Often I will not give context, editing, nor a damn on these. Its just to give yall more context on what the other players are going into the game with. If its going to be secret stuff for next session I wont share obviously. Session 5 Kayle: This past month in Freeport you realized something is wrong.
Gnoll and your old gang is missing, gone, no where to be found. You checked all
the old hiding spots, nope, not there. Shit... Shit, shit, shit, shit! Where
are they! You have gone through so much and most of those things were good! You
finally could help some of those kids get off the street now! Being in charge
of people was never your thing like it was Florainne’s or Ark’s. Gnoll did that
stuff. Now three hundred fighters are going into battle with you soon. So much
has changed it makes your head spin. Oh god… and why did Gearbags have to die?
He was, well, a friend? Sure he was, he didn’t try to turn you in for stuff and
he got your back in a fight. Ok so he kinda left a huge scar on your chest for
life but so did your dad and he never helped you out like Gearbags did. Now how
are you going to forge your sword? You had picked up a saber to practice with
until you could find someone to forge Celeste into her proper form. With the
hooded figure’s appearance you have a feeling you might meet an old friend and
maybe, just maybe a new one. Ark: Ark is from a noble family quite close to the King of Trent.
Your father is the marshal of king Seawind’s military. You have lived your life
in service to your god, Kron, and to your king, Seawind, thus far. You likely
have had experience leading small numbers of troops but never more than a
platoon of twenty or so. Now, with your companions, you are in charge of three
hundred fighters whom, for the most part, have never been part of an organized
military. Now it is entirely up to your discretion but working with very
capable combatants who don’t follow proper protocol might be frustrating to
Ark, or he might be used to dealing with difficult people. In either case you
are not used to dealing with this many. Additionally Ark has been likely, not
sheltered, but never in true danger up until a few weeks ago. His view on
things may have changed from the experience and he may be trying to prepare for
some of his challenges he know he will face. Feel free to add anything else you
want about Ark. FL: So if you have not
already looked at the Tale of the Lady Dancer I would suggest starting with
that. I know things have been kind of hit or miss the past two weeks. Anyway
next week we will be level two. You are in Freeport trying to gain all the
support you can in order to stop the war in Golden Rock that was started by the
drow who betrayed you. (They killed Travis and tried sending you to your doom
by delivering a corrupt soul stone to a deity in the earth plane) I’m not
saying your character wouldn't want to get back at the drow or isn't excited by
the prospect of becoming a minor god, that's for you to decide (but it sounds
like things your character might like). Being back in Freeport and trying to
get forces to fight/subvert/disrupt the drow in Golden Rock your character
would likely tend to finding unscrupulous comrades with different tactics to
aid in the fight. GB: So you won’t be starting with the party you will be meeting
up with them in this next session. You activated and fell from the ceiling of
the chapel to Idy, one of the oldest buildings in Freeport. Quite a few clerics
had panic attacks from what likely would be referred to the falling of the iron
angel in manuscripts. You wandered around the streets after fleeing/being
shooed out of the chapel. Eventually you indeed did meet with a very old and
blind elf who knew the original Gearbags. He recognized the smell of the oils
that your maker greased each of you with. It had permeated his skin and given
him a pleasant yet distinct smell of hard work. Master Feydale invited you in
from the streets. He put to use your natural attitude to craft in his silver
smithy creating silver inlaid weapons to better fight the drow and undead in
the coming battles. He gave you room and tools to keep yourself functioning and
in top condition. He gave you a purpose as he had your master at times to keep
your natural habit of wanderlust from consuming your sanity and instead
channeled it into a craft. Yet the nature of a tengu mixed with that of a gnome
made your curiosity especially difficult to control. One night you were outside
taking a stroll around the silver artisan’s guild when a hooded figure knocked
you over and rushed into the cellar next door. Behind him chased several other
figures… wonder what they are up to? Hell yeah you do!