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Tuesday Evening D&D Looking for More

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Hello everyone, Our group has been running this D&D 5th edition campaign for a few weeks now.  We are playing a sandbox style Monster / Bounty Hunter style campaign (Think Witcher 3). (Subject to Changed based on tonight's game) It's a homebrew setting with a custom Pantheon, use of magic is very restricted, (think Full Metal Alchemist / Wheel of Time / Dragon Age, etc...) Magic Items are rare, the undead are mostly rumors. Alchemy is prevelant. The main country is called Seven Kings and aside from the magic restriction, it's a fairly standard High Fantasy setting with humans making up most of the population, but it's easy enough to find the other races too. Ideally, character creation will be done on TS, just so we are there to answer any setting or rule questions that may come up. There are a few things about this campaign that people should be aware of: The combats are fairly difficult.  Our DM will kill your character for stupid mistakes; however getting killed requires a pretty big mistake - or repeat mistakes. That's not to say we won't mind teaching someone how to play the game, but understand we've almost had a couple player deaths and a Total Party Kill already, and we had to play smart to stay alive.  If you are new and you like to play games tactically then you will probably fit. Also we use Lingering wounds that is "slightly deadlier" than some versions you may be used to. Roleplaying is a thing.  We roleplay. We use Teamspeak to talk, roll20 to play. Characters stats are rolled using roll20.  We use inventory weights but are not asshats about it. If you have a character concept, make sure the character has a reason for wanting to be with a group.  I don't want to have to go through a mini-rp game of "lets try to get your character to come along for whatever reason." We currently have 1 DM, and 2 Active Players with a 3rd player MIA for the time being.  Our ideal group setup is 4 active players and 1 DM.  If the DM is busy or can't show for a evening then I have been cleared to act as DM for a session just to keep us from having a missed week. If you are interested, make a post. Games are Tuesday starting around 6:00pm EST Thank You everyone for reading. If you have any questions feel free to ask Edit: Our currently group makeup is: Sydney - Wizard (Evo)4/ Cleric (Tempest)1: This is my character and currently the "Tank" of the party. I would prefer to move to a nuke / support role. Kelsier - Rogue 4 (Sin) Single Target DPS character.  Player is currently MIA. Valender - Bard 4 (Lore) Support and Controller The character you make will begin at level 1.
I'm interested but I'd like to know more about the game before I join.
Hi Joseph, I just edited the main post with additional information - check to see if that answers your questions.  Otherwise feel free to ask anything here.
I'd like to play of possible. OK playing a support character (bard, life cleric) if it fits the party's needs but also would enjoy playing a rogue or a fighter. Usually play variant human characters and try to roleplay to fit in with the group (being more assertive if the group is passive and more passive if the group already has a couple ringleaders). It won't take me long to get a character ready. 
How long does a game usually go for? You say that the game is monster/bounty hunter style where alchemy is prevalent. Are you allowing for harvesting of creatures for potions? If so, are you also allowing that for equipment as well? And if you do allow for such things, what's the system in place that allows you to do it? If I start a character what level will I start off as? Are you using exp or milestone? Does everyone have around the same experience or are there huge differences between characters? There are other questions I have but I'd like to ask them over voice if possible.
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Hi, I'm the GM. How long does a game usually go for?  - 3-4 hours - You say that the game is monster/bounty hunter style where alchemy is prevalent. Are you allowing for harvesting of creatures for potions? If so, are you also allowing that for equipment as well? And if you do allow for such things, what's the system in place that allows you to do it? - There is a custom background that allows for monster parts to be used in crafting / alchemy. It's basically an abstract system taken from Fantasy Craft. There is a chart that says about how long it takes to harvest a body of a given size, and you get "Monster Parts" worth x amount of Gold based on a relevant skill modifier. You then use the parts in place of actual gold to pay the cost of materials. If I start a character what level will I start off as? Are you using exp or milestone? Does everyone have around the same experience or are there huge differences between characters? - Level 1 and I use individual XP. The XP I give out is a mix of XP earned from combat / completing quests / and adding to the overall story through Roleplay. Meaning, you're not going to get less XP if there isn't any fighting, it's just coming from different sources. There are other questions I have but I'd like to ask them over voice if possible. The post is for tonights game, however, it needs to be updated to show that new players will be joining next week instead. There is a significant amount of info that is being introduced tonight to my current players and I need to know how they want the campaign to progress after hearing about it. Mostly means that the whole Bounty Hunter aspect might change.
Hi, I'm am very new to tabletop gaming but looking very hard for an opportunity to jump in. Your campaign sounds very interesting and would give me a chance to familiarize myself with 5e. I have read through a lot of the player handbook and I learn quickly, I also consider myself a creative person with good problem solving skills. If I were to join I'd like to play a ranger or Druid if the magic of the world allows it, would have to discuss specifics and might need a little help building the character(I don't know what TS means..). I am open to any class though as I am so new, wouldn't mind doing a Tank either.
Depending on the information, it might be helpful to hear the large info dump regardless of whether the new player's character actually joins the group (or if the new player even talks). Just a thought.  It could help the player understand the world better possibly.
TS = Teamspeak 3.  It's a VOIP program.
Oh ok, I could download that real quick, wouldn't  be a problem