
Asterisk on the 9, because depending on how the group feels it goes longer or shorter. I am fairly lenient with things, because I play for the fun of everybody. I'm open for discussion about various aspects, but preferably healthy discussion. Arguments are no fun for all involved. Excessively metagaming and rules lawyering are no fun either. Those things break the immersion and put focus on the how of the game instead of its what. As in what's going on in the game itself. It's fine to check something in the book to make sure the correct rule is being followed. It's my bad in that case if I get it wrong. The basic backdrop was a Pangaeaic continent (first time DMing, so I made it simple geographically) called Auzwel had an event called the Despair that caused numbers of the world population to disappear with popping sounds at a whopping 80%. There is resurgence of this, but mainly on a small scale. The campaign originally started 3 months after the Vanishing, but in game it's been several months now. There are four permanent players currently in this campaign. 1 player is part of the campaign as a temp, but might stay permanently time-permitting. Older players have had to stop playing due to scheduling issues or IRL issues. We use Skype and voice. You'll be entering level 7 as of now (players are at that level). I do require that you're looking at this as a more dedicated potential player. (Secret riddle: opposite of closed[to see if you've read this post it along with your response].) To that degree leave a response with more detail than "I'm interested." If you do have an interest, then reply. I'll run you through an interview on Skype to make sure this is the right fit for you as a player and the campaign itself. I look forward to meeting someone new and thanks for reading!