Hi, I have a game like that time, starting in august, Weekly THU 9 EST but the trick is, it's tweaked to be harsh gritty, therefore not as much combat, but more roleplay, plot, intrigue, puzzle, skill, interaction with NPCs, because combat is so dealing with healing slow and rare. It's a serious flavored game (not no comedy, but definitely not a lot and definitely not monty python jokes) It will involve serpent cults trying to take over a Eastern med dark ages to iron age arid / barren / desert flavored country that is also going to likely be at war, depending on what happens. The potential players must act as a all neutral to good aligned well oiled machine / team, that stays on track, and plays their characters within the agreed upon setting and plot. i.e. no sidelining the scenario for stuff that doesn't involve plot, subplot, or character backstory. I.e. Chaotic neutral wizards who do passive aggressive crap and attack random NPCs to stir shit up for attention that has nothing to do with the scenario or setting will be ejected from the group. I'm trying to get a pool of about 5 to 6 players, but over-recruiting because I know some will lose interest or drop before we start. If interested I can send you some more details. Welcome to the community.