
I'm currently running a modified bloodied and wounded script and the Status Tracker Script (Found here ). So my initial plan was to simply add to my bloodied and wounded script the following line. sendChat("","!StatusAdd Grazed -1 -1 to Attacks,Saving Throws, Skill Checks, Ability Checks, AC and Caster Level // none"); After a lot of bug testing I've discovered the sendChat line is in the right location and sends the message which doesn't appear in the chat log but in the API log. However it doesn't trigger the Status Trackers Script like it should. I have checked and the message it sends when input manually triggers the Status Trackers Script. Can anyone help me figure out why it doesn't when input by the other script?