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LFP for Evil AP: Way of the Wicked Book One: Knot of Throrns (Pathfinder)

Hello, I'm running the first book of Fire Mountain Games' Way of the Wicked Adventure Path. This is an unabashedly evil adventure path. Good-aligned characters NEED NOT APPLY. You begin the adventure escaping from  Branderscar Prison. This pathfinder game system adventure path pulls no punches and will not be easy. You will be beset on all angles by the forces of good. The game is on a weekly basis on Fridays from 8PM-12PM EST. I now have two slot open for the third session. The party consist of a Antipaladin,Rogue,Alchemist, and Wizard. The group needs a new healing and martial members. Things to know: I'm a novice GM so when it come to high rules lawyering I will like to know the RAW for my PFS sessions but if I view its as convoluted I will house-rule around it for my ease to keep the game going.  While this is a evil game *do* work with the party. The last cleric didn't feel a need to do this. 
I could do an evil game, so if you still need people, i'm open to play
I'm available to play at that time and knowledgeable of the system etc. and i'll be happy to add to your group for a fun experience!
just so you know charles, emphasize to new players that the evil players in this AP have a unifying goal, and eventually sign a blood contract anyway to work together (if you're at that point yet) so people wanting to do the whole "HUR HUR I R STOOPID EVIL I KEEL PARTY HUR HUR" thing need not apply.
Marvin and Jade, since you respond via the post I PM'ed you the game link. 
Buddy Christ said: just so you know charles, emphasize to new players that the evil players in this AP have a unifying goal, and eventually sign a blood contract anyway to work together (if you're at that point yet) so people wanting to do the whole "HUR HUR I R STOOPID EVIL I KEEL PARTY HUR HUR" thing need not apply. I still got one even after I stated this in the initial game posting of no CE sociopaths. I got a rule lawyer,min-maxing, munchkin, non healing cleric perform a screw job on the group. He left the bulk of them being beaten unconscious by the prison guards on his orders (Disguise Self in the upper 30's). He got mad when the guards started to realize the SSG wasn't acting like himself after eight rounds. The real SSG showed up eventually and pointed out personal information the cleric would never know. This was not fair.  Live and learn for the newbie campaign GM.   
Intresting consept. I've done evil Cleric before. But one of the main ideas I've had in my head over the last little while has been an evil bard. A Diplomat, cunning, but selfish. If ya'll need martal, I can make a battlebard, once ran a Barbarain/Bard once and that was damn fun. If you don't want sociopaths I can do a lack of sociopath, truth be told, if you let me get away with a LE bard I'll be very happy.
How'd he manage to disguise himself without any clothing or possessions to look like a guard ?  Having the knowledge of how to do something doesn't mean you have the resources.  Nothing wrong with "min maxing" but yea, purposely trying to ruin other peoples fun especially in this kind of a game is just strait up retarded.  Also remember when it comes to "rule lawyering" you're the dm, so you're the final arbitor of what the "rules" are, don't tolerate children like that.
Buddy Christ said: How'd he manage to disguise himself without any clothing or possessions to look like a guard ?  Having the knowledge of how to do something doesn't mean you have the resources.  Nothing wrong with "min maxing" but yea, purposely trying to ruin other peoples fun especially in this kind of a game is just strait up retarded.  Also remember when it comes to "rule lawyering" you're the dm, so you're the final arbitor of what the "rules" are, don't tolerate children like that. He used the Disguise Self spell from his trickery domain. I let him side on the Focus/Weakness as he pointed out to me he would be weakened in other areas. He then pumped his Charisma to 22.  He also got mad over my Rule Zero house ruling as the door mechanics in battle came up in my PFS game last week and the issues stopped the game as another player fought for my defense. I wasn't about have it in my home game. The other players agreed as most of them was in that game too.  He started making snark comments on why the other PC weren't being spotted (they can see in the dark,and off trail on the rocks so penalties to see them were rolled in secret). Voice chat started getting choppy and he thought I said he died instead of a guard he used CNA on.  He semi-politely say thanks for the game and left. I had to GM Fiat Tiadora posing as a cook, instantly killing the SSG and guards, greater teleporting the unconscious party members (not forgetting Grumblejack), and two round later, greater teleporting back to where the conscious party members were and escaping with them too.  Why would Thorn want them again? :/
No clue on Thorne, but do you have any space left? I have never actually played an evil character and have experience with front line fighters if you need any more of them :) I would probably have him be a human warrior just for simplicity's sake. Thank you for the consideration.
Sorry, but Jade and Marvin has followed up contact with me. You will be on my Alt list after Dylan if either leaves the game.
Thats cool, when you have a spare moment could you pm me with anything special i might need to know like 20 point buy, racial restrictions etc? oh yeah, good game for all.
Hayato Genra said: Thats cool, when you have a spare moment could you pm me with anything special i might need to know like 20 point buy, racial restrictions etc? oh yeah, good game for all. This Adventure Path will not take place on Golarion. It will instead take place in the mainly human/dwarf-centric country of Talingarde, which is set within a larger world which will not be touched upon except in any IC fleshing out. Talingarde is a shining beacon of goodness and law, ruled by King Markadian V, who is called the Brave and Protector of the Righteous.  The Royal Family is backed extensively by the church of Mitra, LG god of Light and Justice. Also worshipped on the island (though in secret by those persecuted) is the god Asmodeus (Ported straight from Golarion). All other gods are imports from across the seas. (Any god may be worshipped by the players, just come up with something and flesh it up a bit. Same for homelands.)  All Core including variations from ARG chapter 1 and races from ARG Chapter 2 are allowed.  ARG Chapter 3 are not.  Note: races that look inhuman (non-core) may suffer social (role-play) penalties. Banned Classes:Paladin and Gunslinger (no firearms). Nonrecommended Classes:Ninja, Samurai, (All of these can be explained as being foreigners or trained by foreigners, but your loot and other options will be extremely scarce.) I may allow it if you have a interesting character concept. If you do not want to provide an explanation on how you are so far from home then you may re-flavor the fluff for western concepts. Approve the fluff with me please. The mechanics remain unchanged. Banned Alignments: All Good, Chaotic alignments are not suggested. (A contract is a major source of plot, and if you make a chaotic character, have a damn good reason that character would honor such an oath.) Antipaladins may be any evil alignment.  Group dynamics: No sociopaths etc. I expect you to get along reasonably although you do not have to be bosom buddies. You may know each other prior to the start of the game but if you do, you should be imprisoned for the same crime. Two Traits: One Golarion and one from below  One Extra Non combat feat  2 Extra Skill Points per level (Your evil PCs will be on their own often and will have to make due.)  No financial resources. All characters will be beginning the game in Banderskar prison and will have not one thing on them but rags.  Stat Creation will be 25 Point Buy.with one focus an ability score at 18, and one Weakness an ablity score at 8, after racial mods  Traits Arson: You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself.  Punishment: Death by burning  Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus. Attempted Murder: You tried to kill someone and botched the job. To be sent to Branderscar Prison, you did not try to kill just anyone. You likely assaulted someone of great importance and prominence.  Punishment: Death by beheading  Benefit: You gain a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you. Blasphemy: Either you have defamed the great god Mitra or you have been found guilty of worshipping one of the forbidden deities (who preeminent among them is Asmodeus).  Punishment: Death by burning  Benefit: +2 trait bonus to Knowledge (religion) and Knowledge (religion) is always a class skill for you. Consorting with the Dark Powers(Witchcraft):  You have been found guilty of summoning an evil outsider. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was, “May Mitra have mercy upon your wretched, damned soul.” If only you could get a chance at revenge!  Punishment: Death by burning  Benefit: You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks, and one of these skills (your choice) is always a class skill for you Desecration: You have violated one of the churchs, cathedrals or holy shrines of the great god Mitra. To be sent to Branderscar this was no minor act of vandalism. Instead you have done something flagrant and spectacular to dishonor the Shining Lord.  Punishment: Death by burning  Benefit: You receive +1 trait bonus on all saving throws against divine spells. Desertion: You have deserted from the Talirean military and been recaptured. To get sent to Branderscar this was not some minor or routine dereliction of duty. Instead, you abandoned your post during a time of crisis -- perhaps battle or while defending the Watch Wall. Regardless of the exact circumstances, your laziness and cowardness must have caused loss of life.  Punishment: Death by hanging  Benefit: You receive one bonus skill point per level that must be spent on the Profession (Soldier) skill. Profession (Soldier) is always a class skill for you. Forgery: You have forged documents issued either by the crown  or by the Church of Mitra. Alas, that your forgery while competent was not entirely undetectable. To be sent to Branderscar, this was no minor finagling of paperwork. This forged document could have cost lives, undermined the reputation of the Church or endangered the security  of the realm.  Punishment: Life at hard labor in the salt mines  Benefit: You gain a +3 trait bonus to Linguistics skill checks to commit forgery and Linguistics is always a class skill for you. Fraud: You tried to bilk someone out of their cash. To end up in Brandescar Prison, this was no petty con job or penny ante racket. Instead, you brazenly tried to defraud someone important of a huge sum of money. And it almost worked too!  Punishment: Life at hard labor in the salt mines  Benefit: You receive a +2 trait bonus to Bluff checks and Bluff is always a class kill for you. Dueling unto Death: You have engaged in a duel to the death and mortally wounded an opponent. The opponent was honorable enough to say nothing before he expired. Alas that his family or companions was nowhere near so honorable. Dueling was once common in Talingarde before the House of Darius came to power. The House of Barca all but encouraged duels of honor. Now, dueling of any sort is punished severely. Dueling to the death is a sure way to be sent to Branderscar Prison.  Punishment: Death by beheading  Benefit: You gain a +1 trait bonus to Fortitude saves Extortion: You have defrauded money from someone by holding information of their wrongdoing over their heads. To end up in Branderscar, this was no minor act of merely threatening to expose someone. Instead you have attempted extortion against someone of great prominence and for exorbitant stakes.  Punishment: Life at hard labor in the salt mines  Benefit: You receive a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you. Grave Robbery: It is forbidden by sacred law to dishonor a corpse after it is been sealed in its tomb by a clergy of the Mitran faith. Some may not honor this ban: necromancers, golem crafters, self-styled scientists, and alchemists delving into the forbidden secrets of life and death. These ghouls can expect no mercy from the Talirean Magistrates. And by sending you to Branderscar Prison, you have received none.  Punishment: Death by beheading  Benefit: You receive a +1 trait bonus to confirm critical hits Heresy: You have denied the supremacy of Mitra and been condemned for it. For this to be a crime, you were not content to keep your heresy to yourself. You tried to sway others. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was: “Mitra may forgive you yet for your lies. Talingarde will not.” If only you could get a chance at revenge!  Punishment: Death by burning.  Benefit: You receive a +1 trait bonus on all saving throws against divine spells. High Theft: You had a foolproof plan to steal some great treasure. Alas, the scheme had a fatal flaw and went horribly awry. To be sent to Branderscar prison, this was no ordinary robbery attempt. You tried to steal something of great value or religious significance.  Punishment: Life at hard labor in the salt mines  Benefit: You receive a +1 trait bonus to Reflex saves. High Treason: You have willfully worked to bring down the current Monarch of Talingarde -- the beloved King Markadian V called the Brave of House Darius. To be successfully tried for High Treason you have done more than merely dislike the king, you did something tangible to undermine his rule. Alas, that you failed at your plot and are now headed to Branderscar Prison. Treason is the only crime that is still punished by the gruesome ritual of being drawn and quartered. Your stay at Branderscar will be brief.  Punishment: Death by drawing and quartering  Benefit: You receive a +1 trait bonus to Will saves. Piracy: You have been caught in the act of piracy on the high seas. This is a rare crime these days since Markadian I called the Victorious burned the last major pirate fleet to threaten these isles. Still the crime is punished harshly. Likely you are the sole survivor of your ship.  Punishment: Death by hanging  Benefit: You may select either Bluff or Intimidate. The selected skill receives a +2 trait bonus and is always a class skill for you. Sedition: You have attempted to covertly stir up rebellion against your rightful sovereign. This differs from high treason in that you attempted to convince others to make war against Talingarde instead of taking direct action yourself. A subtle difference to be sure. But it is the difference between receiving the swift justice of the axe instead of the slow suffering upon the rack.  Punishment: Death by beheading  Benefit: You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. Kidnapping: You have abducted someone perhaps to ransom them or do unspeakable things to them. Unfortunately, you were caught and your victim was rescued (if they weren’t rescued -- you would be guilty of murder instead). To be sent to Branderscar Prison, you must have abducted someone of great importance or in a particularly gruesome manner.  Punishment: Death by beheading  Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts. Murder: You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgiveable act. You may also have killed someone with powerful friends.  Note: You are not allowed to have killed someone in the royal family of Talingarde. You may have tried (his would instead be High Treason -- see above) but ultimately they are too well protected.  Punishment: Death by beheading  Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus. Slave-Taking: Slavery is illegal in Talingarde and a very rare crime. Still, once in a great while, slavers from the mainland will foolishly make an incursion into Talirean protected territories. When they are captured alive they are always made an example of.  Punishment: Death by beheading  Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts. Slave Trading: Slavery is legal in other parts of the world and it can be tempting to the most decadent of Talingarde’s nobility to acquire a “souvenir” when traveling abroad or to purchase the object of their desire from a less reputable merchant. However you ended up trading slaves in Talingarde, you were caught red handed and now you will lose more than simply your freedom.  Punishment: Death by beheading  Benefit: You receive one bonus skill point per level that must be spent on the Appraise skill. The Appraise skill is always a class skill for you.
Interesting. Fairly sad I didn't get in now :P. Me bringing in an evil diplomat will have to wait :) (Unless of course one of you gentlemen drops) Ah well, you've given me inspiration for some backstory writing.  The subtle diplomat gives plenty of  ideas. But what was his crime? *Looks up evil deitys. Rebellion against the king? Sounds about right.......perhaps due to a bid at the crown himself? A good as reason as any to take leadership, assuming the Antipaliden isn't takeing it. But, what am I takeing about? :P Ya'll have your players. GG, and have fun :)
Charles S. said: Buddy Christ said: How'd he manage to disguise himself without any clothing or possessions to look like a guard ?  Having the knowledge of how to do something doesn't mean you have the resources.  Nothing wrong with "min maxing" but yea, purposely trying to ruin other peoples fun especially in this kind of a game is just strait up retarded.  Also remember when it comes to "rule lawyering" you're the dm, so you're the final arbitor of what the "rules" are, don't tolerate children like that. He used the Disguise Self spell from his trickery domain. I let him side on the Focus/Weakness as he pointed out to me he would be weakened in other areas. He then pumped his Charisma to 22.  He also got mad over my Rule Zero house ruling as the door mechanics in battle came up in my PFS game last week and the issues stopped the game as another player fought for my defense. I wasn't about have it in my home game. The other players agreed as most of them was in that game too.  He started making snark comments on why the other PC weren't being spotted (they can see in the dark,and off trail on the rocks so penalties to see them were rolled in secret). Voice chat started getting choppy and he thought I said he died instead of a guard he used CNA on.  He semi-politely say thanks for the game and left. I had to GM Fiat Tiadora posing as a cook, instantly killing the SSG and guards, greater teleporting the unconscious party members (not forgetting Grumblejack), and two round later, greater teleporting back to where the conscious party members were and escaping with them too.  Why would Thorn want them again? :/ Yea, it's to bad trolls are finding their way into online pnp gaming, best get you a flamethrower and some acid to swiftly dispatch them in the future ;)
I love to join in 
if you have room, let me know
Marvin dropped so Dylan I'll send you a PM with the game's detail if you still want in. Next will be Hayato and the next two of Anubis and Grogimus,  If I don't hear from any of them due to the holiday, I will accept an open PM's from players who can get me a finished sheet by Friday starting at 9PM EST.  P.S. Due to the prior PM spamming for this game I will appreciate if no one if else besides these four email me before the open time above.  Thanks.