
Hey everybody, So in the never-ending pursuit of perfecting the art of DMing I've come up against my oldest green-eyed nemesis: the Loot Beast. I would say that, being conservative, 30% of D&D is centered around loot. The issue has always been how to distribute it. Include random loot drops into a campaign where there is no real unifying element to bind the party together and this issue is compounded. In the last campaign I simply allowed Uncommon magic items to be bought for 500g and gave out raw cash to keep it simple. That worked a little too well due to a heavy cash flow and the campaign got a little top-heavy from all the magic items. So I've come up with something different for this module-campaign but I'd like some feedback. It's a system where you gain in Renown for completing quests and making a name for yourself. Your faction rewards you with magic items as your rank/status improves. In essence they are investing in your future success as you continue your good works in their name. The concept is that you gain a Faction Point each time you complete a major quest. You spend Faction Points to gain magic items. You can accumulate Faction Points to buy more powerful magic items. This occurs in-game as your faction contact rewarding you with magic items that you can use. However, as you'll see from the spreadsheet these items will still be quite rare. The idea is to remove the drama over loot split going forward. However, I realize that for some people random loot drops are far more interesting than just choosing a magic item and getting it. So I'm thinking that each player can choose one of two systems: Faction Points or Module Loot. This choice is permanent. I will continue to have items drop according to the module. Those players who choose Faction Points have no claim to these dropped items. Those players who prefer the randomness of dropped items can then discuss how they want to handle loot split as the items drop. If nobody in the party chooses Random Loot then I will just ignore the items that drop in that session and carry them over to a future adventure so that the module loot remains intact. I threw something together on the calendar: <a href="https://docs.google.com/spreadsheets/d/1Zsq7mvy04s" rel="nofollow">https://docs.google.com/spreadsheets/d/1Zsq7mvy04s</a>... Keep in mind I pulled the point costs out of my posterior and they are subject to change. So take those values with a grain of salt. Items that are associated with a specific faction allows members of that faction to buy the item for 1 less Faction Point (minimum 1 obviously), but that's an additional component that I may keep or trash. What do you guys think?