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Roll a bundle of dices and DON'T sum it

Hello. Someones knows how to roll some dices and don't sum it, simply show each individual result? Thanks.
Unfortunately, you can't without using the API or knowing specifically how many dice you need to roll ahead of time. However, when using a plain /roll command, you'll visually see each die that's rolled. Inline rolls [[  ]]  can also be seen individually my hovering your mouse over the result. You can sooorta  do a hybrid using the new Drop-Down queries to at least give the player a drop-down list for how many to roll.  It's still not automated, but does give SOME degree of convenience.  ?{How Many Dice? | 01 , | [[1d6]] | 02 ,  [[1d6]] ♦ [[1d6]] | 03 ,  [[1d6]] ♦ [[1d6]] ♦ [[1d6]] | 04 ,   [[1d6]] ♦ [[1d6]] ♦ [[1d6]] ♦ [[1d6]] | 05 ,   [[1d6]] ♦ [[1d6]] ♦ [[1d6]] ♦ [[1d6]] ♦ [[1d6]] | ...etc   }  
If you want to count the successes, you can also do something like [[6d6>4]]
If you could further describe what you need to do, I'm sure we can come up with a cleaner method. ie: Is this a Dice Pool for a game like shadowrun?  How do you determine how many dice you need to roll and what dice are they (d6? d10? ).  What's the significance of the results... do a bunch of 5s and 6s indicate success?
1437774596

Edited 1437774708
Néstor
Sheet Author
Thanks. I want to launch 3d10 and don't sum it nor count sucess. Basically i launch 3d10sdkh2dh1 for get the middle number but sometimes the player can reroll some dices. Normal: 3d10, catch middle number Use a positive aspect: Reroll some dices (1, 2, 3) and catch bigger result, double numbres sums Use negative, reroll some dices, cath littler result, double results are negative Examples: First roll results: 3, 6, 8 -> you get 6 Use favorably aspect; relaunch 3 and 6 (or only 3)   You get 10 and 8 so the numbers are now 8, 8, 10    Your result is 16 (double 8)   You get 4 and 5:     Your result is 8 (for 4, 5, 8)   two or more 1 are a fumble two or more 10 are a critical
I will happy if i can avoid sum of 2d10 or 3d10. I know that visually i can separate the diferent dices. Thanks!
Yeah, thats a bit more complicated than I expected haha.  Maybe a [[d10]][[d10]][[d10]] and just do it manually.
Yeah, you can be super-simple and just roll   [[d10]] ♦ [[d10]] ♦ [[d10]] like Jake suggested. But if you can break down all your variations into individual  rolls, you can give your players a drop-down list to chose which one you want to use in a given situation. Regular:            [[d10]] ♦ [[d10]] ♦ [[d10]] Re-roll each d10, keep highest: [[ {d10,d10 }kh1]] ♦ [[ {d10,d10 }kh1]] ♦ [[ {d10,d10 }kh1]] Re-roll each d10, keep lowest: [[ {d10,d10 }kl1]] ♦ [[ {d10,d10 }kl1]] ♦ [[ {d10,d10 }kl1]] etc etc. You could then present each option to the players via a Drop-Down macro (love these things!) Results: ?{ Roll Type? | Regular ,  [[d10]] ♦ [[d10]] ♦ [[d10]] | Positive ,  [[ {d10,d10 }kh1]] ♦ [[ {d10,d10 }kh1]] ♦ [[ {d10,d10 }kh1]] | Negative ,  [[ {d10,d10 }kl1]] ♦ [[ {d10,d10 }kl1]] ♦ [[ {d10,d10 }kl1]]   }
Thanks!