Here's the link <a href="https://dnd.wizards.com/articles/features/unearthe" rel="nofollow">https://dnd.wizards.com/articles/features/unearthe</a>... And I was planning on just being a general paladin. I mean the best part about them is they have high defense by default. With the mariner fighting style I can be more mobile than anyone else in the water and vertically, at least until belanor gets to level 9 and can run on walls and water(assuming he survives). And they get lay on hands which has a huge range for healing health, diseases, and poison. With divine smite I can lay on the damage as well. The auras they have also grant many boons. I will definitely be using cure wounds a lot, but that's about all the health restoring spells I have. I believe I might have access to one spell that generates an aura that grants temp HP to a group, but I'm not sure. In general most of my healing will be lay on hands. As for my build, I'm going for something like a kiting paladin. I want to force enemies to attack me, to focus on me with my defense. Spells like compelled duel, and features like my vow of enmity. But honestly, I'm just making a very well balanced guy who can contribute in many areas. Healing, damage, tank, buff and debuffs are all options. But I definitely don't think we should focus on my paladin to heal. But between me and Orryn, I think we can do a good deal of healing between us. Just in case nobody wants to roll a cleric.