
Basically, when running Dynamic Lighting on a map, even though the player cannot see most parts of the map, the entire map and it's data loads for the player. Instead, map data should load for the player when a token in their control has vision of that piece of map. This is realistic, because with maps that happen to be very large (At least 50x50 or greater) you are forced to use less creativity and map pieces to set your setting for the heroes. Or else, there will be too many things on the map, and it will slow down players. In large maps, this can reduce some lag that occurs with Dynamic Lighting (I think), at the consequence of stuff loading after they place the token down. This will apply to objects on the token and map later. Of course, the GM will be able to see the entire map, but for the players i find it a little more process-intensive, so this might help out. Not a really detailed suggestion, but a simple one. With how fast internet get nowadays, I wouldn't have any problem enabling this for my board.