
Hi all,
I'm really new to this whole roll20 thing and to playing tabletop games on the internet in general. I am turbo excited to give a try though. I have done a number of oneshot 4e games, so that is probably the system I am most experienced with. I have also been keeping up to date with the new D&D Next playtest and wouldn't mind giving that a go either (but I haven't had a chance to play at all). I've also been reading the Pathfinder books and have rolled a few characters in that system, but again have not had a chance to play.
I'm in the GMT-6 timezone (MDT), but I have a really flexible schedule, so I probably could participate in games from a lot of different timezones.
Thanks for taking the time to read this!
And just because the tips box on the side tells me I can
I'm really new to this whole roll20 thing and to playing tabletop games on the internet in general. I am turbo excited to give a try though. I have done a number of oneshot 4e games, so that is probably the system I am most experienced with. I have also been keeping up to date with the new D&D Next playtest and wouldn't mind giving that a go either (but I haven't had a chance to play at all). I've also been reading the Pathfinder books and have rolled a few characters in that system, but again have not had a chance to play.
I'm in the GMT-6 timezone (MDT), but I have a really flexible schedule, so I probably could participate in games from a lot of different timezones.
Thanks for taking the time to read this!
And just because the tips box on the side tells me I can
double calcNGC(const cv::Mat& colourless, const int& patch1Row,
const int& patch1Col, const double& patch1Avg,
const int& patch2Row, const int& patch2Col, const double& patch2Avg)
{
double numerator = 0;
double denominator = 0;
for (int p = -12; p<= 12; ++p)
for (int q = -12; q <= 12; ++q)
{
if ( (p+patch1Row > 0) && (p+patch1Row < colourless.rows) && (p+patch2Row > 0) && (p+patch2Row < colourless.rows)
&& (q+patch1Col > 0) && (q+patch1Col < colourless.cols) && (q+patch2Col > 0) && (q+patch2Col < colourless.cols) )
{
numerator += (colourless.at(patch1Row+p,patch1Col+q) - patch1Avg) * (colourless.at(patch2Row+p,patch2Col+q)-patch2Avg);
denominator += pow(pow((colourless.at(patch1Row+p,patch1Col+q) - patch1Avg),2) * pow((colourless.at(patch2Row+p,patch2Col+q)-patch2Avg),2),.5);
}
}
return (numerator/denominator);
}