
I wanted to clarify that I didn't originally make this script, I just made some personal alterations to the original made by Stephen L. where I had additional needs. So I was setting up for the Murder's Mark Pathfinder campaign and in doing so I realized that what I really needed was slightly more than what It's a Trap does already. To that end I have added a small bit of logic that allows you to set a trigger for a single trap on the page (at the moment, might add more functionality later). You need to add a token to the GM layer akin to what you already do but for a trigger use the spanner status marker, you will need to add the padlock status marker to the trap you want to remotely activate. If a token collides with the trap prior to the trigger nothing happens but when they collide with the trigger first it will 'arm' the trap(add statusmarker cobweb) and then the trap will work as normal. It's a Trap - Triggered Traps