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Decks, Savage Worlds, Initiative and multiple cards

While the Savage Worlds roll20 wiki has instructions on how to use the decks feature for SW Initiative, the "deal cards to turn order" option only applies if none of the characters have edges that modify Initiative: no character has Quick or Level-Headed or Tactician, for instance. Level-Headed and Tactician can sort of be dealt with by just adding multiple turns to the PC that has them or dumping the cards on the table (a messy solution, but works), but how do people handle Initiative for the Quick edge? Am I stuck with tediously manually clicking cards one-by-one and dragging them over to hit the tiny corner sweet spot? (Also, between the Turn Tracker and the deck, I have yet to understand what cards are actually in the deck, which are in play, and which are discarded, making things very, very confusing.)
1436980751
Finderski
Plus
Sheet Author
Compendium Curator
I just deal cards to the Turn Order, and then for the characters who have Quick and/or Level-Headed I turn a card over and if it is better, I replace the card that was deal to the Turn Order. In the case of Level-Headed I do the same thing, just iterate as necessary.
On my laptop screen that corner sweet spot is really tiny and hard to hit consistently. :/ Then again I plan on getting a new computer when Windows10 comes out, so hopefully that won't be a problem much longer. Out of absolute curiosity, is there an API script that would detect when a card is a certain value and then keep drawing until it is higher as per the requirements of the Quick Edge, or is that not possible at the moment?
1436983052
Finderski
Plus
Sheet Author
Compendium Curator
Unfortunately, not yet. I keep hoping that they will get the API helper functions to help with that, because I'd also like it to auto-shuffle when a joker is drawn... But until then, we suffer through as best we can. :)
1436983586
The Aaron
Pro
API Scripter
I'm interested in writing API support for this (I've talked at length with someone about it and saved the convo). I think what we decided was it would be much easier when doing it from the API to not even bother with the deck system and reimplement a deck of cards as part of a script to set the order. (Not so hard, actually.) I've not yet stated it, but if there is enough interest (and if this SW game I'm going to be in happens) I'll probably write something (Or maybe I can take on a protege... =D )
1436993659
Finderski
Plus
Sheet Author
Compendium Curator
The conversation was probably with me. :) Is it possible to use the API to read tags from the image library to create its own deck of cards?
1436995051
The Aaron
Pro
API Scripter
I was pretty sure it was but didn't want to have to check on my phone. =D The API can't access tags. :/
1436998366
Finderski
Plus
Sheet Author
Compendium Curator
The Aaron said: The API can't access tags. :/ Boo! ;)
1437000010
The Aaron
Pro
API Scripter
G V. said: The Aaron said: The API can't access tags. :/ Boo! ;) Grass roots! <a href="https://app.roll20.net/forum/post/1749220/api-tags" rel="nofollow">https://app.roll20.net/forum/post/1749220/api-tags</a>... :)