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Tokens of rollable tables do not seem to respect weights.

Steps to reproduce: 1. Create rollable table with 2 entries, on with weight 99, on with weight 1. 2. Create token for that table. 3. Repeatedly right click -> multi-sided -> random side. 4. Not how both options seem to come up about evenly. Expected behavior: At step 4 I would expect option 2 to only be rolled about once every 100 tries. Situation where this is an issue: 13th Age has the concept of "icon relationship dice" that get rolled at the start of the session and then "stay on the table" until they get used. Since only 5s and 6s have special meaning I decided to create a red token for 1-4 with weight 4, a blue token with weight 1 and a green token with weight 1. However due to this bug I was forced to add the red token four times to the table, which means I have it in my library four times because it is not possible to assign an image from the library.
1435155147

Edited 1435155179
The Aaron
Roll20 Production Team
API Scripter
This isn't a bug, it's merely the way it was setup. The Rollable Table Token was only intended as a mechanism for having multi-faced tokens. From: <a href="https://wiki.roll20.net/Card_Decks_and_Rollable_Ta" rel="nofollow">https://wiki.roll20.net/Card_Decks_and_Rollable_Ta</a>... To choose a random Side: Click "Random Side" and a side will be chosen for you from the available icons. Note: the weights from the original Rollable Table are NOT used for this selection. You can still get the effect you want, you'll just need to put in 6 rows (4 for no effect, 2 for icon relationship (or possibly 3 rows: 2 for no effect, 1 for icon relationship. I don't recall if the number is important.)).
1435156014
The Aaron
Roll20 Production Team
API Scripter
Sorry, I missed your note about the four copies of images. You can use the same image from your library by searching for it in the journal tab and dragging it from the results: