This is mosly just to satisfy my curiosity atm... since none of my current games use the turn counter like this... but in anticipation of a future game, and curiosity... how would one go about making a macro that adds items to the turn counter with a round calculation? Example: A spell macro is used that creates an effect that persists for 5 rounds... How would someone make a macro that creates a custom item in the counter and sets it to 5 and subtracts 1 each round? Follow up question: I'm fairly cerrrtain this one isn't possible, but I may as well ask anyway... is it possible to create sub-items on the round counter? Like... each character on the turn character is a single item, and each active effect that counts on their turn is a sub-item to them... So if player Bob had cast the earlier spell and it counts on his turn the spell would be a sub-item to him.