
Besides the obvious point of limiting the number of players you take along in a session Ben, I think we need to see if we, as your players, can come up with some ways to make things faster for you. This will hopefully help with your sanity, and prevent burnout. So one suggestion that I have seen implemented in other games with a lot of players, is while you're in an initiative situation, have a hard time limit for players to take their turn. Call it 15-30 seconds. If a player lets you know they have to step away for a moment, take their turn for them, otherwise they miss their turn. May not be the most realistic way to handle things, nor the most desired, but it would definitely speed things up. And yes, I say this having been guilty of nodding off several times in the past. I have a couple of other ideas, but I want to see what others might come up with.