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[SR] Shadowrun 5e Character Sheet

1435357517
Chad
Sheet Author
I'll see what I can do about hardened armor :) Thanks!
1435357576
Chad
Sheet Author
New update written and pull request sent: Changes in this version: - Fixed limit calculation for certain combinations of numbers (tweak to rounding rules) - Changed essence field for augmentation to text so it will accept decimal numbers - Implemented use of roll templates for double attribute rolls.
Hey man ! I've switched for your character sheet lately, but I have one request : could you add a way to bypass the auto wound monitor calculation ? IIRC, cyberlimbs give an additional physical box, and there's no way to add it right now. Maybe in the "augmentation" part of the character sheet, a way to enter the number of cyberlimbs the character have. That way, phsyical monitor would be 8 + 1/2*BOD + {number of cyberlimbs}. I have no idea if that would work (I'm terrible when it comes to computer stuff), but would it be possible ? I have a few players rocking cyberlimbs, and not having their real physical monitor is a bit disturbing. Kuddos for your great work, Balthichou
1435942542
Chad
Sheet Author
Balthichou said: Hey man ! I've switched for your character sheet lately, but I have one request : could you add a way to bypass the auto wound monitor calculation ? IIRC, cyberlimbs give an additional physical box, and there's no way to add it right now. Maybe in the "augmentation" part of the character sheet, a way to enter the number of cyberlimbs the character have. That way, phsyical monitor would be 8 + 1/2*BOD + {number of cyberlimbs}. I have no idea if that would work (I'm terrible when it comes to computer stuff), but would it be possible ? I have a few players rocking cyberlimbs, and not having their real physical monitor is a bit disturbing. Kuddos for your great work, Balthichou Thanks Balthichou, This is already implemented. Due to formatting and space constraints, it's not as easy to recognize as I might like. I'm working on that. In any case, the tolerance field to the right of the wound boxes can be changed so that the calculations are changed. It defaults to 3, but can be changed to anything you like. Chad
1435945289

Edited 1435945468
Chad said: Thanks Balthichou, This is already implemented. Due to formatting and space constraints, it's not as easy to recognize as I might like. I'm working on that. In any case, the tolerance field to the right of the wound boxes can be changed so that the calculations are changed. It defaults to 3, but can be changed to anything you like. Chad I'm not sure that's what I meant. English isn't my native language, so I may have trouble explaining what I meant. Changing wound tolerance would allow me to take 1 wound penalty every 4 unsoaked damage (or every 2 damage, w/e I change it to). What I meant is that two humans with the same body (let's say 3, for the sake of calculation) can have different Physical monitors : the first one without cyberlimbs would have 10 boxes, and the second one, rocking two cyberlegs, would have 12 boxes (but still take wound mod every 3 damage, so changing the tolerance woun't help it). Unless I'm missing something, there is no way to add more boxes to the physical monitor. Again, I'm not talking about stuff like anti-pain cyber (I'd just change the tolerance to 4), or low-pain-tolerance (change it to 2), but adding more monitor boxes due to cyberlimbs. Balthichou
1435980567
Chad
Sheet Author
Balthichou said: Chad said: Thanks Balthichou, This is already implemented. Due to formatting and space constraints, it's not as easy to recognize as I might like. I'm working on that. In any case, the tolerance field to the right of the wound boxes can be changed so that the calculations are changed. It defaults to 3, but can be changed to anything you like. Chad I'm not sure that's what I meant. English isn't my native language, so I may have trouble explaining what I meant. Changing wound tolerance would allow me to take 1 wound penalty every 4 unsoaked damage (or every 2 damage, w/e I change it to). What I meant is that two humans with the same body (let's say 3, for the sake of calculation) can have different Physical monitors : the first one without cyberlimbs would have 10 boxes, and the second one, rocking two cyberlegs, would have 12 boxes (but still take wound mod every 3 damage, so changing the tolerance woun't help it). Unless I'm missing something, there is no way to add more boxes to the physical monitor. Again, I'm not talking about stuff like anti-pain cyber (I'd just change the tolerance to 4), or low-pain-tolerance (change it to 2), but adding more monitor boxes due to cyberlimbs. Balthichou Oh. I see what you mean. I completely forgot. We haven't had it come up in test games so I completely forgot to implement that. Should be easy, I'll add that to my list and get it into the next update. Maybe a week. Thanks! chad
Chad said: Oh. I see what you mean. I completely forgot. We haven't had it come up in test games so I completely forgot to implement that. Should be easy, I'll add that to my list and get it into the next update. Maybe a week. Thanks! chad Glad I could be of some help. Keep up the great work ! It's really been easing my and my player's life. I'll come back to you ig I have any other idea ! Balthichou
I wanted to stop in and Thank You for making and maintaining the sheet. Shadowrun has been one of my favorite games for a long time, and I am pleased some one had put together/fixes up a sheet for it.
1436976575
Chad
Sheet Author
New update sent in today: Changes in this version: - Re-designed wound section to make it easier to understand - Added boxes to increase or decrease physical and stun track due to modifications - Enabled options section (in testing) at bottom of sheet (first option is to show or hide notes in rolls)
It's impossible to adjust limits - which is a problem, because one of my characters has a +2 to his Physical limit from a quality and he can't get his sheet to reflect this.
1437937627
Chad
Sheet Author
Philiard M. said: It's impossible to adjust limits - which is a problem, because one of my characters has a +2 to his Physical limit from a quality and he can't get his sheet to reflect this. Limit adjustments are at the skill level. It just made the most sense to put them there.  Chad
Hi. Want to start saying that thank you for taking hold of this Chad, I was doing a sheet on my own very much with same style as the Star Wars Saga one. My thinking was to have a tab with attributes and such, one for skills, one for weapons and so on as I do think especially in Shadowrun there are a tendency that the sheet becomes very long. Now for a question: - The default value for "Tolerance" is 3. What is  Tolerance? Your Body? Or Body + Dermal Armor + Qualities + etc? Suggestions and wishes for the sheet: 1. When you roll the initiative could the value be added to the Turn Order automatically? 2. Limit Source for skills, could Magic / Resonance be added in the list as for Magic Based Skills? 3. I for one would prefer if boxes like Skill names, Notes and such wouldn't be centered. 4. Gear have an item list just as you do with skills, vehicles, spells, etc? 5. Could Languages have its own list beside Knowledge Skills? Now for bigger things... Skills. Something needs to be done how these are listed. I have toyed with the idea of maybe hardcode the Group Skills with the individual skills almost as they are presented in the rule book (page 153). I do think that would make it easier to oversee and find a particular skill and it would make it easier to handle characters that has a Group Skill. Don't view this as some bashing of your work. You have done a very good job and I really like the sheets. Thank you for spending time on this.
1438558120
Chad
Sheet Author
Hi Johan, Tolerance is the amount of damage you take before you take 1 point of wound penalty. On the default sheets, it is the number of boxes per row. It rarely changes, but there are some rare instances where people have a different value for this. Thanks for your suggestions. I'm actually working on a re-format of the repeating sections now (such as skills and such). I am removing the book and page number to make it a little less cramped and I'll be changing the formatting of the boxes. I will keep your suggestions in mind. Group skills are an interesting issue. Realistically, the idea that skills are in a group only matters at creation and, later, when spending of karma. Since the sheet is not designed to be used for creation, I didn't worry much about them. My players just put in the notes that a skill is grouped with others and we go from there. This is especially important as sometimes they have modifiers to some skills in a group that they don't have to other skills in a group, maybe because of race or magic. Thus, each skill in the group had to be listed individually. What are your thoughts? Chad
Chad said: Group skills are an interesting issue. Realistically, the idea that skills are in a group only matters at creation and, later, when spending of karma. Since the sheet is not designed to be used for creation, I didn't worry much about them. My players just put in the notes that a skill is grouped with others and we go from there. This is especially important as sometimes they have modifiers to some skills in a group that they don't have to other skills in a group, maybe because of race or magic. Thus, each skill in the group had to be listed individually. What are your thoughts? Chad Haven't really come up with a good solution for it really. Main problem is that if you for instance start with Pistols (only) then as you play you start to add the others and finally goes over to use the group skill instead (Firearms) as you do this you will add skills to the sheet slowly and the skills as I feel it becomes very disorganized. I know there are no real way around this as the list that are is dynamic. So the only way I can think would be to have all group skills listed with the individual skills listed under them just as they are listed on page 153 in the main book (thus hardcoded on the sheet). There are both benefits and drawbacks on this, the biggest benifit would be that with this you can pretty quickly learn where a special skill is, also you could organize the sheet making the active skills more compact (as they are hardcoded) any skill beyond those that are group skills and connected to these would be listed in an "Active Skills" list as Skills are at the moment. Not use what you think?
1439301843
Chad
Sheet Author
Johan F. said: So the only way I can think would be to have all group skills listed with the individual skills listed under them just as they are listed on page 153 in the main book (thus hardcoded on the sheet). There are both benefits and drawbacks on this, the biggest benifit would be that with this you can pretty quickly learn where a special skill is, also you could organize the sheet making the active skills more compact (as they are hardcoded) any skill beyond those that are group skills and connected to these would be listed in an "Active Skills" list as Skills are at the moment. Not use what you think? I have actually seriously considered that approach, hard coding all the skills allows for sorting and more artistic arrangement. I'm really tempted, but one big sticking point has made me decide against it: Future updates become a horrifying mess. For example, my next update of the sheet is adding edge roll buttons to all the skills, removing the book and page numbers on each one, tweaking the sizes of the fields a bit, and taking a first stab at having a different alignment for text and numbers (if I can find a way to do it without driving myself crazy). As it is, I need to make this change to three or four repeating sections. That means changing a total of 100-200 lines of code between the CSS and HTML. If the skills were hard coded by name as in the book, that number would be in the multiple thousands of lines of code. That's just frightening. Once I have the design down and I'm not changing it as much, I can see a possibility of hard coding the skills. But I'd have to be really sure I'm not adding more buttons to anything first. There are some shortcuts I can use to help automate some of the process once I am close to a final product, but when I'm iterating so much each time I make an update, I need updates to be as simple as possible for now. I want to avoid getting myself in a position where any update I make takes so long that it is months and months in coming. Chad  
Edge rolls built right in? I knew I liked you!
No problem. I saw the big problem in doing such big change on the sheet why I didn't see it as something that could come quickly if at all. The other things (thing 1-5 in my originally post) I personally would place much higher on the list to add before something like that would even be considered. Not sure how much work that would be even if I know that all such things are always bigger than they seem. Thank you for a good work.
1439376543

Edited 1439376688
I started using this sheet yesterday, very nice work. I noticed that there is no way to set a modifier to the drain resistance dice pool . For example, an initiate with Centering can add his initiate grade to the drain resistance tests (quite common in my games). As far as I can tell, there is currently no way to take this into account.
Just moved my crew over to this new sheet in our current campaign.  6 out of 6 runners agree, this sheet rocks!  The automation on the rolls is very nice, and speeds things along.  Way to go Chad.  I can only imagine the amount of time and care it takes to create/evolve something like this.  Just wanted to take this opportunity to say thanks.  If my group has any feedback, I'll let you know.  :)
Hi, before the new sheet, which I really like, I was able to have a macro for initiative like this: Initiative /me @{selected|token_name} würfelt Initiative: /roll @{selected|initiativedice}d6 + @{selected|reaction} +@{selected|intuition} &{tracker} + @{selected|woundmod} Now, it does not work anymore, because there is no more attribute woundmod anymore. Do you have any suggestions? By the way, I don't understand how to use the test roll.
I'm not sure if this has been mentioned or not, but when you click the "Avoidance Roll" button it doesn't roll anything, I have 8 dice in my REA + INT defensive roll and it shows 8 dice in the box, but every time I click it it says 8 successes.  
1440994391
Chad
Sheet Author
Kiel H. said: I'm not sure if this has been mentioned or not, but when you click the "Avoidance Roll" button it doesn't roll anything, I have 8 dice in my REA + INT defensive roll and it shows 8 dice in the box, but every time I click it it says 8 successes.   Hi Kiel, The button does work. The error you describe is almost always due to an invalid value. Most often, something is blank that should not be blank.  Sometimes this happens because people type a non-number into a number field.   Chad
Marcel F. said: Hi, before the new sheet, which I really like, I was able to have a macro for initiative like this: Initiative /me @{selected|token_name} würfelt Initiative: /roll @{selected|initiativedice}d6 + @{selected|reaction} +@{selected|intuition} &{tracker} + @{selected|woundmod} Now, it does not work anymore, because there is no more attribute woundmod anymore. Do you have any suggestions? By the way, I don't understand how to use the test roll. Marcel, It looks like the attribute name was changed to reflect a calculation of the wound modifier.  I changed woundmod to calcwoundmod and it appears to work just fine. calcwoundmod: /me has a total initiative of [[@{selected|reaction}+@{selected|intuition}-@{selected|calcwoundmod}+@{selected|initiativedice}d6) &{tracker}]] Mike
1441738420
Chad
Sheet Author
Mike S. said: Marcel F. said: Hi, before the new sheet, which I really like, I was able to have a macro for initiative like this: Initiative /me @{selected|token_name} würfelt Initiative: /roll @{selected|initiativedice}d6 + @{selected|reaction} +@{selected|intuition} &{tracker} + @{selected|woundmod} Now, it does not work anymore, because there is no more attribute woundmod anymore. Do you have any suggestions? By the way, I don't understand how to use the test roll. Marcel, It looks like the attribute name was changed to reflect a calculation of the wound modifier.  I changed woundmod to calcwoundmod and it appears to work just fine. calcwoundmod: /me has a total initiative of [[@{selected|reaction}+@{selected|intuition}-@{selected|calcwoundmod}+@{selected|initiativedice}d6) &{tracker}]] Mike Greetings, Sorry for the delay in response, I was out of town.Yes, I changed the attribute name for a variety of reasons. Chad
1443188212

Edited 1443289814
neovatar
Sheet Author
I am not sure how to do stuff like "Pain Resistance 1" (adept power) or "High Pain Tolerance" (positive quaility) with this sheet. Changing "Wound Tolerance" on the sheet to 4 will yield a wound modifier of -1 per 4 boxes of damage. This means, that you get the -1 at 4 boxes (correct), but the -2 at 8 boxes (incorrect, should be at 7 boxes), the -3 at 12 (incorrect, should be at 10 boxes). You can do "Low Pain Tolerance" (negative quality) with the sheets&nbsp;"Wound Tolerance" field, because it actually decreases the count of boxes you need to receive a wound modifier from 3 to 2. But this mechanism differs from "Pain Resistance" and "High Pain Tolerance", where you just can take additional damage before the first damage modifier applies, but the stepping after that stays the same (wound modifier increases every 3 boxes). Am I missing something here or do we also need an "Pain Tolerance" field? I changed the following to make it work: - Added a "woundstepping" attribute:&nbsp; <a href="https://github.com/neovatar/roll20-character-sheet" rel="nofollow">https://github.com/neovatar/roll20-character-sheet</a>... - Changed calculation of "calcwoundmod" to include "paintolerance" and "woundstepping":&nbsp; <a href="https://github.com/neovatar/roll20-character-sheet" rel="nofollow">https://github.com/neovatar/roll20-character-sheet</a>... I also tried an alternative style for the rolltemplate, because 3 out of 5 players in my group had issues to read the numbers (me included):
New to Roll20 and came across this awesome sheet. I'm watching this thread for tips and tricks, but I have a question about recording weapon accuracy. I see how to record the base acc, but where do you see the smartlink modified one? Or do you assume always smartlinked and just put the modified acc in the weapon data?
1443982468

Edited 1443984272
Is it possible to use text colour or simply say how many 1s were rolled in a field below the successes, so that we can check for glitches more easily? At the moment, we have to count successes and 1s on every roll anyway, so the summary display of number of hits isn't as useful as it could be if it had this information. Also, a bug: Specialised spells currently add their dice pool bonus to Drain, rather than to the casting roll.
1444239182

Edited 1444239408
Chad
Sheet Author
I am not sure how to do stuff like "Pain Resistance 1" (adept power) or "High Pain Tolerance" (positive quaility) with this sheet. Changing "Wound Tolerance" on the sheet to 4 will yield a wound modifier of -1 per 4 boxes of damage. This means, that you get the -1 at 4 boxes (correct), but the -2 at 8 boxes (incorrect, should be at 7 boxes), the -3 at 12 (incorrect, should be at 10 boxes). You can do "Low Pain Tolerance" (negative quality) with the sheets&nbsp;"Wound Tolerance" field, because it actually decreases the count of boxes you need to receive a wound modifier from 3 to 2. But this mechanism differs from "Pain Resistance" and "High Pain Tolerance", where you just can take additional damage before the first damage modifier applies, but the stepping after that stays the same (wound modifier increases every 3 boxes). Am I missing something here or do we also need an "Pain Tolerance" field? I changed the following to make it work: - Added a "woundstepping" attribute:&nbsp; <a href="https://github.com/neovatar/roll20-character-sheet" rel="nofollow">https://github.com/neovatar/roll20-character-sheet</a>... - Changed calculation of "calcwoundmod" to include "paintolerance" and "woundstepping":&nbsp; <a href="https://github.com/neovatar/roll20-character-sheet" rel="nofollow">https://github.com/neovatar/roll20-character-sheet</a>... I also tried an alternative style for the rolltemplate, because 3 out of 5 players in my group had issues to read the numbers (me included): Interesting. Let me look at it and see what I can do to make it easy to use and accurate for a variety of special cases. I have a ton of space in the wounds sections, so I can add as many boxes as I want, so long as I can make them user friendly. I don't want to name anything specifically by abilities, just to make it easier to keep accurate for any and all expansions. I also need to add some fields to account for cyberware, without making it hard to figure out. thanks! Chad
1444239337
Chad
Sheet Author
Brian L. said: New to Roll20 and came across this awesome sheet. I'm watching this thread for tips and tricks, but I have a question about recording weapon accuracy. I see how to record the base acc, but where do you see the smartlink modified one? Or do you assume always smartlinked and just put the modified acc in the weapon data? The only point of the accuracy field is the limit on results. So put in there anything weapon addons or modifications that actually change the limit on hits. Otherwise, don't alter the ACC value. Chad
I would also like to add my support for having the sheet report the number of "1"s rolled.&nbsp; We don't use the sheet in game because of this.&nbsp; I kinda liked the way the old sheet showed what each dice rolled but I understand why you have it the way you do.&nbsp; It does look nice.
1444386518

Edited 1444386743
neovatar
Sheet Author
At the moment it is not possible with roll20 to count successes (e.g. d6 &gt; 5 for SR5) and fails (e.g. d6 = 1) separately. If you include fail and success values in a roll, it will always subtract the fails from the successes. The old sheet used the "/roll" command, e.g. like "/roll 10d6&gt;5sk11". This gives you all rolled dice in the output, so you can easily see the number of 1s. The new version of the sheet uses roll templates to format the output, but with roll templates, you can only use inline rolls e.g. "&{template:default} {{name=my roll}} {{ [[10d6&gt;5sk11]] }}". The inline roll does not output all dice values directly, but only your end result, which is the number of successes in this case. But you can see the rolled dice, when hovering over the result/success number with your mouse cursor. With this you can still check the number of 1s pretty quickly:
Is there anything special we have to do to make the new roll template show instead of the older black one?&nbsp; I also find it hard to read.
1446560842

Edited 1446564404
Hi, Unless I did something wrong, specialization doesn't seem to work for spellcasting. Is it working "as intended" or is something missing? I ended up adding the +2 dice into the misc. field having a +4 dice misc modifier, instead of only +2 for the Dragon mentor.
Urban Nightmare said: Is there anything special we have to do to make the new roll template show instead of the older black one?&nbsp; I also find it hard to read. My modification (the not-blackish roll template) is not part of the community sheet - if you want to use it you need to set up a custom sheet for the campaign (thus your GM needs a mentor account). My modified HTML My modified CSS I also added an option to send rolls to the GM (e.g. for NPC rolls). You can enable it in the config section on the bottom of the sheet:
Bruno C. said: Hi, Unless I did something wrong, specialization doesn't seem to work for spellcasting. Is it working "as intended" or is something missing? I ended up adding the +2 dice into the misc. field having a +4 dice misc modifier, instead of only +2 for the Dragon mentor. Seems like an error in the sheet to me. In a specialization spell roll, the "+2" is added to the drain roll pool instead of the spellcasting roll pool. Note that if you use the misc field, your drain roll is still affected by "+2". My grip on the magic rules is not very firm yet, but I assume that you should just get a "+2" to your spellcasting roll. I changed this in my version of the sheet (links see post above).
1446988625

Edited 1447010389
The "Specialized" line is indeed missing, I also counted the dices and the 2 from the specalization are missing. Did you add them in your own sheet?
Note that the "Specialized: 2" output is mainly cosmetic, the "2" is added directly in the sheet formula and not as a variable. If I would redo the sheet, I'd probably use a checkbox/choicebox to set a "spec" variable and just use it in the formula. In my own sheet, I corrected the following for spellcasting: Moved the +2 from drain check to spell casting check and added the spec line to the output.
1447171247
jflo
Pro
API Scripter
neovatar said: At the moment it is not possible with roll20 to count successes (e.g. d6 &gt; 5 for SR5) and fails (e.g. d6 = 1) separately. If you include fail and success values in a roll, it will always subtract the fails from the successes. I created an API script to do this. It'll listen for the template rolls and respond if it is a glitch. <a href="https://github.com/jflo/roll20-api-scripts/tree/ma" rel="nofollow">https://github.com/jflo/roll20-api-scripts/tree/ma</a>... I did some basic testing with the current SR5 sheet, and it seems accurate. Could use some suggestions on making the output look a little more dramatic though. Feedback welcome.
Cool idea! I'll ask my Shadowrun group, would be cool to try it.
Thank you for the work. I finally could improve some long term annoyances of my own shadowrun 5 mentor sheet with the help of this sheet!
1447985008
Chad
Sheet Author
Good news, some of the new features in character sheets may make it possible for me to do some of those things which were previously impossible. I'm starting on some tweaks in that direction now. Chad
1447985093
Chad
Sheet Author
Urban Nightmare said: Is there anything special we have to do to make the new roll template show instead of the older black one?&nbsp; I also find it hard to read. I'm not quite sure what you mean. The new one has a black (actually, a dark grey with very dark green scanlines) background and a green border. Is that the one you find hard to read? If so, let me know which text colors you find hard and I will try to tweak them. Chad
1447985915
Chad
Sheet Author
Bruno C. said: Hi, Unless I did something wrong, specialization doesn't seem to work for spellcasting. Is it working "as intended" or is something missing? I ended up adding the +2 dice into the misc. field having a +4 dice misc modifier, instead of only +2 for the Dragon mentor. Yes. It was a question of sheet spacing. I can add it if there is a lot of need, otherwise I'd say to add it in misc as you did.
1447985982
Chad
Sheet Author
neovatar said: Bruno C. said: Hi, Unless I did something wrong, specialization doesn't seem to work for spellcasting. Is it working "as intended" or is something missing? I ended up adding the +2 dice into the misc. field having a +4 dice misc modifier, instead of only +2 for the Dragon mentor. Seems like an error in the sheet to me. In a specialization spell roll, the "+2" is added to the drain roll pool instead of the spellcasting roll pool. Note that if you use the misc field, your drain roll is still affected by "+2". My grip on the magic rules is not very firm yet, but I assume that you should just get a "+2" to your spellcasting roll. I changed this in my version of the sheet (links see post above). Yep, fixed in my version (And second button removed.) I haven't uploaded it yet because I have some other changes pending. &nbsp;Question, do you all like the two buttons for spellcasting? I can keep two if you like. Chad
1447986074
Chad
Sheet Author
jflo said: neovatar said: At the moment it is not possible with roll20 to count successes (e.g. d6 &gt; 5 for SR5) and fails (e.g. d6 = 1) separately. If you include fail and success values in a roll, it will always subtract the fails from the successes. I created an API script to do this. It'll listen for the template rolls and respond if it is a glitch. <a href="https://github.com/jflo/roll20-api-scripts/tree/ma" rel="nofollow">https://github.com/jflo/roll20-api-scripts/tree/ma</a>... I did some basic testing with the current SR5 sheet, and it seems accurate. Could use some suggestions on making the output look a little more dramatic though. Feedback welcome. I love it :) &nbsp; One of my primary design goals for this sheet was to not require API scripting for any functionality, so I obviously didn't include anything like this. I hope we're able to include stuff like this in the near future. Chad
1447987185
Chad
Sheet Author
Just uploaded a quick fix: 11/19/2015 - Bug fix in spellcasting specialty button. - Added v10 to output.
1447987346
Chad
Sheet Author
neovatar said: Note that the "Specialized: 2" output is mainly cosmetic, the "2" is added directly in the sheet formula and not as a variable. If I would redo the sheet, I'd probably use a checkbox/choicebox to set a "spec" variable and just use it in the formula. In my own sheet, I corrected the following for spellcasting: Moved the +2 from drain check to spell casting check and added the spec line to the output. Yes, all of the lines of output are literally only for display. They aren't actually variables. All variable calculations are in the actual "result" rolls. The reason I went with two buttons, one for specialty and one for not, was that my players found it faster than any other version. Having two buttons just made it quicker. I've now corrected the spellcasting, though my players are suggesting I maybe only have one button for it and include specialty in misc as two buttons may be a waste of space. Thoughts? Chad
1448034031

Edited 1448034289
neovatar
Sheet Author
I have no strong opinion on the "spec roll" button, either way will work. My list of "real" issues with the sheet: [roll template] I have a strong opinion on the roll template, as I (and it seems quite a few other people) find it hard to read. If you want to keep the retro looking template, you could add a second template and give us the possibility to choose one. [wound tolerance] I described the issue&nbsp; in this post . At the moment, things like "Pain Resistance" or "High Pain Tolerance" are not doable with the sheet. [option to show rolls only to gm] Our GM wanted this for his NPCs.&nbsp; Another user also requested this feature . You can check my fork of your sheet, if you want to merge parts of it: My modified HTML My modified CSS
1448044645
Chad
Sheet Author
Thanks Neovatar, I added your template to the CSS file and added an option to the config section that will let people choose which template to use. I also added the GM only option. I'm working on the wound section fix. Thanks for your help! Chad