I'm fairly new to Roll20 - I've been playing around with a 5e scenario to practice GMing before actually running a proper game. The particular scenario involves two groups of mooks fighting, and the players may join in on one side. I've been using the 5e shaped character sheet, along with the option to allow a target to be picked for attack rolls. One thing that has become pretty clear is that without a lot of very careful verbal signposting from me, the combat will be very hard to follow for the players, because there are a few visual indications of who is attacking whom, and the chat doesn't help much in this case either. I've added a few scripts which have improved things a bit: TokenNameNumber makes it easier to identify the mooks, and TurnTracker means it's clearer who's acting at any given point. But the chat outputs from the character sheet are still unhelpfully generic - they don't specify who attacked whom (ideally they would do so with Token Names to take advantage of the numbering thing), which makes looking back over the last couple of turns pretty imcomprehensible; and most importantly there's still no visual indication of who the target is for the players (or me, if the players are targeting someone). I can think of a number of possible approaches to solving this by using scripts and customising the character sheet actions, but I don't want to reinvent the wheel here. Are there some standard ways to deal with this that people use that amount to more than just saying in voice chat "I'm going for the one on the left"? I'm keen to have it as crystal clear as possible, since I'm pretty sure that there's going to be plenty enough confusion during our first session playing remotely as it is! Cheers, Lucian