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New Design Updates + Bugfixes 7/22

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Edited 1437592359
Riley D.
Roll20 Team
Hey all! Yesterday was a very hectic day for us on the Dev Team. This is certainly one of the largest updates that we've ever released for Roll20, and it involved an incredible number of moving parts on the site. So we pretty much spent yesterday running around and putting out large fires (such as people unable to get into campaigns). We also did our best while we were running around to try and turn an ear toward the feedback that you were giving us about the new design. It's clear that opinions on it are a mixed bag right now. Personally, I think that it holds a lot of potential for allowing us to move Roll20 forward. And behind the scenes, doing the new design allowed us to significantly clean up and unify our CSS and HTML across all parts of the site (Marketplace, VTT, home page, etc.), which will only lead to a better ability for us to continue improving the site in the future.  That said, we definitely hear the feedback from those of you who have complaints about the new design, and we're going to do our best to address those. We're not going to switch back to the old layout (we honestly can't at this point), but we will keep iterating the new design until we reach a place where we're satisfied that it's not interfering with anyone's ability to enjoy their gaming on Roll20. Today I'm pleased to let you know that the Dev Team burned the midnight oil last night to make a whole host of design changes and bugfixes that I think are a great first step in addressing the remaining bugs and some of the concerns with the new design. Here's the highlights: Design Changes Fixed Marketplace in-app set purchases so the layout works properly. Added player names to the player listing on the campaign details page. Added a subtle gray background to the gutters around the main site design to help combat "blinding whiteness syndrome" :-) Clicking on the name of the item in the menu (not just the little arrow) now opens the drop-down menu. Added an "Access Dev Server" button to the Campaign listings page for Pro accounts. Addressed issues with inconsistent image scaling across the site (such as the campaign listings page and the campaign details page). Added placeholder images on the campaign listings page for campaigns that don't have an image uploaded currently. On the forum, have the Post New Topic form open by default, so you don't need to scroll all the way to the top to click the Post Reply button if you want to make a new post and you're already at the bottom of the page. On the forum, if you click the Quote button it will work even if you have't clicked the Post Reply button yet. On the forum, added pagination to the top of the page (in addition to the one on the bottom) for posts with multiple pages, to make it easier to jump to the last page after the post loads. When browsing LFG listings you have to opt into browsing mature games by clicking on the "Show games with Mature Content" option. They will not appear by default. [New] We've added a new simplified menu that will appear if you are on a device with a screen width less than 1000px. [New] Switched to using the 'top' CSS property instead of 'transform', which should improve compatibility with Android devices on the menu. [New] Re-added the Looking for Players listing link to the Game Details page for players in the game (the GM could already access the link). [New] Uploaded a new version of the landing page which puts more emphasis on the games listings, based on community feedback. [New] Fixed the logo height to make it smaller for Pro and Plus users who don't see an ad at the top of the page. Bug Fixes Fixed a bug where clicking the Post Reply button didn't always take you to the bottom of the post. Fixed a bug where it was only allowing Plus and Pro users to upload 5 MB images on the Your Library page of the Marketplace. Fixed bugs where interacting with notifications wasn't working on other parts of the site (such as the landing page or the Marketplace pages). Fixed bugs preventing users from sending new Private Messages. Fixed a bug where the forums would sometimes show that there was an additional page for a post when their wasn't, resulting in an error when the link was clicked. [New] Clicking elsewhere on the login box should no longer cause it to close. Same thing for the notifications menu. [New] Menus should now work properly for mobile devices. [New] Fixed a bug where links to the Marketplace author's page on the Marketplace weren't working. [New] Fixed timezone issues. Things We're Still Working On (Not an Exhaustive List) If you've already posted an issue in the Design Regressions thread, we are definitely aware of it and working on it. Here are our current short-term proirities: Getting the menu fully working with mobile devices, particularly Android. Redesigning the "landing page" ("Welcome, brave adventurer!") to be better able to present often-used information. Fixing the Marketplace author links issue Adding back in the LFG link for players on the campaign page . You can expect to see continuous updates like this as we work hard to get all the rough edges of the new design worked out. If you have any feedback on these changes, please feel free to let us know below (and please be sure to be civil and constructive). 
1437569375
Lithl
Pro
Sheet Author
API Scripter
The menu bar should really be on-hover with mobile support permitting opening with a click, and clicking the name of the menu item directs you to the default sub-menu item. The way it operated before was good (text was a link to the default sub-menu item, arrow opened the menu), it just needed the addition of an on-hover open for desktop. This minimizes the number of clicks required to reach any point in the sitemap as well as the amount of mouse movement required to navigate the menus. The problem is exacerbated on the menu items further to the right, as some of the most important sub-menu items are left-justified. As an example, the distance between the link to the forums and the Community menu item text is about 6.5" on my monitor. If the link to the forums is designed to be the primary use for the Community menu (it's certainly the menu item I'll be using the most there), forcing me to click twice and move my mouse across 60% of the width of the page content (~11") just doesn't make sense. I do understand that hover menus don't generally play well on mobile devices, but there are absolutely solutions to that, such as offering a click-to-open on the arrows, or changing the behavior away from hover at mobile resolutions
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Not really enjoying the new layout. It is very bland. There is so much white on the screen. Seems as though Roll20 went back instead of going forward. The buttons are more modernized I will give you that, and the preview of players before you have to open up the campaign is nice. Also the change from Supporter to Plus and Mentor to Pro, with those names it seems as more though that I am purchasing my subscription and not really helping. The old names were better in my opinion. It made it seem like I was helping the community grow with my purchase before. That won't stop me for paying for a subscription again, but I liked the feel of helping a growing community. All in all, the update is bland and seems as though you are trying to modernize your website when really we had no problems with it before. I will still support this website and recommend it to anyone that plays tabletop games. Love you guys and have been an active member for almost 3 years. Don't want to see you guys go down the path YouTube did with there comment section layout. That's what direction I feel this is going.
Just wondering... has the player directory been removed?... I can't seem to find it Also, adding the gray background really helps, so thanks for that! Any chance you could fit more games onto the home page?... it used to fit almost all of my games... active and inactive, but now the home page is only displaying 4 of the games I created and not necessarily the most recent game to have been played overall
1437572959
The Aaron
Pro
API Scripter
Brian said: The menu bar should really be on-hover with mobile support permitting opening with a click, and clicking the name of the menu item directs you to the default sub-menu item. The way it operated before was good (text was a link to the default sub-menu item, arrow opened the menu), it just needed the addition of an on-hover open for desktop. This minimizes the number of clicks required to reach any point in the sitemap as well as the amount of mouse movement required to navigate the menus. The problem is exacerbated on the menu items further to the right, as some of the most important sub-menu items are left-justified. As an example, the distance between the link to the forums and the Community menu item text is about 6.5" on my monitor. If the link to the forums is designed to be the primary use for the Community menu (it's certainly the menu item I'll be using the most there), forcing me to click twice and move my mouse across 60% of the width of the page content (~11") just doesn't make sense. I do understand that hover menus don't generally play well on mobile devices, but there are absolutely solutions to that, such as offering a click-to-open on the arrows, or changing the behavior away from hover at mobile resolutions Seconded.  In particular, I found it impossible to get to the forum from my iPhone this morning.  I ended up going backwards in history until I got to the forum root after hitting the community button and then trying unsuccessfully to hit the Forum link many times.
The Aaron said: Seconded.  In particular, I found it impossible to get to the forum from my iPhone this morning.  I ended up going backwards in history until I got to the forum root after hitting the community button and then trying unsuccessfully to hit the Forum link many times. I am also having this problem, whenever I try to click on one of the drop down menus on my phone (its an android) it just closes the menu.  This is for the notifications drop down as well as the rest of the top bar drop down menus
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I feel like the "Rol20 dev team" is too busy shoving their vanity news feed down our throats to care about what the consumers actually want.
Roll20 was successful due to lack of competition. This update just paved the road to their competitors. We're only here waiting for something newer better to come along and when it does, Adios amigos. 
Just as an FYI, you may want to update the sticky (or at least somewhere ) to include a list of known bugs that have yet to be fixed.  We're still getting more threads/posts about the "can't log in because if you click to type it closes the window" bug for example, and the intro post makes it sound like you are still unaware of this bug. 
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Edited 1437576946
Riley D.
Roll20 Team
Toboe L. said: Just as an FYI, you may want to update the sticky (or at least somewhere ) to include a list of known bugs that have yet to be fixed.  We're still getting more threads/posts about the "can't log in because if you click to type it closes the window" bug for example, and the intro post makes it sound like you are still unaware of this bug.  Good point, I'll start adding the things we're still working on to the post. EDIT: By the way, I think that login bug should be fixed now, let me know if you're still having issues.
Ben M. said: Just wondering... has the player directory been removed?... I can't seem to find it Also, adding the gray background really helps, so thanks for that! Any chance you could fit more games onto the home page?... it used to fit almost all of my games... active and inactive, but now the home page is only displaying 4 of the games I created and not necessarily the most recent game to have been played overall You'll find a link to it under the Games menu now. Sorry about that! And yes, we are definitely working on the home page design.
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Riley D. said: Added a subtle gray background to the gutters around the main site design to help combat "blinding whiteness syndrome" :-) Holy Hannah, thank you. I know it might sound silly, but this was a glaring problem, no pun intended. Needless to say that a lot of us were unimpressed with the update yesterday, and while I'm still concerned that really significant changes need to be made to the site's layout and design, I really do appreciate the fact that you guys have at least taken a couple hints and have clearly been in full damage control mode trying to look at what needs doing or responding to. I hope you realize that none of those complaints from the Pro community have been intended as insults or attacks- a lot of it seems to stem from genuine concern about how you're dealing with feedback and how janky the website really does look and feel right now. That said, I'm still positive you guys are starting to get the picture that this was an err, and hopefully things will get tuned properly as we move forwarward. We do really want to see this succeed. It's why we give you money.
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It'd be nice to put the image of the VTT back on the homepage, it lets users know what the site is for. Right now it's all text and that doesn't tell me I'm actually on Roll20. The page looks like it's made for tablet users, which I understand, but PC users would prefer if all the information was visible and not hidden behind obscure menus and dialog boxes. There are still bugs too, for example the 'recently played games' on the homepage don't show the actual recent games, and the images are missing. I'm not excited one way or the other about the UI updates though and mostly hope that this is just the prelude to a revamping of the actual tabletop engine. There's so much that could be improved on, even if it had to be through unsafe mods. Chat bot scripting, wiki integration, tooltips, json databases, the list goes on... If I knew I could actually code the features I wanted through the Roll20 API, I'd be much more likely to pay for a subscription.
Mailbox will not let me select and link to the notification in question, nor will it let me dismiss it with either dismiss option. This notification is to a forum I have "followed". I haven't had any other notifications this morning, so it may be an isolated case/link
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OldSchoolChris said: Mailbox will not let me select and link to the notification in question, nor will it let me dismiss it with either dismiss option. This notification is to a forum I have "followed". I haven't had any other notifications this morning, so it may be an isolated case/link The notifications issue should be resolved, please check your mailbox and let us know if you keep having trouble.
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Edited 1437580806
Gold
Forum Champion
Riley D. said: Design Changes Clicking on the name of the item in the menu (not just the little arrow) now opens the drop-down menu. Hey now, doesn't that change make it harder to get to the heart of the website? More clicks and colorful-texty distractions from the drop-down. The Games & Forum access were superior in yesterday's behavior where you can one-click on the word GAMES or COMMUNITY and avoid getting the drop-down windowpane when the additional contents of the windowpanes are not needed. I like all the other changes implemented in the past day. The improvements are really helping.
Gold said: Riley D. said: Design Changes Clicking on the name of the item in the menu (not just the little arrow) now opens the drop-down menu. Hey now, doesn't that change make it harder to get to the heart of the website? More clicks and colorful-texty distractions from the drop-down. The Games & Forum access were superior in yesterday's behavior where you can one-click on the word GAMES or COMMUNITY and avoid getting the drop-down windowpane when the additional contents of the windowpanes are not needed. I like all the other changes implemented in the past day. The improvements are really helping. It depends - that little arrow button had a very small "hit area." Not exactly good for desktop users. Better to at least make the hit area large. Now the problem is that the important links in the dropdown menu are all over to the left -- poor for desktop users again, on wide desktop monitors.  Horizontal menus with dropdowns are a pain in the butt to code and  implement. 
For my part I'm happy that they are cleaning up their code.  There are lots of things that have been in need of repair for quite a while. My frustration is with the dev teams attitude.  We complained about the look and the response from those who sought our opinion was "Oh, if they don't like it they must be afraid of change". I find that to be insulting and demeaning.  And to act shocked that people arent falling over themselves to compliment the new look is ... silly. I can deal with a fugly site as long as it's functional, I guess, but I would by lying if I said I wasn't seriously considering dropping from 'pro' (liked mentor better) to 'free'.
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Can I be perfectly honest? There is not a single thing I like about the new layout. It's more difficult to navigate, it looks worse and it doesn't improve anything. Edit: so that this is more constructive. One obvious problem is that the new landing page is hopelessly inefficient with space used, whereas the setup before was far more efficient. Why the hell is "welcome back brave adventure" in size 500 million font?
Everything is super zoomed in. It makes it harder to navigate. Why?
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Alexander W. said: Everything is super zoomed in. It makes it harder to navigate. Why? This. Exactly this. Everything useful is "under the fold" of the home page or behind a horrible looking nav bar.
Avacyn said: OldSchoolChris said: Mailbox will not let me select and link to the notification in question, nor will it let me dismiss it with either dismiss option. This notification is to a forum I have "followed". I haven't had any other notifications this morning, so it may be an isolated case/link The notifications issue should be resolved, please check your mailbox and let us know if you keep having trouble. Fixed. Thank you!
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I also find it hilarious that the devs believe we're afraid of change or that we are missing something "beautiful" in their new design. I regularly use the sites  FUMBBL and  BGG , which have atrocious interfaces and look like crap. However, roll20 was previously pleasing to look at and functional. Now it isn't. Edit: Eye carn't spiel.
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Edited 1437584350
Gold
Forum Champion
I've always been very interested in linguistics, so things like vocabulary, phrasing, and terminology really stand out to me. In the LFG... which has been curiously renamed "Find A Group" in the drop-down. <a href="https://app.roll20.net/lfg/search/" rel="nofollow">https://app.roll20.net/lfg/search/</a> Click the link above (which still retains the URL name "LFG"). Notice how PRO users' games are labeled PRO, and Plus users' LFG listings are labeled Plus? My confusion is where Non-Subscriber Accounts are labeled "FREE" on their LFG search result game listing titles. Consequently half the games in LFG are "Free" and half are not "Free". &nbsp;What is a game that is not labeled Free? It almost implies that a Non-Free must be a paid game, because it does not say Free when so many others do. Makes a "Pro" game appear that it might be a game that charges money to play. The acronym LFG is better and familiar, so I would like to suggest restoring the name "Looking For Group" in the drop-down windowpane and overall terminology of the site. If we must have shorter phrase to fit the column in the drop-down, try "Find Group" or "Find Game" so we can say "Hey try the FG system" if LFG must be deprecated. Since "Free" is a confusing word choice because it implies Pro & Plus hosted games may be asking for money to play the game, and makes the Free listings appear to be not asking for money to play, I suggest that the words "FREE", PRO, and PLUS, be hidden in the LFG search result listings. Retain the Yellow highlight bar on the side for Pro user listings. Of course LFG Pages will still continue to specify which kind of Account the creator has, when someone visits the actual LFG Page for that game. I am 100% talking about removing those labels only in the LFG Search Results listings, not on the LFG Page of the game.
We just pushed out a new set of code that, among other things, should finally fix the menus on the whole site for mobile browsers (Android + iOS). Thanks!
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Riley D. said: Ben M. said: Just wondering... has the player directory been removed?... I can't seem to find it Also, adding the gray background really helps, so thanks for that! Any chance you could fit more games onto the home page?... it used to fit almost all of my games... active and inactive, but now the home page is only displaying 4 of the games I created and not necessarily the most recent game to have been played overall You'll find a link to it under the Games menu now. Sorry about that! And yes, we are definitely working on the home page design. That should probably be the home page. 99% of the time I log in to roll20 it's because I want to go to one of my games. I would wager similar is true for most other uses (except some who spend a lot of time on the forum). This makes sense, because I'm only going to visit the marketplace to buy assets rarely if ever, simply because of the way assets are used, and I'm only going to read a few blog posts occasionally. The old homepage dealt with this, very well, by devoting most of it's space to games, meaning I could very quickly get to the game I want, even if the site isn't picking it up as most recently played. It also prominently, but unobtrusively, presented the most recent blog posts, which are the ones I'd care about. The market was out of the way, but if I ever wanted to go there I'd be looking for it specifically, so it doesn't actually need such prominent placement. Unfortunately, the new design gives equal space to the market and the games and the blogs/twitter feed actually get more space than everything else. This means there is less room for games and I am going to, almost always, have to go to a new page (and it's going to be the same page each time)&nbsp;immediately upon arriving at roll20, which means the homepage is not doing it's job. On a slightly different note, if you are serious about improving the forum, is there any chance you might be convinced to just use XenoForo? It's the software that Space Battles and Sufficient Velocity use and they're the to best designed forums, from a mechanics standpoint, I have ever seen. If you could make the switch, it would probably solve most, if not all, of the complaints about the forum on its own.
We've also just pushed out code which adds back in a link to the LFG Listing for Players that are joined to a Game, and fixed the Marketplace authors link bug. Thanks!
Riley D. said: Toboe L. said: Just as an FYI, you may want to update the sticky (or at least somewhere )&nbsp;to include a list of known bugs that have yet to be fixed.&nbsp; We're still getting more threads/posts about the "can't log in because if you click to type it closes the window" bug for example, and the intro post makes it sound like you are still unaware of this bug.&nbsp; Good point, I'll start adding the things we're still working on to the post. EDIT: By the way, I think that login bug should be fixed now, let me know if you're still having issues. Yep, that login problem is solved on my end (Chrome/Win7) - hopefully it works on all other browsers/OS systems too! Thanks for putting up that "we're gonna fix this bug list" up. It makes this whole redesign thing really sound like you're listening -- I know that you've said it in other posts, but actual concrete text makes it more real. One thing I've noticed while surviving other large website design overhauls that purport to be "community-based" is a guy on the ground explaining in big sticky posts, as well as whether there's ample "this explicit thing is gonna change" warnings (not vague "it's going to change" but literally "this button is going to move over here" statements) and also explicit "this is why we're doing it" (not "because we tested it," but "we tested it with new users and found that they tended to click on X -&gt; Y -&gt; Z, which is why we're moving Z over here and putting a blinker signal for experienced users"). It sounds a little worrying that mentors in the development server have expressed concerns that are being reiterated in the forums here and they were never explicitly addressed. There was large vitriol after overhauls on Facebook, Google Docs, Tumblr, and Livejournal made major changes. Livejournal is pretty much dead and there's a lingering resentment/acknowledgement in the remaining users that a large reason it died is because the devs made huge changes without warning and never really explained why, and bug responses (not just fixes) were extremely slow. (Along with poor dev attitudes.) There was the Great Escape into various LJ clones - notably Dreamwidth, which still has a reputation today as a much more friendly, welcoming, and community-based site as compared to Livejournal. Big warning to roll20: you do not want a similar thing to happen here - other VTT systems already exist, after all. Tumblr has a running joke that whenever changes happen they will turn to "the xkit-guy" , a lowly user who makes tumblr add-ons, to fix it. Facebook made an overhaul that was so painfully bad it hit news media. Note that later after the aforementioned sites made their kerfuffles, the next changes they made came with huge warnings and "try this before we roll it out" options, and once they did, they even came with tutorials of "here's where things have changed!" Now, setting up a giant tutorial on a new login after a change might be a little too complicated for roll20 - you likely don't have the employee numbers that the aforementioned websites have - but you still can make sticky forum posts to communicate and direct the poor confused masses. ;D Communication, guys! Important for roleplaying and website design!
That's great feedback&nbsp; Toboe L. - thank you for taking the time to let us know. We will be continuing to update this sticky and retain transparency as we continue to work on things.
[BUG] Dropdown roll queries do not allow you to hit enter to accept the default value like a standard roll query does.
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In webdesign, number of clicks is an important metric. While a single click might not seem &nbsp;like a lot of effort, it does actually impose a mental barrier to getting things done. For some of the links (no LFG specifically) this is exacerbated by the large amount of scrolling required between clicks. Your comment about script commands is non-sensical (yes, that would be harder, but why is it relevant). Similarly, the fact that the site is free has no baring on whether it's well designed or if people can have valid opinions on the quality of it's design.
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Thank you for the feedback everyone. As Riley mentioned at the beginning of this message, please be sure to be civil and constructive. Please review the&nbsp; Code of Conduct to ensure you are posting within our rules. Some of the positive feedback from the previous comments was retained, but let's work to get this post back on topic and continue to be kind to one another.
John S. said: Alexander W. said: Everything is super zoomed in. It makes it harder to navigate. Why? This. Exactly this. Everything useful is "under the fold" of the home page or behind a horrible looking nav bar. Yep, make this the mobile version of the site and let us use a proper PC layout please...
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I feel like I'm in the minority, but I love the redesign. Honestly. The old site had charm, but I could go to pages that had three separate navbars for three entirely separate things. It was kind of a mess. This version of the site looks a lot cleaner, but retains an identity. I appreciate the hard (and somewhat-thankless) work that went into it. :) My only complaint isn't even design-related, I just hate the new subscriber terms. Supporter and Mentor were so colorful and descriptive of exactly what the levels were; Plus and Pro bore me to tears, honestly. They don't say anything. But that's minor. Thanks, everyone. ^_^
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Riley D.
Roll20 Team
We just pushed out a new version of the landing page for logged-in users based on community feedback which puts more emphasis on getting you into your games quickly. Enjoy!
Meerkat said: Thanks, everyone. ^_^ Thanks for the kind words! Very much appreciated.
Riley D. said: We just pushed out a new version of the landing page for logged-in users, which puts more emphasis on getting you into your games quickly. Enjoy! Looks much better. The white background behind the area you tweaked is sticking out a little from the main column, next to From The Dev Team section. Not major, just reporting. Fixed!
Riley D. said: We just pushed out a new version of the landing page for logged-in users based on community feedback which puts more emphasis on getting you into your games quickly. Enjoy! Thank you Riley&nbsp; :) I hope the Dev Team realizes that for every detractor who has a complaint, there are dozens, if not hundreds,&nbsp; of community members who appreciate the rapid response to feedback.&nbsp; I fully understand from a Support perspective how harrowing such a major change can be, as well as how disheartening it can be when there are vocal complaints immediately following it.&nbsp; Any significant change will always be accompanied by complaints (often very vocal ones), and seldom constructive ones at that. If you and your team have two seconds to spare from your frantic pace,&nbsp; please take a moment to step back and realize how much the community really does appreciate your efforts to provide us a wonderful tool and experience.&nbsp; Thank you for all your efforts to continually expand and improve Roll20, and for listening to our feedback and suggestions.
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Riley D. said: We just pushed out a new version of the landing page for logged-in users based on community feedback which puts more emphasis on getting you into your games quickly. Enjoy! That is WAY better. Good job! Your responses to this whole thing have been amazing, espesially when compared to what larger companies manage to do (or fail to do).
Just in-case you were unaware, selecting the Read More option on the blog posts at the landing page merely sends you back to the top of the page.&nbsp;
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Tatsuya T. said: Just in-case you were unaware, selecting the Read More option on the blog posts at the landing page merely sends you back to the top of the page.&nbsp; Thanks for pointing that out. We are fixing that right now! Edit: It should be fixed now!
This is so much better. If I could add another suggestion, I would say you could get away with having the recent games in more or less the same setup as the New Marketplace Additions section so they don't take up so much room and the discrepancies in image size and whatnot are less obtuse. That way, you've got more vertical space, all of the other content is closer to my face (including the marketplace), and there is generally less scrolling. I still personally think there needs to be more clarity in terms of colours and seperate items (cough forum posts), but those are less immediate gripes. Keep up the good work guys, I feel like you're back on track and I appreciate it.&nbsp;
Sugar said: This is so much better. If I could add another suggestion, I would say you could get away with having the recent games in more or less the same setup as the New Marketplace Additions section so they don't take up so much room and the discrepancies in image size and whatnot are less obtuse. That way, you've got more vertical space, all of the other content is closer to my face (including the marketplace), and there is generally less scrolling. I still personally think there needs to be more clarity in terms of colours and seperate items (cough forum posts), but those are less immediate gripes. Keep up the good work guys, I feel like you're back on track and I appreciate it.&nbsp; Personally, I disagree. The market place icons and the area devoted to each game seems to be about the same. You could place the text over the con, as it is with the market place objects, but this would likely result in a much busier and harder to read icon as well as a less uniform area, since not every game icon is the same size or shape.
I'm going to reiterate some of the more constructive criticisms from the /tg/ thread: While the redundancies were annoying, and some things could be better integrated into each other, LFG is a big part of the site and absolutely needs to be front and center. A little "subscribe" button in the toolbar is generally less obtrusive and easier to find than just throwing in a subscribe link every time someone comes across a section of the site that has subscription-only features. It should also be noted that one of the key goals of UI design is reducing the amount of digging around someone has to do to find what they want. The three biggest ways of doing this are by minimizing the clicks and rollovers to get where you want, and by minimizing the amount of scrolling required. Generally, this means you want to avoid nested dropdown menus where necessary and put the important things front and center. A key element of design in this scenario is visual hierarchy. Basically, the most important elements, like games, the forums, LFG, and stuff like that need to be front and center, while little things like the twitter feed can be shunted off to the side. By that same token, many of the site's navigation features could also be moved away from the dropdown menus up top to a sidebar like what Wikipedia, Cracked, Facebook, Twitter, TV Tropes, Youtube, and god knows how many other websites use, while keeping a lot of the big stuff like the forums, the games menu, LFG, tools, and the store up top. By the same token, there's too much white. The addition of gray on the sides is a half-step in the right direction, but it's still much too light. Generally, you want light colors on a neutral background, typically dark blue or gray, something that's known to be much easier on the eyes than dark text on a white background, while also not using the same background for the full page. Use a darker shade of the main color, maybe with some sort of pattern or design for the bars to the left and the right of the main body of the page. As a side note, I'd also suggest reducing the size of stuff like recent games and the twitter feed.&nbsp; I know scaling issues are always hard to pull off, but they still look rather oversized.
This new layout looks awful, when i first brought up the page I thought the website was broken because of how poorly everything is laid out. I feel like i'm looking at a mobile web page on a regular computer.
Epsilon R. said: Personally, I disagree. The market place icons and the area devoted to each game seems to be about the same. You could place the text over the con, as it is with the market place objects, but this would likely result in a much busier and harder to read icon as well as a less uniform area, since not every game icon is the same size or shape. I'm worried less about the text over the con thing (although placed loosely as it is, it looks a little sloppy,) so much as the lack of uniformity due to the different image sizes and the multiple stacks. Results in a lot of empty WHITE! spaces in the middle of everything. Having them side-by-side in one row with an extension arrow and cutting everything down to three our four games before hitting us with "View All Games&gt;" could help with that.
Love the new design. Love the new dice. There's no better deal than Roll20 in the RPG market.
Sugar said: &nbsp;cutting everything down to three our four games before hitting us with "View All Games&gt;" could help with that. Why would you want fewer games on the front page?... It just means more clicks to get to your game... or bookmarking the games page and never using the home page... it was 4 to begin with when they made the change, now its 6 which is still less than the original site, but much better that said i wouldn't be oppossed to maybe doing something to make more efficient use of the space there, but I don't have any suggestions for that