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Flight and Dynamic lighting.

First time posting as I have really been playing with and enjoying the program. I have a two part that maybe I am not searching for correctly or am not using correctly or maybe I am just missing all together. I have gotten pretty good at putting maps together and such, however, I can't find a way to remove the dynamic lighting effect for a single player flying and the flight command doesn't seem to work in making that happen either. If I set a height to a token that is flying over say a building outside, the dynamic lighting still block everything behind the building even if they are high enough to see right over the top. This also seems to be a problem with making a moonlit night, but I want dim light not universal lighting so I put a moon in the lighting layer and it just acts like a really big torch creating huge shadows instead of a dim light over the entire area. I also can't find a way to use the dynamic lighting to see the objects that are being block from light. Ex. A column block line of sight, however, you can't tell it is a column because the lighting laer makes it a black area. If you do anything except put a block in the middle which isn't near as big as the column, you either can't tell it is a column because the line of sight reveals only a black blob because the dynamic lighting layer hides the image or you get a much smaller area inside the column so you can see the edges of the column, but the shadow is not not nears as big as it should be. And if I try to do a circle with the dynamic lighting most often there is a section of the circle where the dynamic lighting layer doesn't even pick up the circle that is there so only half the circle is actually blocked by dynamic lighting. This forces me to use squares inside round objects and make the actual hidden/shadowed area even smaller still. Is there way to put in the lighting layer and still see what the thing is that is blocking the light? Is there a way to fly over and object and have the lighting layer not show to the creature flying over it? Finally, is there a way to make circles in the lighting layer that actually work without having to use squares? And sorry if this is addressed somewhere else. If so, just point me to the right place please as I couldn't the answers to these. Thanks all.
1437415288
Lithl
Pro
Sheet Author
API Scripter
Toril L. said: the flight command doesn't seem to work in making that happen either. If you're referring to the !fly API script, that only adds an indicator of the token's height, nothing else. (Also: API scripts are only usable if the campaign creator has a Mentor subscription.) Toril L. said: Is there way to put in the lighting layer and still see what the thing is that is blocking the light? Try this: <a href="https://app.roll20.net/forum/post/2190780/dynamic-" rel="nofollow">https://app.roll20.net/forum/post/2190780/dynamic-</a>... Toril L. said: Is there a way to fly over and object and have the lighting layer not show to the creature flying over it? In theory, yes, but it would require a very complicated API script. It's not something built into the program. Toril L. said: Finally, is there a way to make circles in the lighting layer that actually work without having to use squares? Not really, no. You can make a many-sided polygon to approximate a circle, but you can't get an actual circle on the dynamic lighting layer (and have the lights treat it like a circle).
I was afraid of most of that. Oh well, will just have to deal with it. :) Thanks and I totally forgot out the interior lighting trick. Thanks again.