don't let it hold up the game too long if they aren't guessing quickly. If they start to get antsy then let them roll to be able to gain "insight" or intelligence into the right way of solving it. Might as well give intelligence a purpose. Marco G. said: One
lateral thinking puzzle – Assume there are a million people on the planet. What
would be the numerical result if you multiplied the number of fingers on every
person’s left hand? If you can’t guess the number, then try to guess how long
the number would be. I'm not sure I understand this one or why it would be asked in an adventure setting. Who will propose it? Marco G. said: And one
riddle–The most common of soldiers will be found where rival armies meet. He
can lead the charge, or hold the line, but he’ll never retreat. You should add "Who am I?" to the end or somethiong with a qeustion mark. Is the answer a dead soldier? a Marco G. said: The party is confronted by
five brothers, who introduce themselves as "The Stygian Boys."
Their names are-
Midnight Blue
Snake-Eyes
Mr. V
Lucky
Decimator
The brothers are all naked and unarmed. All of
them have tattoos with a hourglass/sundial theme, and they each have at least
one tattoo depicting a near-copy of Da Vinci's "Vatruvian man"
imposed over the 12-sided face of a sundial (clock).
The Stygians demand a ridiculous toll (surrender
of a limb); when they don't receive it they attack. They have absurd defenses
AND damage reduction, and the party cannot hope to beat them.
(An easy DC for a religion check reveals the
Styx sometimes grants invulnerability to infants. A moderate DC reveals the
ritual always requires a weak point to be left on the body)
(A moderate Perception check reveals the
"Vatruvian man" tattoos may have some vital clue. A Hard Perception
check reveals the NAMES of the five Stygians may also have some clue.)
If they fail the checks, they can try either
skill again once per round by spending a standard action.
What they need to figure out is each stygian's
name alludes to a number; each number indicates a position on a clock-face, and
each position correlates with a body part of the "Vatruvian man."
(Midnight=12=head, Decimator=10=r.hand, Snake
Eyes=2=L.hand, Mr. V = 5=L.foot, Lucky = R. foot)
By "targeting" the correct body part,
the PC's now have normal defenses to overcome. Once the correct body part is
hit once, the Stygian loses his high defenses, damage reduction, and most of
his HP. What do you guys think about these puzzles? Why would they be confronted by these guys? IT should be logical and not just dropped into the story. After that, they will become curious about the Stygians and probably want to investigate it more. So make sure you are ready to answer more questions if they investigate. I think this may be a frustrating encounter for them because there's no way they would guess that so they'll have to be taking a beating and achieving nothing until they roll to get the information they need. I don't really understand why Lucky = R foot and so on. However I think the look of these 5 brothers and names it awesome. Also last but not least I'll say that most of your puzzles didn't have any consequences when they guessed wrong. There should always be some consequence however small to add urgency to the solving of the puzzles. Very great job and I'm sure it will be a blast!